README
7 Days to Die
Steam Description Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Server Ports
7 Days to Die requires up to 6 ports
| Port | default |
|---|---|
| Game | 26900 - 26902 |
| RCON | 8080 - 8081 |
| webmap | 8082 |
Sample ignore file for backups
By default the backup includes a lot of files that can be reacquired by pulling the image. Using the following file limits backups to the files that are unique to your server: your config files, logs, saves and generated worlds.
# Ignore all
*
# Except server config file
!serverconfig.xml
# Except server data dir
!.local/
# Except logs
!logs/
Docker Images (1)
| Name | Image |
|---|---|
ghcr.io/ptero-eggs/steamcmd:debian | ghcr.io/ptero-eggs/steamcmd:debian |
Startup Command
./7DaysToDieServer.x86_64 -configfile=serverconfig.xml -quit -batchmode -nographics -dedicated -ServerPort=${SERVER_PORT} -ServerDisabledNetworkProtocols=${SERVER_DISABLED_NETWORK_PROTOCOLS} -ServerMaxPlayerCount=${MAX_PLAYERS} -GameDifficulty=${GAME_DIFFICULTY} -ControlPanelEnabled=false -TelnetEnabled=true -TelnetPort=${TELNET_PORT} -TelnetPassword=${PASSWORD} -logfile logs/latest.log & echo -e "Checking on telnet connection" && until nc -z -v -w5 127.0.0.1 ${TELNET_PORT}; do echo "Waiting for telnet connection..."; sleep 5; done && $( [[ -z ${PASSWORD} ]] && printf %s "telnet -E 127.0.0.1 ${TELNET_PORT}" || printf %s "rcon -t telnet -a 127.0.0.1:${TELNET_PORT} -p {{PASSWORD}}" ) Variables (9)
Max Players
Maximum Concurrent Players
- Environment:
MAX_PLAYERS- Default:
8- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Game Difficulty
0 - 5, 0=easiest, 5=hardest
- Environment:
GAME_DIFFICULTY- Default:
2- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|between:0,5
Source AppID
This is the app id for 7dtd please no step on snek.
- Environment:
SRCDS_APPID- Default:
294420- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Auto Update
This is to auto update the server on start. Options are 0 or 1 Default is 1
- Environment:
AUTO_UPDATE- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
ld lib path
This is really annoying that more games are doing this.
- Environment:
LD_LIBRARY_PATH- Default:
.- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Beta Branch
Installs beta branch if specified. For example, latest_experimental would install the latest experimental branch release. Requires a reinstall to switch branches properly.
- Environment:
SRCDS_BETAID- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string|max:20
Telnet Password
Telnet listens on a local interface by default without a password. However, you can specify a password if you wish to expose telnet.
- Environment:
PASSWORD- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string|max:30
Telnet Port
- Environment:
TELNET_PORT- Default:
8081- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Network Protocols
Networking protocols that should NOT be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly. lets it empty if you are connecting your self hosted server behind a NAT
- Environment:
SERVER_DISABLED_NETWORK_PROTOCOLS- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string|max:20
Installation Script
ghcr.io/ptero-eggs/installers:debianbash#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"