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7 Days To Die

7 days to die server

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kristoffer.norman@bahnhof.se
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7 Days to Die

Steam Description Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

Server Ports

7 Days to Die requires up to 6 ports

Port default
Game 26900 - 26902
RCON 8080 - 8081
webmap 8082

Sample ignore file for backups

By default the backup includes a lot of files that can be reacquired by pulling the image. Using the following file limits backups to the files that are unique to your server: your config files, logs, saves and generated worlds.

# Ignore all
*
# Except server config file
!serverconfig.xml 
# Except server data dir
!.local/
# Except logs
!logs/

Startup command

./7DaysToDieServer.x86_64 -configfile=serverconfig.xml -quit -batchmode -nographics -dedicated -ServerPort=${SERVER_PORT} -ServerDisabledNetworkProtocols=${SERVER_DISABLED_NETWORK_PROTOCOLS} -ServerMaxPlayerCount=${MAX_PLAYERS} -GameDifficulty=${GAME_DIFFICULTY} -ControlPanelEnabled=false -TelnetEnabled=true -TelnetPort=${TELNET_PORT} -TelnetPassword=${PASSWORD} -logfile logs/latest.log & echo -e "Checking on telnet connection" && until nc -z -v -w5 127.0.0.1 ${TELNET_PORT}; do echo "Waiting for telnet connection..."; sleep 5; done && $( [[ -z ${PASSWORD} ]] && printf %s "telnet -E 127.0.0.1 ${TELNET_PORT}" || printf %s "rcon -t telnet -a 127.0.0.1:${TELNET_PORT} -p {{PASSWORD}}" )

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • ghcr.io/ptero-eggs/steamcmd:debian

Panel features

  • steam_disk_space

1 contributor

Variables

9 settings

  • Max Players

    Maximum Concurrent Players

    env
    MAX_PLAYERS
    default
    8
    rules
    required|string|max:20
    • viewable
  • Game Difficulty

    0 - 5, 0=easiest, 5=hardest

    env
    GAME_DIFFICULTY
    default
    2
    rules
    required|integer|between:0,5
    • viewable
    • editable
  • Source AppID

    This is the app id for 7dtd please no step on snek.

    env
    SRCDS_APPID
    default
    294420
    rules
    required|string|max:20
  • Auto Update

    This is to auto update the server on start. Options are 0 or 1 Default is 1

    env
    AUTO_UPDATE
    default
    1
    rules
    required|boolean
    • viewable
    • editable
  • ld lib path

    This is really annoying that more games are doing this.

    env
    LD_LIBRARY_PATH
    default
    .
    rules
    required|string|max:20
  • Beta Branch

    Installs beta branch if specified. For example, latest_experimental would install the latest experimental branch release. Requires a reinstall to switch branches properly.

    env
    SRCDS_BETAID
    default
    none
    rules
    nullable|string|max:20
    • viewable
    • editable
  • Telnet Password

    Telnet listens on a local interface by default without a password. However, you can specify a password if you wish to expose telnet.

    env
    PASSWORD
    default
    none
    rules
    nullable|string|max:30
    • viewable
    • editable
  • Telnet Port

    env
    TELNET_PORT
    default
    8081
    rules
    required|string|max:20
    • viewable
    • editable
  • Network Protocols

    Networking protocols that should NOT be used. Separated by comma. Possible values: LiteNetLib, SteamNetworking. Dedicated servers should disable SteamNetworking if there is no NAT router in between your users and the server or when port-forwarding is set up correctly. lets it empty if you are connecting your self hosted server behind a NAT

    env
    SERVER_DISABLED_NETWORK_PROTOCOLS
    default
    none
    rules
    nullable|string|max:20
    • viewable
    • editable
Installation script 64 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"