Aloft
Soar the skies in Aloft, the co-op sandbox survival game set in a world of floating islands. Build any island into a skyship, your home in the clouds. Find lost knowledge, cure the fungal corruption, and brave the hurricane to restore the ecosystem.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
16 variables
Startup command
[ ! -d ".wine/drive_c/users/container/AppData/LocalLow/Astrolabe Interactive/Aloft/Data01/Saves/w_Aloft" ] && wine Aloft.exe -batchmode -nographics -server -logFile create.log create#Aloft#500#0# log#ERROR# ; wine Aloft.exe -batchmode -nographics -server -logFile server.log load#Aloft# servername#A_Pterodactyl_Hosted_Server# log#ERROR# isvisible#true# privateislands#false# playercount#8# serverport#25565# $(printf "admin#%s# " {{ADMIN_IDS}}) & tail -F server.log -c0 --pid=$?Dotted values come from the server settings. These values are examples.
Steam App ID to install
SRCDS_APPIDUsers cannot see
required|string|max:20
WINETRICKS_RUNUsers can edit
required|string|max:200
Map name is the name of the map and save file you want to create. No spaces allowed.
SAVE_NAMEUsers can edit
required|string|alpha_num|max:20
Name of the server to appear in the server list. Currently doesn't support spaces.
SERVER_NAMEUsers can edit
required|string|alpha_dash|max:100
Number of players allowed on the server at any one time. Max 8.
MAX_PLAYERSUsers can edit
required|integer|between:1,8
Whether the game is set in creative mode or not. Only applies when the world is first generated.
CREATIVE_MODEUsers can edit
required|boolean|in:0,1
The number of islands in the map. Only applies when the world is first generated.
NUM_ISLANDSUsers can edit
required|integer
One or more Steam64ID numbers. Multiple admin IDs can be provided by separating with spaces.
ADMIN_IDSUsers can edit
nullable|string|max:255|regex:/^[0-9\s]+$/
If your server is going to be visible through the lobby browser or just accessible through a code.
IS_VISIBLEUsers can edit
required|string|in:true,false
If home island spawning is protected or not in game.
PRIVATE_ISLANDSUsers can edit
required|string|in:true,false
Steam username used to install the server
STEAM_USERUsers cannot see
required|string|max:50A value is required.
Steam account password used to install the server
STEAM_PASSUsers cannot see
required|string|max:50A value is required.
Flag to install windows depot from steam
WINDOWS_INSTALLUsers cannot see
required|string|max:20
Stores the save path for use in the startup command
SAVE_PATHUsers cannot see
required|string|max:200
WINEDEBUGUsers cannot see
required|string|max:20
WINEDLLOVERRIDESUsers cannot see
required|string|max:50
Wings
- Stop command
- ^C (SIGINT)
- Running when the console shows
- Server Ready
Readme
Aloft
Soar the skies in Aloft, the co-op sandbox survival game set in a world of floating islands. Build any island into a skyship, your home in the clouds. Find lost knowledge, cure the fungal corruption, and brave the hurricane to restore the ecosystem.
The egg will automatically generate a world using the settings you provide on the first startup, or if the world file specified doesn't exist. Once the world is generated it will automatically load the server with this world.
Save file location
The save files are located in .wine/drive_c/users/container/AppData/LocalLow/Astrolabe Interactive/Aloft/Data01/Saves.
Please be careful and backup your saves if you need to remove the .wine folder!
Steam Account Required
A steam account that owns the game is required to install this server. The official word from the developers is they have discussed this and have no intention to change this.
Server Ports
Aloft requires one port. They do not specify a default port.
Changes
- Move several games to wine_latest
· Daniel Barton · 7b08ba7
- Add Aloft (#51)
· Daniel Barton · c5ff7a2
- Add steamcmd based eggs
· Daniel Barton · 60ef9fb
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 62 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"