Archean

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Archean invites you to unleash your creativity alone or with friends in a creative sandbox mode. Design and build vehicles, bases, rockets, space stations and much more using customizable modular blocks. Create unique configurations using components, program their behavior and explore an environment free of constraints.Test your builds, refine your designs and defy the laws of physics. Archean is a game in development focused on engineering and build.

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README

Archean

Archean invites you to unleash your creativity alone or with friends in a creative sandbox mode. Design and build vehicles, bases, rockets, space stations and much more using customizable modular blocks.Create unique configurations using components, program their behavior and explore an environment free of constraints. Test your builds, refine your designs and defy the laws of physics. Archean is a game in development focused on engineering and build.

Installation/System Requirements

Bare Minimum Recommended
Processor Any mid/high-end should work -
RAM 2GB 8 GB
Storage 700 MB 2 GB
Network Depends on your patience :P -

Server Ports

Ports required to run the server in a table format.

Port default
Game 8881
Docker Images (1)
Name Image
ghcr.io/ptero-eggs/yolks:ubuntu ghcr.io/ptero-eggs/yolks:ubuntu
Startup Command
cd /home/container/Archean-game; ./Archean_server
Variables (12)

Max Players

The maximum amount of players that can join the server at one time.

Environment:
MAX_PLAYERS
Default:
4
User Viewable:
User Editable:
Rules:
required|integer

Password

The Password players need to enter to join the server

Environment:
PASSWORD
Default:
None
User Viewable:
User Editable:
Rules:
nullable

Server Name

The servers name that is, among others, displayed on the public server page.

Environment:
SERVER_NAME
Default:
A Pterodactyl Hosted Server
User Viewable:
User Editable:
Rules:
string|required

Game Mode

Changes the servers game mode between adventure and creative. OFF = creative ON = adventure

Environment:
GAME_MODE
Default:
0
User Viewable:
User Editable:
Rules:
boolean

Online Mode

Whether the server is publicly discoverable or not.

Environment:
ONLINE_MODE
Default:
0
User Viewable:
User Editable:
Rules:
boolean

Spawn Planet

The Planet players will initially spawn on.

Environment:
SPAWN_PLANET
Default:
earth
User Viewable:
User Editable:
Rules:
required|in:earth,moon

Autosave Interval

Time between automatic server saves

Environment:
AUTOSAVE_INTERVAL
Default:
30
User Viewable:
User Editable:
Rules:
required|integer

[ADVANCED] Updates per Second

This setting should only be changed by advanced users. Changes the amount of times the server updates per second.

Environment:
UPDATES_PER_SECOND
Default:
25
User Viewable:
User Editable:
Rules:
required|integer

[ADVANCED] Physics steps per update

This setting should only be changed by advanced users. Changes the amount of times the physics get calculated per game update.

Environment:
PHYSICS_UPDATES_PER_UPDATE
Default:
8
User Viewable:
User Editable:
Rules:
required|integer

World name

The name of the world directory to use.

Environment:
WORLD_NAME
Default:
None
User Viewable:
User Editable:
Rules:
string|nullable

AppID

SteamCMD App ID

Environment:
SRCDS_APPID
Default:
3557220
User Viewable:
User Editable:
Rules:
required|string|max:20

Auto Update

This is to auto update the server on start. Options are 0 or 1 Default is 1

Environment:
AUTO_UPDATE
Default:
1
User Viewable:
User Editable:
Rules:
required|boolean
Installation Script
Container: ghcr.io/ptero-eggs/installers:debian
Entrypoint: bash
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"