ARK: Survival Ascended
ARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits!
egg-ark-survival-ascended.json
updated
Ports
Add an allocation on the node for each port.
- Game 7777
- RCON (optional) 37015
Image
- Proton ghcr.io/ptero-eggs/steamcmd:proton
Panel features
- steam_disk_space
The Panel tells the user when SteamCMD does not have enough disk space.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
13 variables
Startup command
rmv() { echo "stopping server"; rcon -t rcon -a 127.0.0.1:37015 -p {{ARK_ADMIN_PASSWORD}} KeepAlive && rcon -t rcon -a 127.0.0.1:37015 -p {{ARK_ADMIN_PASSWORD}} DoExit && wait ${ARK_PID}; echo "Server Closed"; exit; }; trap rmv 15 2; proton run ./ShooterGame/Binaries/Win64/ArkAscendedServer.exe TheIsland_WP?listen?MaxPlayers=70?SessionName=\"A Pterodactyl Hosted Server\"?Port=7777?RCONPort=37015?RCONEnabled=True$( [ "1" == "0" ] || printf %s '?ServerPVE=True' )?ServerPassword="{{SERVER_PASSWORD}}"{{ARGS_PARAMS}}?ServerAdminPassword="{{ARK_ADMIN_PASSWORD}}" -WinLiveMaxPlayers=70 -oldconsole -servergamelog $( [ -z "{{MOD_IDS}}" ] || printf %s ' -mods=' {{MOD_IDS}} )$( [ "1" == "1" ] || printf %s ' -NoBattlEye' ) -Port=7777 {{ARGS_FLAGS}} & ARK_PID=$! ; tail -c0 -F ./ShooterGame/Saved/Logs/ShooterGame.log --pid=$ARK_PID & until echo "waiting for rcon connection..."; (rcon -t rcon -a 127.0.0.1:37015 -p {{ARK_ADMIN_PASSWORD}})<&0 & wait $!; do sleep 5; doneDotted values come from the server settings. These values are examples.
Available Maps: TheIsland_WP
SERVER_MAPUsers can edit
required|string|max:64
"Unofficial" dedicated server name
SESSION_NAMEUsers can edit
required|string|max:256
This is to enable auto-updating for servers on restart/re-install.
AUTO_UPDATEUsers can edit
required|boolean
Enable BattleEye / Anti-Cheat
BATTLE_EYEUsers can edit
required|boolean
app id required for server download/updates. end users should not see this.
SRCDS_APPIDUsers cannot see
required|integer|in:2430930
params (?ServerPassword=...) are supported here but params need to be touching. (i.e): ?ServerPassword=MyP4SsWoRd?ServerAdminPassword=sUpRp4ssW0rd
ARGS_PARAMSUsers can edit
nullable|string|max:1024
Specifies the maximum amount of players able to join the server.
MAX_PLAYERSUsers can edit
required|integer|min:1|max:200
Used for RCON (remote and in-browser console) as well as in-game EnableCheats
ARK_ADMIN_PASSWORDUsers can edit
required|alpha_dash|max:128A value is required.
flags (-UseBattleEye) are supported here without them touching. (i.e): -crossplay -mods=1234,1235,1236
ARGS_FLAGSUsers can edit
nullable|string|max:1024
ON = Player-vs-Environment (PvE), OFF = Player-vs-Player (PvP); Default is ON
SERVER_PVEUsers can edit
required|boolean
required password to enter the server, leave blank for public server
SERVER_PASSWORDUsers can edit
nullable|alpha_dash|max:128
required for console commands and proper server shutdown (saveworld/exit), doesn't have to be open to the public
RCON_PORTUsers can see
required|integer|min:1025|max:65535
https://www.curseforge.com/ark-survival-ascended ; ProjectID is is the MOD_ID on the right-side of the mod-view page ; leave blank to disable mods ; separate only by comma ( , ) without spaces! (i.e.) 1234,1235,1236
MOD_IDSUsers can edit
nullable|string|max:512
Wings
- Stop command
- ^C (SIGINT)
- Running when the console shows
- Waiting commands for 127.0.0.1:
Files Wings edits
Wings sets these values in these files before each start.
ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini file
- MaxPlayers=
- MaxPlayers={{server.build.env.MAX_PLAYERS}}
- ServerAdminPassword=
- ServerAdminPassword={{server.build.env.ARK_ADMIN_PASSWORD}}
Readme
ARK: Survival Ascended
Steam Description : ARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits!
Authors / Contributors
Troubleshooting
-
Try starting the server with no mods on a fresh install.
-
If there are crash logs, they will be available in the Files at
ShooterGame/Saved/Crashes/UECC-Windows-*/CrashContext.runtime-xml
Crash Identifiers
Crashes will either stop the server or display 0-5% CPU usage. The number is in reference to RAM/Memory usage.
-
Server crashing around 500MB is probably either a config issue or a corrupted install.
-
Server crashing around 750MB is probably commandline issue.
-
Server crashing around 1GB is probably either a MOD conflict or corrupted SavedArks files.
Known Issues
-
Proxmox VM(s): You'll need to change your Processor Type to
Host(Default: kvm64) -
ARK's wiki heavily reference A:SE and not all features are available in A:SA.
Recommended server settings
Minimum RAM
This server requires about 11GB of RAM to run with no players on a default map.
See the following - https://ark.wiki.gg/wiki/Dedicated_server_setup#RAM
Server Ports
| Port | Default |
|---|---|
| Game | 7777 |
| RCON (optional) | 37015 |
Changes
- Ark SA - Remove incorrect ports from startup command and readme (#17)
· Daniel Barton · 14bdb82
- SteamCMD + Other fixes
· yesBad · edbf925
- Add steamcmd based eggs
· Daniel Barton · 60ef9fb
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 70 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## cleanup movies?
rm -rf /mnt/server/ShooterGame/Content/Movies
## touch log file
mkdir -p /mnt/server/ShooterGame/Saved/Logs
echo "--fresh install--" >> /mnt/server/ShooterGame/Saved/Logs/ShooterGame.log
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"