ARK: Survival Ascended
gamesARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits!
README
ARK: Survival Ascended
Steam Description : ARK is reimagined from the ground-up into the next-generation of video game technology with Unreal Engine 5! Form a tribe, tame & breed hundreds of unique dinosaurs and primeval creatures, explore, craft, build, and fight your way to the top of the food-chain. Your new world awaits!
Authors / Contributors
Troubleshooting
-
Try starting the server with no mods on a fresh install.
-
If there are crash logs, they will be available in the Files at
ShooterGame/Saved/Crashes/UECC-Windows-*/CrashContext.runtime-xml
Crash Identifiers
Crashes will either stop the server or display 0-5% CPU usage. The number is in reference to RAM/Memory usage.
-
Server crashing around 500MB is probably either a config issue or a corrupted install.
-
Server crashing around 750MB is probably commandline issue.
-
Server crashing around 1GB is probably either a MOD conflict or corrupted SavedArks files.
Known Issues
-
Proxmox VM(s): You'll need to change your Processor Type to
Host(Default: kvm64) -
ARK's wiki heavily reference A:SE and not all features are available in A:SA.
Recommended server settings
Minimum RAM
This server requires about 11GB of RAM to run with no players on a default map.
See the following - https://ark.wiki.gg/wiki/Dedicated_server_setup#RAM
Server Ports
| Port | Default |
|---|---|
| Game | 7777 |
| RCON (optional) | 37015 |
Docker Images (1)
| Name | Image |
|---|---|
Proton | ghcr.io/ptero-eggs/steamcmd:proton |
Startup Command
rmv() { echo "stopping server"; rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} KeepAlive && rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD} DoExit && wait ${ARK_PID}; echo "Server Closed"; exit; }; trap rmv 15 2; proton run ./ShooterGame/Binaries/Win64/ArkAscendedServer.exe {{SERVER_MAP}}?listen?MaxPlayers={{MAX_PLAYERS}}?SessionName=\"{{SESSION_NAME}}\"?Port={{SERVER_PORT}}?RCONPort={{RCON_PORT}}?RCONEnabled=True$( [ "$SERVER_PVE" == "0" ] || printf %s '?ServerPVE=True' )?ServerPassword="{{SERVER_PASSWORD}}"{{ARGS_PARAMS}}?ServerAdminPassword="{{ARK_ADMIN_PASSWORD}}" -WinLiveMaxPlayers={{MAX_PLAYERS}} -oldconsole -servergamelog $( [ -z "$MOD_IDS" ] || printf %s ' -mods=' $MOD_IDS )$( [ "$BATTLE_EYE" == "1" ] || printf %s ' -NoBattlEye' ) -Port={{SERVER_PORT}} {{ARGS_FLAGS}} & ARK_PID=$! ; tail -c0 -F ./ShooterGame/Saved/Logs/ShooterGame.log --pid=$ARK_PID & until echo "waiting for rcon connection..."; (rcon -t rcon -a 127.0.0.1:${RCON_PORT} -p ${ARK_ADMIN_PASSWORD})<&0 & wait $!; do sleep 5; done Variables (13)
Server Map
Available Maps: TheIsland_WP
- Environment:
SERVER_MAP- Default:
TheIsland_WP- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:64
Server Name
"Unofficial" dedicated server name
- Environment:
SESSION_NAME- Default:
A Pterodactyl Hosted Server- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:256
Auto-update server
This is to enable auto-updating for servers on restart/re-install.
- Environment:
AUTO_UPDATE- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
Battle Eye
Enable BattleEye / Anti-Cheat
- Environment:
BATTLE_EYE- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
App ID
app id required for server download/updates. end users should not see this.
- Environment:
SRCDS_APPID- Default:
2430930- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|in:2430930
Additional Arguments (PARAMS)
params (?ServerPassword=...) are supported here but params need to be touching. (i.e): ?ServerPassword=MyP4SsWoRd?ServerAdminPassword=sUpRp4ssW0rd
- Environment:
ARGS_PARAMS- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string|max:1024
Max Players
Specifies the maximum amount of players able to join the server.
- Environment:
MAX_PLAYERS- Default:
70- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|min:1|max:200
Server Admin Password
Used for RCON (remote and in-browser console) as well as in-game EnableCheats
- Environment:
ARK_ADMIN_PASSWORD- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|alpha_dash|max:128
Additional Arguments (FLAGS)
flags (-UseBattleEye) are supported here without them touching. (i.e): -crossplay -mods=1234,1235,1236
- Environment:
ARGS_FLAGS- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string|max:1024
Server PvE
ON = Player-vs-Environment (PvE), OFF = Player-vs-Player (PvP); Default is ON
- Environment:
SERVER_PVE- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
Server Password
required password to enter the server, leave blank for public server
- Environment:
SERVER_PASSWORD- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|alpha_dash|max:128
RCON Port
required for console commands and proper server shutdown (saveworld/exit), doesn't have to be open to the public
- Environment:
RCON_PORT- Default:
37015- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|min:1025|max:65535
MOD IDs
https://www.curseforge.com/ark-survival-ascended ; ProjectID is is the MOD_ID on the right-side of the mod-view page ; leave blank to disable mods ; separate only by comma ( , ) without spaces! (i.e.) 1234,1235,1236
- Environment:
MOD_IDS- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string|max:512
Installation Script
ghcr.io/ptero-eggs/installers:debianbash#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## cleanup movies?
rm -rf /mnt/server/ShooterGame/Content/Movies
## touch log file
mkdir -p /mnt/server/ShooterGame/Saved/Logs
echo "--fresh install--" >> /mnt/server/ShooterGame/Saved/Logs/ShooterGame.log
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"