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Aska

Lay claim to unspoiled lands and pave the way for a fierce Viking tribe. Craft the ultimate settlement solo or together with up to x3 friends. Trust in the Gods and the power of the Eye of Odin and summon intelligent NPC villagers to provide camaraderie and relief from the toils of survival

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Aska

Lay claim to unspoiled lands and pave the way for a fierce Viking tribe. Craft the ultimate settlement solo or together with up to x3 friends. Trust in the Gods and the power of the Eye of Odin and summon intelligent NPC villagers to provide camaraderie and relief from the toils of survival

Server Ports

Aska makes use of a relay service provided by the Photon Fusion middleware. Therefore it doesn't request any ports.

At the time of writing, there were two ports configurable in the server's config file.

  • A "steam game port" that the server ignores and doesn't listen on at all.
  • A "steam query port" that listens but doesn't appear to respond to any type of traffic.

Notes

A GSLT (Game Server Login Token) is required for the server to authenticate with the network. The token needed for authentication is requested here https://steamcommunity.com/dev/managegameservers For the Aska game (App ID: 1898300)

Startup command

wine ./AskaServer.exe -propertiesPath "server properties.txt"

Docker image

  • ghcr.io/ptero-eggs/yolks:wine_latest

Panel features

  • steam_disk_space

1 contributor

Variables

11 settings

  • Display Name

    Display name is the name the session displays in the session list for new saves, for old saves it will take the name from the save itself

    env
    DISPLAY_NAME
    default
    A Pterodactyl Server
    rules
    required|string|max:255
    • viewable
    • editable
  • Server Name

    Override for the host name that is displayed in the session list. if left blank it will use what would normally be used when hosting from this machine

    env
    SERVER_NAME
    default
    A Pterodactyl Server
    rules
    nullable|string|max:255
    • viewable
    • editable
  • Server Password

    The password this session will have

    env
    SERVER_PASSWORD
    default
    none
    rules
    nullable|string|max:20
    • viewable
    • editable
  • Server Region

    The region to open this session on. Possible options: default, asia, japan, europe, south america, south korea, usa east, usa west, australia, canada east, hong kong, india, turkey, united arab emirates, usa south central. Leave default to ping the best region

    env
    SERVER_REGION
    default
    default
    rules
    required|string|max:20
    • viewable
    • editable
  • Game Server Login Token

    The token needed to authenticate the game server to the steam network. https://steamcommunity.com/dev/managegameservers and use App ID 1898300

    env
    STEAM_GSLT
    default
    none
    rules
    required|string|max:40
    • viewable
    • editable
  • Keep Server World Alive

    If set to true when the session is open, the world is also updating, even without players, if set to false, the world loads when the first player joins and the world unloads when the last player leaves.

    env
    KEEP_SERVER_WORLD_ALIVE
    default
    false
    rules
    required|string|max:20|in:true,false
    • viewable
    • editable
  • SRCDS_APPID

    SRCDS_APPID

    env
    SRCDS_APPID
    default
    3246670
    rules
    required|string|max:20|in:3246670
  • WINDOWS_INSTALL

    env
    WINDOWS_INSTALL
    default
    1
    rules
    required|string|max:20|in:1
  • SteamAppId

    Required for the game server to connect correctly to the steam API. The game reads this from the environment when connecting to steam.

    env
    SteamAppId
    default
    1898300
    rules
    required|string|max:20|in:1898300
  • Wine Debug

    env
    WINEDEBUG
    default
    -all
    rules
    required|string|max:20
  • Auto Update

    Enable automatic updates on boot.

    env
    AUTO_UPDATE
    default
    1
    rules
    required|boolean
    • viewable
    • editable
Installation script 59 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/parkervcp/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so


## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"