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AssaultCube

AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine. Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!

egg-assaultcube.json

updated

Ports

Add an allocation on the node for each port.

  • Game 28763
  • Game +1 28764

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Install script
53 lines

Image

  • Debian ghcr.io/ptero-eggs/yolks:debian

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

8 variables

Startup command

./bin_unix/linux_64_server -Y{{ASSAULT_SERVER_KEY}} -n"{{ASSAULT_SERVER_DESCRIPTION}}" -o"{{ASSAULT_SERVER_MOTD}}" -c16 -x{{ASSAULT_SERVER_ADMINPASSWORD}} -f28763 -p{{ASSAULT_SERVER_PLAYERPASSWORD}} -mms.cubers.net

Dotted values come from the server settings. These values are examples.

  • You must provide your own key for the server to register on the masterserver. To generate a key you can run the client and issue the command: authkey new server See: (https://assault.cubers.net/docs/server.html)

    ASSAULT_SERVER_KEYUsers can edit

    nullable|required|string|max:64

  • ASSAULT_SERVER_DESCRIPTIONUsers can edit

    nullable|string|max:512

  • ASSAULT_SERVER_MOTDUsers can edit

    nullable|string|max:512

  • Set the limit on amount of players able to join (MAX 16)

    ASSAULT_SERVER_MAXPLAYERSUsers can edit

    required|string|integer|max:16

  • ASSAULT_SERVER_ADMINPASSWORDUsers can edit

    required|string|max:512|min:5A value is required.

  • Password need to join the server.

    ASSAULT_SERVER_PLAYERPASSWORDUsers can edit

    nullable|string|max:512

  • Forces the server to register with the hostname or IP address of a different masterserver. The default is ms.cubers.net If you want your server to be hidden and not report to the masterserver, use -mlocalhost

    ASSAULT_SERVER_MASTERSERVERUsers can edit

    required|string|max:512

  • The version of the engine you want to download.

    VERSIONUsers can edit

    required|string|max:20

Wings

Stop command
^^C
Running when the console shows
dedicated server started, waiting for clients...

Readme

AssaultCube

assault.cubers.net

AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.

Taking place in realistic environments, with fast, arcade gameplay, it's addictive and fun!

With efficient bandwidth usage, it's low-latency and can even run over a 56 Kbps connection. It's tiny too, weighing in at a lightweight about 50 MB package available for Windows, Mac and Linux. On the correct settings, it can even run on old hardware (Pentium III and above).


Server Ports

Ports required to run the server.

Port default
Game 28763
Game +1 28764

The second port is only used for the server master list to be able to update the server info. (Description, player count, etc.)

Must be Game +1!

Notes

28763 & 28764 is the default ports, but any port can be used.

Changes

  1. Add standalone games

    · Daniel Barton · 74c706a

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 53 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# AssaultCube Server Egg (By HoleInTheSeat) <|-|> (https://assault.cubers.net/)
#
# Server Files: /mnt/server

#######-|Dependencies|-#######
apt update
apt -y install tar make bzip2 build-essential clang libclang-dev libclang1 llvm llvm-dev clang-tools libz-dev curl jq

#######-|Downloading files|-#######
cd /mnt/server
## get release info and download links

LATEST_JSON=$(curl --silent "https://api.github.com/repos/assaultcube/AC/releases/latest")
RELEASES=$(curl --silent "https://api.github.com/repos/assaultcube/AC/releases")
MATCH=tar.bz2

if [ -z "${VERSION}" ] || [ "${VERSION}" == "latest" ]; then
    DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${MATCH})
else
    VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .tag_name')
    if [ "${VERSION}" == "${VERSION_CHECK}" ]; then
        DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${MATCH})
    else
        echo -e "defaulting to latest release"
        DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | head -1)
    fi
fi


curl -sSL -o AssaultCube.tar.bz2 ${DOWNLOAD_URL}
tar -xf AssaultCube.tar.bz2
rm AssaultCube.tar.bz2

#######-|Setting Up Server|-#######
mkdir -p /mnt/server
cd /mnt/server
rm -rf bin_win32/ *.sh

if [ "$(uname -m)" = "x86_64" ]; then
    echo -e "x86 System"
else
    cd /mnt/server/source/src
    make server_install
fi
#######-|Insert Server Authkey|-#######
cd /mnt/server
sed -i 's/AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/{{ASSAULT_SERVER_KEY}}/' ./config/servercmdline.txt

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"