Black Mesa
Black Mesa is a 2020 first-person shooter game. It is a third-party remake of Half-Life (1998) made in the Source game engine.
- updated
- variables
- 7
- images
- 1
- author
- avalongamecs@gmail.com
- sha256
- b0470c2d830c
Readme
Black Mesa
[!NOTE]
This Egg is intended for Black Mesa's multi-player deathmatch maps only.
If you are looking for a co-op server to play the single-player campaign, please see our SourceCoop Egg.
From their Website
Black Mesa is a 2020 first-person shooter game. It is a third-party remake of Half-Life (1998) made in the Source game engine.
Server Ports
- Black Mesa servers require 2 ports to be open.
- The SourceTV port can also be opened for spectators.
| Port | Default |
|---|---|
| Game/RCON | 27015 |
| Client | 27005 |
| SourceTV | 27020 |
Steam Store Page
Startup command
./srcds_run -game {{SRCDS_GAME}} -strictportbind -ip 0.0.0.0 -port {{SERVER_PORT}} +clientport {{SRCDS_CPORT}} +tv_port {{SRCDS_STV}} +map {{SRCDS_MAP}} +servercfgfile server.cfg -maxplayers {{MAX_PLAYERS}} The parts in blue are filled in by the panel when the server starts, from the variables below.
Docker image
- ghcr.io/ptero-eggs/games:source
Panel features
- steam_disk_space
Variables
7 settings
-
Game ID
nmrih id
- env
- SRCDS_APPID
- default
- 346680
- rules
- required|string|in:346680
- viewable
-
Game Name
game name
- env
- SRCDS_GAME
- default
- bms
- rules
- required|string|max:20
- viewable
-
Default Map
default map
- env
- SRCDS_MAP
- default
- dm_crossfire
- rules
- required|string|max:25
- viewable
- editable
-
Client port
client port
- env
- SRCDS_CPORT
- default
- 27005
- rules
- required|regex:/^(\w{1,20})$/
- viewable
-
Source TV
source TV
- env
- SRCDS_STV
- default
- 27020
- rules
- required|string|max:20
- viewable
-
Max Players
The maximum amount of players allowed on your game server.
- env
- MAX_PLAYERS
- default
- 32
- rules
- required|integer|max:128
- viewable
- editable
-
Auto Update
Auto update the server on startup.
- env
- AUTO_UPDATE
- default
- 1
- rules
- required|boolean
- viewable
- editable
Installation script 64 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"