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Black Mesa

Black Mesa is a 2020 first-person shooter game. It is a third-party remake of Half-Life (1998) made in the Source game engine.

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Black Mesa

[!NOTE]

This Egg is intended for Black Mesa's multi-player deathmatch maps only.

If you are looking for a co-op server to play the single-player campaign, please see our SourceCoop Egg.

From their Website

Black Mesa is a 2020 first-person shooter game. It is a third-party remake of Half-Life (1998) made in the Source game engine.

Server Ports

  • Black Mesa servers require 2 ports to be open.
  • The SourceTV port can also be opened for spectators.
Port Default
Game/RCON 27015
Client 27005
SourceTV 27020

Steam Store Page

https://store.steampowered.com/app/362890/Black_Mesa/

Startup command

./srcds_run -game {{SRCDS_GAME}} -strictportbind -ip 0.0.0.0 -port {{SERVER_PORT}} +clientport {{SRCDS_CPORT}} +tv_port {{SRCDS_STV}} +map {{SRCDS_MAP}} +servercfgfile server.cfg -maxplayers {{MAX_PLAYERS}}

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • ghcr.io/ptero-eggs/games:source

Panel features

  • steam_disk_space

1 contributor

Variables

7 settings

  • Game ID

    nmrih id

    env
    SRCDS_APPID
    default
    346680
    rules
    required|string|in:346680
    • viewable
  • Game Name

    game name

    env
    SRCDS_GAME
    default
    bms
    rules
    required|string|max:20
    • viewable
  • Default Map

    default map

    env
    SRCDS_MAP
    default
    dm_crossfire
    rules
    required|string|max:25
    • viewable
    • editable
  • Client port

    client port

    env
    SRCDS_CPORT
    default
    27005
    rules
    required|regex:/^(\w{1,20})$/
    • viewable
  • Source TV

    source TV

    env
    SRCDS_STV
    default
    27020
    rules
    required|string|max:20
    • viewable
  • Max Players

    The maximum amount of players allowed on your game server.

    env
    MAX_PLAYERS
    default
    32
    rules
    required|integer|max:128
    • viewable
    • editable
  • Auto Update

    Auto update the server on startup.

    env
    AUTO_UPDATE
    default
    1
    rules
    required|boolean
    • viewable
    • editable
Installation script 64 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"