Brickadia
Brickadia is a next-generation sandbox game with immense flexibility. Every creative tool - building, scripting, and more - is used right in the game, in real-time multiplayer. Build massive worlds, intricate physics contraptions, and entirely new game modes together with your friends without ever leaving the action.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
7 variables
Startup command
./Brickadia/Binaries/Linux/BrickadiaServer-Linux-Shipping -server -log -world="world" -port=7777 -token={{SERVER_HOSTING_TOKEN}}Dotted values come from the server settings. These values are examples.
SRCDS_APPIDUsers can see
required|string|in:3017590
Auto update the server on restart
AUTO_UPDATEUsers can edit
required|boolean
Your Brickadia Dedicated Server Hosting Token. This comes from https://brickadia.com/account -> "Create Server Hosting Token"
SERVER_HOSTING_TOKENUsers can edit
required|string|max:100A value is required.
(Optional) Argument which will auto-load the world with the given name on server startup, as well as auto-saving to it. The world MUST exist in /home/container/.config/Epic/Brickadia/Saved/Worlds/ before this will work. The simplest way to add a new world to this directory is to run `br.world.saveas <world name>` in the console once the server is booted. You can then use `world name` for this variable.
WORLD_NAMEUsers can edit
string|max:100
The name of your server on the public server list.
SERVER_NAMEUsers can edit
string|max:255
(Optional) Server password that players must enter to join. Leave blank for none.
SERVER_PASSWORDUsers can edit
string|max:100
Whether or not to include the server in the public server listing.
SERVER_LIST_PUBLICUsers can edit
required|string|in:True,False
Wings
- Stop command
- exit
- Running when the console shows
- LogBrickadia: Finished preloading primary assets
Files Wings edits
Wings sets these values in these files before each start.
.config/Epic/Brickadia/Saved/Config/LinuxServer/GameUserSettings.ini ini
- [Server__BP_ServerSettings_General_C BP_ServerSettings_General_C].ServerName
- {{env.SERVER_NAME}}
- [Server__BP_ServerSettings_General_C BP_ServerSettings_General_C].ServerPassword
- {{env.SERVER_PASSWORD}}
- [Server__BP_ServerSettings_General_C BP_ServerSettings_General_C].bPubliclyListed
- {{env.SERVER_LIST_PUBLIC}}
Readme
Brickadia
Brickadia is a next-generation sandbox game with immense flexibility. Every creative tool - building, scripting, and more - is used right in the game, in real-time multiplayer. Build massive worlds, intricate physics contraptions, and entirely new game modes together with your friends without ever leaving the action.
Configuration files
| File | Purpose | Path |
|---|---|---|
| GameUserSettings.ini | General server configuration | /home/container/.config/Epic/Brickadia/Saved/Config/LinuxServer/GameUserSettings.ini |
| RoleSetup2.json | Server user role permissions | /home/container/.config/Epic/Brickadia/Saved/Server/RoleSetup2.json |
Server Ports
| Name | Default |
|---|---|
| Game | 7777 |
Changes
- Update: Brickadia (#210)
· Odie · f26e295
- Add: Brickadia
· Odie · 6a96067
- Add steamcmd based eggs
· Daniel Barton · 60ef9fb
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 64 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
mkdir -p $HOME/.config
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"