Contagion

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Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.

Contributors:
README

Contagion

Steam Description

Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.

From their Steam Depot

A link to the site describing the files you download.

Server Ports

Contagion uses same ports as most Source Games

Port default
Game 27015

Note: Any port will most likely do

Docker Images (1)
Name Image
wine_latest ghcr.io/ptero-eggs/yolks:wine_latest
Startup Command
wine contagionds.exe -console -steam -log -condebug -conclearlog -dedicated -game ".\contagion" +sv_lan 0 -port {{SERVER_PORT}} +map {{SRV_MAP}} +maxplayers {{SRV_MAXPLAYERS}} +servercfgfile "{{SRV_CONFIG}}"  -tickrate 128 -log & tail -F contagion/console.log -c0 --pid $!
Variables (10)

App id

The ID corresponding to the game to download.

Environment:
SRCDS_APPID
Default:
293030
User Viewable:
User Editable:
Rules:
required|string|in:293030

Auto Update

Decide if you want to update your server

Environment:
AUTO_UPDATE
Default:
1
User Viewable:
User Editable:
Rules:
required|boolean

Startup Map

Which map server starts on boot

Environment:
SRV_MAP
Default:
ce_barlowe
User Viewable:
User Editable:
Rules:
required|string|max:20

Max Players

Environment:
SRV_MAXPLAYERS
Default:
8
User Viewable:
User Editable:
Rules:
required|numeric|min:1|max:32

Server Config

Environment:
SRV_CONFIG
Default:
server.cfg
User Viewable:
User Editable:
Rules:
required|string|max:30

WINEDEBUG

Environment:
WINEDEBUG
Default:
-all
User Viewable:
User Editable:
Rules:
required|string|

WINEPATH

Environment:
WINEPATH
Default:
/home/container
User Viewable:
User Editable:
Rules:
required|string|

WINETRICKS_RUN

Environment:
WINETRICKS_RUN
Default:
vcrun2013 vcrun2015 corefonts
User Viewable:
User Editable:
Rules:
required|string|

Windows

Environment:
WINDOWS_INSTALL
Default:
1
User Viewable:
User Editable:
Rules:
required|boolean

WINEARCH

WINEARCH=win32 or WINEARCH=win64

Environment:
WINEARCH
Default:
win32
User Viewable:
User Editable:
Rules:
required|string|max:20
Installation Script
Container: ghcr.io/ptero-eggs/installers:debian
Entrypoint: bash
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/parkervcp/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"