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Contagion

Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.

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Fashdey@fustarmy.net
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Contagion

Steam Description

Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.

From their Steam Depot

A link to the site describing the files you download.

Server Ports

Contagion uses same ports as most Source Games

Port default
Game 27015

Note: Any port will most likely do

Startup command

wine contagionds.exe -console -steam -log -condebug -conclearlog -dedicated -game ".\contagion" +sv_lan 0 -port {{SERVER_PORT}} +map {{SRV_MAP}} +maxplayers {{SRV_MAXPLAYERS}} +servercfgfile "{{SRV_CONFIG}}" -tickrate 128 -log & tail -F contagion/console.log -c0 --pid $!

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • wine_latest ghcr.io/ptero-eggs/yolks:wine_latest

Panel features

  • steam_disk_space

1 contributor

Variables

10 settings

  • App id

    The ID corresponding to the game to download.

    env
    SRCDS_APPID
    default
    293030
    rules
    required|string|in:293030
  • Auto Update

    Decide if you want to update your server

    env
    AUTO_UPDATE
    default
    1
    rules
    required|boolean
    • viewable
    • editable
  • Startup Map

    Which map server starts on boot

    env
    SRV_MAP
    default
    ce_barlowe
    rules
    required|string|max:20
    • viewable
    • editable
  • Max Players

    env
    SRV_MAXPLAYERS
    default
    8
    rules
    required|numeric|min:1|max:32
    • viewable
    • editable
  • Server Config

    env
    SRV_CONFIG
    default
    server.cfg
    rules
    required|string|max:30
    • viewable
    • editable
  • WINEDEBUG

    env
    WINEDEBUG
    default
    -all
    rules
    required|string|
  • WINEPATH

    env
    WINEPATH
    default
    /home/container
    rules
    required|string|
  • WINETRICKS_RUN

    env
    WINETRICKS_RUN
    default
    vcrun2013 vcrun2015 corefonts
    rules
    required|string|
  • Windows

    env
    WINDOWS_INSTALL
    default
    1
    rules
    required|boolean
  • WINEARCH

    WINEARCH=win32 or WINEARCH=win64

    env
    WINEARCH
    default
    win32
    rules
    required|string|max:20
Installation script 64 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/parkervcp/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"