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Counter-Strike: Source

Counter-Strike: Source blends Counter-Strike's award-winning teamplay action with the advanced technology of Source™ technology.

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Counter-Strike: Source

From their Steam Depot

A link to the site that you download the server files from.

[Documentation]

A link to relevent documentation for the server.

The description of the server usually provided by the game/server maker.

Install notes

To get a persistent server (server that appears on the server list), you need to get a Steam Server Login Token, it's not required though.

Installation/System Requirements

Bare Minimum Recommended
Processor Does not support ARM(?) -
RAM 512MB 1GB
Storage 3GB 6GB
Network 1Mbit/s 5Mbit/s
Game Ownership No See Install Notes

Server Ports

Ports required to run the server in a table format.

Port default
Game 27015
Source TV 27020
Client 27005
Steam 26900

Notes

27015 is the default port, but any port can be used. The only required port is the Game port, server can run perfectly fine without other allocations.

Startup command

./srcds_run -game cstrike -console -port {{SERVER_PORT}} +map {{SRCDS_MAP}} +sv_setsteamaccount {{STEAM_TOKEN}} +ip 0.0.0.0 -strictportbind -norestart

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • ghcr.io/ptero-eggs/steamcmd:debian

1 contributor

Variables

6 settings

  • Steam Username

    Username you log into Steam with.

    env
    STEAM_USER
    default
    none
    rules
    nullable|string
    • viewable
    • editable
  • Steam Password

    Password you log into steam with.

    env
    STEAM_PASS
    default
    none
    rules
    nullable|string
    • viewable
    • editable
  • Steam Guard Code

    Your Steam 2FA on your mobile phone. (Not really needed anymore as you get Approve requests now)

    env
    STEAM_AUTH
    default
    none
    rules
    nullable|string
    • viewable
    • editable
  • App ID

    env
    SRCDS_APPID
    default
    232330
    rules
    required|string|max:20
  • Map

    Default map

    env
    SRCDS_MAP
    default
    de_dust2
    rules
    nullable|string
    • viewable
    • editable
  • Steam Game Login Token

    https://steamcommunity.com/dev/managegameservers

    env
    STEAM_TOKEN
    default
    none
    rules
    nullable|string
    • viewable
    • editable
Installation script 64 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"