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Custom HLDS Engine Game

This option allows modifying the startup arguments and other details to run a custom HLDS based game on the panel.

egg-custom-hlds-engine-game.json

updated

Ports

Add an allocation on the node for each port.

  • Game/rcon 27015
  • HLTV 27020
  • VAC 26900

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
90
Steam login
optional
Install script
46 lines

Image

  • source image ghcr.io/ptero-eggs/games:source

Panel features

  • steam_disk_space

    The Panel tells the user when SteamCMD does not have enough disk space.

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

9 variables

Startup command

./hlds_run -console -game cstrike -port 27015 -sport 26900 +map de_dust2 +ip 0.0.0.0 -strictportbind -norestart

Dotted values come from the server settings. These values are examples.

  • The ID corresponding to the game to download and run using HLDS. The HLDS server ID is 90. This should not be changed.

    SRCDS_APPIDUsers cannot see

    required|numeric|in:90

  • The name corresponding to the game to download and run using HLDS. all the HLDS server names are here - https://developer.valvesoftware.com/wiki/Dedicated_Server_Name_Enumeration

    HLDS_GAMEUsers can edit

    required|alpha_dash|between:1,100

  • The default map for the server.

    SRCDS_MAPUsers can edit

    required|string|alpha_dash

  • Specifies the VAC port the server should use. Default is 26900.

    VAC_PORTUsers can see

    required|numeric|digits_between:1,5

  • Steam account used to download files (Defaults to anonymous)

    STEAM_USERUsers cannot see

    nullable|string|max:32

  • Password for Steam account

    STEAM_PASSUsers cannot see

    nullable|string|max:64

  • Steam Guard 2FA code for account

    STEAM_AUTHUsers cannot see

    nullable|string|max:20

  • Leave empty for the public branch, for the legacy version select steam_legacy.

    SRCDS_BETAIDUsers can edit

    nullable|string|in:,steam_legacy

  • Auto update on restart

    AUTO_UPDATEUsers can edit

    required|boolean

Wings

Stop command
quit
Running when the console shows
Connection to Steam servers successful

Readme

HLDS Servers

This is for older games like CS 1.6 (default game) and other servers that still run on the older HLDS server under id 90

Server Ports

HLDS servers require up to 6 ports

Port default
Game/rcon 27015
HLTV 27020
VAC 26900

Changes

  1. Add steamcmd based eggs

    · Daniel Barton · 60ef9fb

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 46 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# SRCDS Base Installation Script
#
# Server Files: /mnt/server

# just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server


## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH}  +app_set_config 90 mod ${HLDS_GAME} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit


## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"