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DDNet

Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers!

Ports

Add an allocation on the node for each port.

  • Game 8303

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
412220
Steam login
required
Install script
42 lines

Image

  • Debian ghcr.io/ptero-eggs/steamcmd:debian

Panel features

  • steam_disk_space

    The Panel tells the user when SteamCMD does not have enough disk space.

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

9 variables

Startup command

./ddnet/DDNet-Server
  • Updates server on startup

    AUTO_UPDATEUsers can edit

    required|boolean

  • SRCDS_APPIDUsers cannot see

    required|string|in:412220

  • Required for File Installation

    STEAM_USERUsers cannot see

    required|stringA value is required.

  • Required for File Installation

    STEAM_PASSUsers cannot see

    required|stringA value is required.

  • SERVER_NAMEUsers can edit

    required|string|max:64

  • SERVER_PASSUsers can edit

    nullable|string

  • Map used on Startup - https://ddnet.org/settingscommands/#server-settings

    SERVER_MAPUsers can edit

    required|string

  • 1 for Public // 0 for Private

    PUBLIC_SERVERUsers can edit

    required|boolean

  • MAX_PLAYERSUsers can edit

    required|string|between:1,64

Wings

Stop command
^C (SIGINT)
Running when the console shows
server: version

Files Wings edits

Wings sets these values in these files before each start.

/ddnet/data/autoexec_server.cfg file

#sv_port
sv_port {{server.build.default.port}}
sv_name
sv_name "{{server.build.env.SERVER_NAME}}"
sv_map
sv_map "{{server.build.env.SERVER_MAP}}"
sv_register
sv_register {{server.build.env.PUBLIC_SERVER}}
sv_max_clients
sv_max_clients {{server.build.env.MAX_PLAYERS}}

Readme

DDNet

Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers!

This game does not have a Anonymous Server Comp for the Server Files. To pull this you need to own the game on Steam and fill both the STEAM_USER and STEAM_PASS variables prior to installation as it packages the Server Executable into the base games files

For all added edits, these are found under ddnet/data/autoexec_server.cfg

Server Port

Port default
Game 8303

Hardware Requirements

Storage RAM CPU
2.0GiB 250MiB 🥔

Changes

  1. Add steamcmd based eggs

    · Daniel Barton · 60ef9fb

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 42 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# steamcmd Base Installation Script
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## End
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"