DDNet
Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers!
Ports
Add an allocation on the node for each port.
- Game 8303
Image
- Debian ghcr.io/ptero-eggs/steamcmd:debian
Panel features
- steam_disk_space
The Panel tells the user when SteamCMD does not have enough disk space.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
9 variables
Startup command
./ddnet/DDNet-ServerUpdates server on startup
AUTO_UPDATEUsers can edit
required|boolean
SRCDS_APPIDUsers cannot see
required|string|in:412220
Required for File Installation
STEAM_USERUsers cannot see
required|stringA value is required.
Required for File Installation
STEAM_PASSUsers cannot see
required|stringA value is required.
SERVER_NAMEUsers can edit
required|string|max:64
SERVER_PASSUsers can edit
nullable|string
Map used on Startup - https://ddnet.org/settingscommands/#server-settings
SERVER_MAPUsers can edit
required|string
1 for Public // 0 for Private
PUBLIC_SERVERUsers can edit
required|boolean
MAX_PLAYERSUsers can edit
required|string|between:1,64
Wings
- Stop command
- ^C (SIGINT)
- Running when the console shows
- server: version
Files Wings edits
Wings sets these values in these files before each start.
/ddnet/data/autoexec_server.cfg file
- #sv_port
- sv_port {{server.build.default.port}}
- sv_name
- sv_name "{{server.build.env.SERVER_NAME}}"
- sv_map
- sv_map "{{server.build.env.SERVER_MAP}}"
- sv_register
- sv_register {{server.build.env.PUBLIC_SERVER}}
- sv_max_clients
- sv_max_clients {{server.build.env.MAX_PLAYERS}}
Readme
DDNet
Want to play the hardest cooperative 2D platformer ever? Want to finish no map ever? Want to be in pain for hours and cry, getting nothing in return? Come play DDNet with a large community of other sufferers!
This game does not have a Anonymous Server Comp for the Server Files. To pull this you need to own the game on Steam and fill both the STEAM_USER and STEAM_PASS variables prior to installation as it packages the Server Executable into the base games files
For all added edits, these are found under ddnet/data/autoexec_server.cfg
Server Port
| Port | default |
|---|---|
| Game | 8303 |
Hardware Requirements
| Storage | RAM | CPU |
|---|---|---|
| 2.0GiB | 250MiB | 🥔 |
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 42 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## End
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"