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Don't Starve Together

Don’t Starve Together is an uncompromising wilderness survival game full of science and magic.

egg-don-t-starve-together.json

updated

Ports

Add an allocation on the node for each port.

  • Game 10999

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
343050
Steam login
not required
Install script
82 lines

Image

  • source image ghcr.io/ptero-eggs/games:source

Panel features

  • steam_disk_space

    The Panel tells the user when SteamCMD does not have enough disk space.

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

9 variables

Startup command

cd bin64 && coproc caves ( ./dontstarve_dedicated_server_nullrenderer_x64 -bind_ip 0.0.0.0 -port 11000 -persistent_storage_root /home/container/DoNotStarveTogether -conf_dir config -cluster server -players 16 -shard Caves ); ./dontstarve_dedicated_server_nullrenderer_x64 -bind_ip 0.0.0.0 -port 10999 -persistent_storage_root /home/container/DoNotStarveTogether -conf_dir config -cluster server -players 16 -shard Master && echo 'c_shutdown()' >&"${caves[1]}"

Dotted values come from the server settings. These values are examples.

  • Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. default is 16

    MAX_PLAYERSUsers can edit

    required|integer|between:1,31

  • Required to run a public server. This needs to be generated from in game. Get your token here: https://accounts.klei.com/account/game/servers?game=DontStarveTogether

    SERVER_TOKENUsers can edit

    required|string|max:64A value is required.

  • Steam Server App ID

    SRCDS_APPIDUsers can see

    required|string|max:20

  • This is to enable auto-updating for servers. Default is 0. Set to 1 to update

    AUTO_UPDATEUsers can edit

    required|boolean

  • Valid values are survival, endless or wilderness

    GAME_MODEUsers can edit

    required|string

  • This is the name that will show up in server browser.

    CLUSTER_NAMEUsers can edit

    required|string

  • This will show up in the server details area on the “Browse Games” screen.

    CLUSTER_DESCUsers can edit

    required|string

  • Link to the lua file used to generate the master server map. Only used during the install phase.

    MASTER_WORLDGENUsers cannot see

    nullable|string

  • Link to the lua file used to generate the caves server map. Only used during the install phase. Default generates a cave map

    CAVES_WORLDGENUsers cannot see

    nullable|string

Wings

Stop command
c_shutdown()
Running when the console shows
Setting breakpad minidump AppID

Files Wings edits

Wings sets these values in these files before each start.

DoNotStarveTogether/config/server/cluster.ini ini

GAMEPLAY.game_mode
{{server.build.env.GAME_MODE}}
GAMEPLAY.max_players
{{server.build.env.MAX_PLAYERS}}
NETWORK.cluster_name
{{server.build.env.CLUSTER_NAME}}
NETWORK.cluster_description
{{server.build.env.CLUSTER_DESC}}
SHARD.shard_enabled
true
SHARD.bind_ip
127.0.0.1
SHARD.master_ip
127.0.0.1
SHARD.master_port
11001

DoNotStarveTogether/config/server/Master/server.ini ini

NETWORK.server_port
{{server.build.default.port}}
SHARD.is_master
true

DoNotStarveTogether/config/server/Caves/server.ini ini

NETWORK.server_port
11000
SHARD.is_master
false
SHARD.name
Caves

Readme

Don't Starve Together

From their site

Don’t Starve is an uncompromising wilderness survival game full of science and magic.

You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.

Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.

Minimum RAM warning

Minimum required memory to run the server is around 512mb for a single user..

Server Ports

Don't Starve Together only requires a single port to run. All network communications are proxied through the master. The default is 10999

Port default
Game 10999

Mods/Plugins may require ports to be added to the server

Changes

  1. Validate and update embedded URLs

    · Daniel Barton · bf9f3cb

  2. SteamCMD + Other fixes

    · yesBad · edbf925

  3. Add steamcmd based eggs

    · Daniel Barton · 60ef9fb

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 82 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'debian:buster-slim'
apt -y update
apt -y --no-install-recommends install curl lib32gcc1 ca-certificates

## just in case someone removed the defaults.
if [ "${STEAM_USER}" == "" ]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +force_install_dir /mnt/server +app_update ${SRCDS_APPID} ${EXTRA_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## DST specific
## cluster token file
echo -e "getting cluster configs"
mkdir -p /mnt/server/DoNotStarveTogether/config/server/
if [ ! -f /mnt/server/DoNotStarveTogether/config/server/cluster_token.txt ]; then
    echo "${SERVER_TOKEN}" >> /mnt/server/DoNotStarveTogether/config/server/cluster_token.txt
fi

## cluster configs 
if [ ! -f /mnt/server/DoNotStarveTogether/config/server/cluster.ini ]; then
    curl -sSL https://raw.githubusercontent.com/ptero-eggs/game-eggs/main/dont_starve/server.cluster.ini -o /mnt/server/DoNotStarveTogether/config/server/cluster.ini
fi

## master configs
echo -e "getting master configs"
mkdir -p /mnt/server/DoNotStarveTogether/config/server/Master/
## master ini
if [ ! -f /mnt/server/DoNotStarveTogether/config/server/Master/server.ini ]; then
    curl -sSL https://raw.githubusercontent.com/ptero-eggs/game-eggs/main/dont_starve/server.master.ini -o /mnt/server/DoNotStarveTogether/config/server/Master/server.ini
fi

## master worldgen override
if [ ! -z ${MASTER_WORLDGEN}  ] && [ ! -f /mnt/server/DoNotStarveTogether/config/server/Master/worldgenoverride.lua ]; then
    curl -sSL ${MASTER_WORLDGEN} -o /mnt/server/DoNotStarveTogether/config/server/Master/worldgenoverride.lua
fi

## caves configs
echo -e "getting cave configs"
mkdir -p /mnt/server/DoNotStarveTogether/config/server/Caves/
## caves ini
if [ ! -f /mnt/server/DoNotStarveTogether/config/server/Caves/server.ini ]; then
    curl -sSL https://raw.githubusercontent.com/ptero-eggs/game-eggs/main/dont_starve/server.caves.ini -o /mnt/server/DoNotStarveTogether/config/server/Caves/server.ini
fi

## caves worldgen override
if [ ! -z ${CAVES_WORLDGEN} ] && [ ! -f /mnt/server/DoNotStarveTogether/config/server/Caves/worldgenoverride.lua ]; then
    curl -sSL ${CAVES_WORLDGEN} -o /mnt/server/DoNotStarveTogether/config/server/Caves/worldgenoverride.lua
fi

echo -e "install complete"