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Eco

Eco is an online world from Strange Loop Games where players must build civilization using resources from an ecosystem that can be damaged and destroyed. The world of Eco is an incredibly reactive one, and whatever any player does in the world affects the underlying ecosystem.

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Eco

Steam Description

Eco is a community-based game; the players develop laws, government, and an economy to determine the success of their world. We need extensive playtesting to get the balance of our core features just right. Early Access is the perfect fit for finding an audience for this while also funding additional development.

Author & Contributers

Name Github Profile Buy me a Coffee
gOOvER https://github.com/gOOvER ko-fi

Server Ports

Eco requires up to 2 ports

game port (default 3000) web port (default 3001)

Port default
Game 3000
Web 3001

Startup command

./EcoServer --username="{{SLG_USER}}" --password="{{SLG_PW}}"

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • ghcr.io/ptero-eggs/steamcmd:dotnet

Panel features

  • steam_disk_space

2 contributors

Variables

18 settings

  • [STEAM] AppID

    env
    SRCDS_APPID
    default
    739590
    rules
    required|string|in:739590
  • [SERVER] Webserver Port

    Port for the Webserver

    env
    WEB_PORT
    default
    none
    rules
    required|integer|between:1024,65536
    • viewable
    • editable
  • [SERVER] Public Server

    Set to True to have the server listed in the Eco client

    env
    PUB_SRV
    default
    false
    rules
    required|string|in:true,false
    • viewable
    • editable
  • [SERVER] Server Password

    Set a password for the server, or leave this blank to not require a password. Players on the whitelist will not have to enter a password.

    env
    SRV_PW
    default
    none
    rules
    nullable|string|max:20
    • viewable
    • editable
  • [SERVER] Server Name

    Sets the name of your server in the client server browser. Chat_Commands#Text_markup can be used to add color or modify the appearance of the text.

    env
    SRV_NAME
    default
    Hosted by Pterodactyl
    rules
    required|string|max:50
    • viewable
    • editable
  • UPNP

    UPNP OFF

    env
    UPNP
    default
    false
    rules
    required|string|in:true,false
    • viewable
    • editable
  • [SERVER] Auto Update

    env
    AUTO_UPDATE
    default
    1
    rules
    boolean
    • viewable
    • editable
  • [SERVER] Webserver URL

    your webserver url.

    env
    WEBSRVURL
    default
    none
    rules
    nullable|url
    • viewable
    • editable
  • [SERVER] Max Connections

    Maximum number of concurrent players (-1 no limits).

    env
    MAX_CON
    default
    -1
    rules
    required|string|max:20
    • viewable
    • editable
  • [SERVER] Playtime

    This is automatically filled in if you created the server in the Eco client and made a Timetable (schedule of preferred playtimes). If this is blank, the best way to fill it in is to “Set Playtime” through the Game Menu (Esc), and copy and paste the data from playtime.eco.

    env
    PLAYTIME
    default
    none
    rules
    nullable|string
    • viewable
    • editable
  • [SERVER] Detailed Description

    Sets the long-form description of your server when people click on it in the server browser. Adding this description helps the server show up more prominently in the browser.

    env
    DEDES
    default
    none
    rules
    nullable|string|max:50
    • viewable
    • editable
  • [SERVER] RCON Port

    env
    RCON_PORT
    default
    none
    rules
    required|integer|between:1024,65536
    • viewable
  • [SERVER] RCON Password

    env
    RCON_PW
    default
    none
    rules
    nullable|string
    • viewable
    • editable
  • [SERVER] Discord Server

    Invite link ID for a Discord server (the ID after the “discord.gg/”).

    env
    DISCORD_SRV
    default
    none
    rules
    nullable|string
    • viewable
    • editable
  • [SERVER] Server Category

    Choose from 1 of 4 categories that will show up when players first click on “New Game” in the Eco client. Selecting a category makes it much more likely new players will join your server. Strings available for this option are: None; Beginner; Established; BeginnerHard; Strange

    env
    SRV_CAT
    default
    None
    rules
    required|string|in:None,Beginner,Established,BeginnerHard,Strange
    • viewable
    • editable
  • [SERVER] Language

    Defines the language.

    env
    LANGUAGE
    default
    English
    rules
    required|string|in:English,French,German
    • viewable
    • editable
  • [ACCOUNT] SLG Username

    env
    SLG_USER
    default
    none
    rules
    required|string|max:20
    • viewable
    • editable
  • [ACCOUNT] SLG Pasword

    env
    SLG_PW
    default
    none
    rules
    required|string|max:20
Installation script 81 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

# add below your custom commands if needed

FILE=$HOME/Configs/Network.eco
if [ -f "$FILE" ]; then
  echo -e "Network.eco found."
else  
  echo -e "No Network.eco found. Moving default..."
  cp -f $HOME/Configs/Network.eco.template $HOME/Configs/Network.eco
  echo -e ".done.."
fi

FILE=$HOME/Configs/Localization.eco
if [ -f "$FILE" ]; then
  echo -e "Localization.eco found."
else  
  echo -e "No Localization.eco found. Moving default..."
  cp -f $HOME/Configs/Localization.eco.template $HOME/Configs/Localization.eco
  echo -e "..done.."
fi

echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"