Skip to content

Insurgency: Sandstorm

Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.

egg-insurgency-sandstorm.json

updated

Ports

Add an allocation on the node for each port.

  • Game 27102
  • Query 27131

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
581330
Steam login
not required
Install script
64 lines

Image

  • SteamCMD, Ubuntu ghcr.io/ptero-eggs/steamcmd:ubuntu

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

10 variables

Startup command

/home/container/Insurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping Canyon?Scenario=Scenario_Crossing_Checkpoint_Insurgents?MaxPlayers=28 -Port=27102 -QueryPort=27131 -log -hostname="My Insurgency Server" -GSLTToken={{GSLTT}} -GameStats -GameStatsToken={{GST}} {{ADDSWITCHES}}

Dotted values come from the server settings. These values are examples.

  • The ID corresponding to the game to download and run. Leave blank to avoid auto update.

    SRCDS_APPIDUsers can see

    nullable|numeric

  • The name to appear in the server in the server list.

    HOSTNAMEUsers can edit

    required|string|max:64

  • Query port for your Insurgency server.

    QUERY_PORTUsers can edit

    required|numeric

  • Sets the maximum number of players.

    MAX_PLAYERSUsers can edit

    required|numeric

  • Default map to run when starting the server. Scenario must be available with the provided map.

    MAP_NAMEUsers can edit

    required|string

  • By default, a server will cycle through all Versus (PVP) scenarios available.

    SCENARIOUsers can edit

    required|string

  • Please see this guide for available switches https://mod.io/g/insurgencysandstorm/r/server-admin-guide

    ADDSWITCHESUsers can edit

    nullable|string

  • Generate your token here https://gamestats.sandstorm.game/. This is required to have your server show up in the server browser.

    GSTUsers can edit

    nullable|string

  • Generate your token here https://steamcommunity.com/dev/managegameservers. This is required to have your server show up in the server browser.

    GSLTTUsers can edit

    nullable|string|max:32

  • AUTO_UPDATEUsers can edit

    required|boolean

Wings

Stop command
^C (SIGINT)
Running when the console shows
LogGameState: Match State Changed from LoadingAssets to WaitingToStart

Readme

Insurgency: Sandstorm

Steam Description Insurgency: Sandstorm is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay. Experience the intensity of modern combat where skill is rewarded, and teamwork wins the fight.

GSLT Authentication

In order for your server to be able to authenticate with the stats server, you must authenticate your server through using a Steam GSLT (Game Server Login Token).

To start your server with GSLT authentication add -GSLTToken=xxxxxxxxxxxxxxx to the server's command line where "xxxxxxxxxxxxxxx" is the token displayed on the Steam Game Server Account page.

See the following for additional configurations - https://support.newworldinteractive.com/support/solutions/articles/47001115510-server-admin-guide

Recommended server settings

Minimum Storage

This server requires about 5632M to install.

Minimum RAM

This server requires about 1024M to run with no players.

Server Ports

Port default
Game 27102
Query 27131

Changes

  1. Add steamcmd based eggs

    · Daniel Barton · 60ef9fb

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 64 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##


## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

cp -v /mnt/server/steam/linux32/steamclient.so /mnt/server/.steam/sdk32/steamclient.so
chmod +x /mnt/server/Insurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"