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Killing Floor 2

In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by the corporation Horzine. The Zed outbreak caused by Horzine Biotech’s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. Only a month ago, the first Zed outbreak from the original KILLING FLOOR ripped through London; now the specimen clones are everywhere.

egg-killing-floor-2.json

updated

Ports

Add an allocation on the node for each port.

  • Game Port 7777
  • Query Port 27015
  • Web Admin 8080

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
232130
Steam login
optional
Install script
64 lines

Image

  • SteamCMD, Debian ghcr.io/ptero-eggs/steamcmd:debian

Panel features

  • steam_disk_space

    The Panel tells the user when SteamCMD does not have enough disk space.

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

13 variables

Startup command

/home/container/Binaries/Win64/KFGameSteamServer.bin.x86_64 kf-bioticslab?Port=7777?QueryPort=27015?AdminPassword={{ADMIN_PASS}}?Difficulty=0$( [ "false" == "true" ] || printf %s '??WebAdminPort=8089' )

Dotted values come from the server settings. These values are examples.

  • A steam username to use to install the server. Only needed for games that need a user that owns the server

    STEAM_USERUsers cannot see

    nullable|string

  • Password for the Steam account to install a server.

    STEAM_PASSUsers cannot see

    nullable|string

  • Will most likely time out before it gets used.

    STEAM_AUTHUsers cannot see

    nullable|string|max:6

  • The App ID for the Server

    SRCDS_APPIDUsers cannot see

    required|string|in:232130

  • Only needed for specific situations.

    EXTRA_FLAGSUsers cannot see

    nullable|string

  • The map to load when the server starts default - 'kf-bioticslab'

    MAP_NAMEUsers can edit

    required|string

  • The port steam will use to query the server.

    QUERY_PORTUsers can see

    required|numeric|max:65535

  • WEB_ADMINUsers can see

    required|string|in:true,false

  • An admin password for the server.

    ADMIN_PASSUsers can edit

    required|stringA value is required.

  • This is the displayed server name to all players in the server and the server browser

    SERVER_NAMEUsers can edit

    required|string

  • 0 = Normal, 1 = Hard, 2 = Suicidal, 3 = Hell on Earth

    DIFFICULTYUsers can edit

    required|numeric|in:0,1,2,3

  • The port the webadmin panel should use. This is a beta feature.

    WEB_ADMIN_PORTUsers can see

    required|string|max:20

  • Auto update the server on startup.

    AUTO_UPDATEUsers can edit

    required|boolean

Wings

Stop command
^C (SIGINT)
Running when the console shows
DevOnline: Playfab server registered with lobby ID

Files Wings edits

Wings sets these values in these files before each start.

KFGame/Config/KFWeb.ini file

bEnabled
benabled={{server.build.env.WEB_ADMIN}}
ListenPort
ListenPort={{server.build.env.WEB_ADMIN_PORT}}

KFGame/Config/LinuxServer-KFGame.ini file

AdminPassword
AdminPassword={{server.build.env.ADMIN_PASS}}
ServerName
ServerName={{server.build.env.SERVER_NAME}}

Readme

Killing Floor 2

From their Site

In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by the corporation Horzine. The Zed outbreak caused by Horzine Biotech’s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. Only a month ago, the first Zed outbreak from the original KILLING FLOOR ripped through London; now the specimen clones are everywhere.

Server Ports

Ports required to run the server in a table format.

Port default
Game Port 7777
Query Port 27015
Extra Ports ---------
Web Admin 8080

Changes

  1. Add steamcmd based eggs

    · Daniel Barton · 60ef9fb

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 64 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"