Left 4 Dead 2
Left 4 Dead 2 is set in the aftermath of a worldwide pandemic of a disease nicknamed the "Green Flu", which rapidly transforms humans into zombie-like creatures and mutated forms that demonstrate extreme aggression towards non-infected beings. A few humans are immune to the disease, while some of those who are infected have no symptoms. The Civil Emergency and Defense Agency (CEDA) and the U.S. military create safe zones to attempt to evacuate as many survivors as possible.
Ports
Add an allocation on the node for each port.
- Game/rcon 27015
Image
- source image ghcr.io/ptero-eggs/games:source
Panel features
- steam_disk_space
The Panel tells the user when SteamCMD does not have enough disk space.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
3 variables
Startup command
./srcds_run -console -port 27015 +map c1m1_hotel +ip 0.0.0.0 -strictportbind -norestartDotted values come from the server settings. These values are examples.
The ID corresponding to the game to download and run using SRCDS.
SRCDS_APPIDUsers can see
required|in:222860
Default map used when starting the server.
SRCDS_MAPUsers can edit
required|string|max:40
Auto update the server on startup.
AUTO_UPDATEUsers can edit
required|boolean
Wings
- Stop command
- quit
- Running when the console shows
- Connection to Steam servers successful.
Readme
Left 4 Dead 2
From their Website
Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of 2008.
Server Ports
L4D 2 servers require 1 port to be open. The port can be safely changed to any other.
| Port | default |
|---|---|
| Game/rcon | 27015 |
Steam Download SteamStore
Changes
- Manually create L4D2 manifest file due to issues with steam
· Daniel Barton · a797910
- Add steamcmd based eggs
· Daniel Barton · 60ef9fb
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 104 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
# Due to issues at valve some games are failing to download their manifest file
if [ ! -e "/mnt/server/steamapps/appmanifest_222860.acf" ] ; then
echo "Manually writing app manifest"
cat <<EOF > /mnt/server/steamapps/appmanifest_222860.acf
"AppState"
{
"appid" "222860"
"Universe" "1"
"name" "Left 4 Dead 2 Dedicated Server"
"StateFlags" "2"
"installdir" "Left 4 Dead 2 Dedicated Server"
"LastUpdated" "0"
"LastPlayed" "0"
"SizeOnDisk" "0"
"StagingSize" "0"
"buildid" "0"
"LastOwner" "0"
"UpdateResult" "0"
"BytesToDownload" "0"
"BytesDownloaded" "0"
"BytesToStage" "0"
"BytesStaged" "0"
"TargetBuildID" "0"
"AutoUpdateBehavior" "0"
"AllowOtherDownloadsWhileRunning" "0"
"ScheduledAutoUpdate" "0"
"InstalledDepots"
{
}
"UserConfig"
{
}
"MountedConfig"
{
}
}
EOF
fi
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"