Nazi Zombies: Portable
gamesNZ:P (Nazi Zombies: Portable) is based off of the FTEQW (Fore Thought Engine Quake World). This egg is specifically made for use with NZ:P (just downloads assets and QuakeC from NZ:P repositories) but there is nothing stopping you from using it as a general FTEQW egg given the NZ:P fork of FTEQW only added fog to the client (and added SDL which caused issues with arguments being eaten preventing dedicated flag from being read) which is why upstream FTEQW is used.
README
Nazi Zombies: Portable (NZ:P)
Nazi Zombies: Portable is a project that allows you to play Call of Duty: Zombies on a LOT of devices/platforms, from Windows to Linux to Browser to Nintendo Switch to PSP to PlayStation VITA (you get the idea). It is based on the FTEQW engine and this egg can be used as a plain FTEQW egg if you desire.
Server Ports
| Port | default |
|---|---|
| Game WS/TCP (for Web Clients) | 27500 |
| Game UDP (for Native Clients) | 27500 |
Notes
Resources pertaining to NZ:P Native Client download, browser release and documentation.
Docker Images (1)
| Name | Image |
|---|---|
ghcr.io/ptero-eggs/yolks:ubuntu | ghcr.io/ptero-eggs/yolks:ubuntu |
Startup Command
./fteqw-sv64 -dedicated +sv_port {{SERVER_PORT}} +sv_port_tcp {{SERVER_PORT}} +com_protocolname {{PROTOCOL}} +sv_mintic {{TICKRATE}} +map {{MAP}} {{GAME_ARGS}} Variables (4)
Protocol
NZ:P Native Clients - `NZP-REBOOT`. NZ:P Web Clients - `NZP-REBOOT-WEB`. Hit your "`/~" key on your keyboard, this will open console, then you will type `connect ip:port` for native clients, for web clients you would type `connect ws://ip:port`. In addition, you MUST be on the HTTP version of the website you are playing the web client on, otherwise the browser will block the request
- Environment:
PROTOCOL- Default:
NZP-REBOOT- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:50
Tickrate
Think of this like fps, the default value is 1 frame per 45 ms (0.045 seconds) which is ~22 fps, 30 fps is ~33.3 ms, 60 fps is ~16.6ms, the reason the tickrate is low is due to zombies being bandwidth heavy (especially in the higher rounds), take caution when changing this, but if you up the tickrate, it may fix physics bugs like zombies getting stuck on terrain.
- Environment:
TICKRATE- Default:
0.045- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric|max:20
Map
The map to load, you can find a list via `listmaps`, default map is ndu otherwise known as "Nacht der Untoten"
- Environment:
MAP- Default:
ndu- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Additional Game Arguments
`+cvar value` is the format for changing the cvars
- Environment:
GAME_ARGS- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
max:200
Installation Script
ghcr.io/ptero-eggs/installers:alpineash#!/bin/ash
# Nazi Zombies: Portable (NZ:P) Installation Script
#
# Server Files: /mnt/server
# FTEQW (Engine)
wget https://www.fteqw.org/dl/fteqw_linux64.zip
unzip -o fteqw_linux64.zip -d /mnt/server
# Assets
ASSETS_LATEST_VERSION=$(curl -L -s -H 'Accept: application/json' https://github.com/nzp-team/assets/releases/latest | jq -r '.tag_name')
wget "https://github.com/nzp-team/assets/releases/download/$ASSETS_LATEST_VERSION/pc-nzp-assets.zip"
unzip -o pc-nzp-assets.zip -d /mnt/server
# QuakeC
QUAKEC_LATEST_VERSION=$(curl -L -s -H 'Accept: application/json' https://github.com/nzp-team/quakec/releases/latest | jq -r '.tag_name')
wget "https://github.com/nzp-team/quakec/releases/download/$QUAKEC_LATEST_VERSION/fte-nzp-qc.zip"
wget "https://github.com/nzp-team/quakec/releases/download/$QUAKEC_LATEST_VERSION/standard-nzp-qc.zip"
unzip -o fte-nzp-qc.zip -d /mnt/server/nzp
unzip -o standard-nzp-qc.zip -d /mnt/server/nzp