Necesse
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Ports
Add an allocation on the node for each port.
- Game 14159
Image
- SteamCMD, Debian ghcr.io/ptero-eggs/steamcmd:debian
Panel features
- steam_disk_space
The Panel tells the user when SteamCMD does not have enough disk space.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
6 variables
Startup command
./jre/bin/java -Xms128M -Xmx1024M -Dterminal.jline=false -Dterminal.ansi=true -jar Server.jar -localdir -nogui -world Save1Dotted values come from the server settings. These values are examples.
Name of the save file.
SAVE_NAMEUsers can edit
required|string|max:20
Number of slots available for players to join the server.
SERVER_SLOTSUsers can edit
required|numeric|max:99
Password required to enter the server.
SERVER_PASSWORDUsers can edit
nullable|string|max:32
DO NOT EDIT
SRCDS_APPIDUsers can see
required|string|in:1169370
Enable or disable auto-update on startup. 0 to disable and 1 to enable.
AUTO_UPDATEUsers can edit
required|boolean
Steam Beta branch to install.
SRCDS_BETAIDUsers can edit
nullable|string|max:64
Wings
- Stop command
- stop
- Running when the console shows
- Type help for list of commands.
Files Wings edits
Wings sets these values in these files before each start.
cfg/server.cfg properties
- port
- {{server.build.default.port}},
- slots
- {{server.build.env.SERVER_SLOTS}},
- password
- {{server.build.env.SERVER_PASSWORD}},
Readme
Necesse
Build, quest, and conquer across an infinite procedurally generated world. Play alone or with friends as you establish a settlement and explore deep dungeons, fight monsters and bosses, mine rare ores, craft magical equipment, recruit specialists for your colony, and more!
Server Configuration
Steam page: link Official Wiki: link Server Wiki Page: link (Linux specifics can be found here)
Server Ports
| Port | default |
|---|---|
| Game | 14159 |
Configuration files
| File | Path |
|---|---|
| server.cfg | /home/container/cfg/server.cfg |
| worldSettings.cfg | /home/container/saves/worlds/SAVE_NAME.zip/worldSettings.cfg |
Changes
- SteamCMD + Other fixes
· yesBad · edbf925
- Add steamcmd based eggs
· Daniel Barton · 60ef9fb
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 77 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!\/bin\/bash
# steamcmd Base Installation Script
#
# Server Files: \/mnt\/server
# Image to install with is 'ghcr.io\/ptero-eggs\/installers:debian'
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
# setup the default config file
export SERVER_CFG=/mnt/server/cfg/server.cfg
if [ ! -f "$SERVER_CFG" ]; then
echo "Generating server config"
mkdir "$(dirname "$SERVER_CFG")"
cat > "$SERVER_CFG" <<EOF
SERVER = {
port = $SERVER_PORT, // [0 - 65535] Server default port
slots = $SERVER_SLOTS, // [1 - 250] Server default slots
password = $SERVER_PASSWORD, // Leave blank for no password
maxClientLatencySeconds = 30,
pauseWhenEmpty = true,
giveClientsPower = true, // If true, clients will have much more power over what hits them, their position etc
logging = true, // If true, will create log files for each server start
language = en,
unloadLevelsCooldown = 30, // The number of seconds a level will stay loaded after the last player has left it
worldBorderSize = -1, // The max distance from spawn players can travel. -1 for no border
droppedItemsLifeMinutes = 0, // Minutes that dropped items will stay in the world. 0 or less for indefinite
unloadSettlements = false, // If the server should unload player settlements or keep them loaded
maxSettlementsPerPlayer = -1, // The maximum amount of settlements per player. -1 or less means infinite
maxSettlersPerSettlement = -1, // The maximum amount of settlers per settlement. -1 or less means infinite
jobSearchRange = 100, // The tile search range of settler jobs
zipSaves = true, // If true, will create new saves uncompressed
MOTD = // Message of the day
}
EOF
fi
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"