Neverwinter Nights: Enhanced Edition
gamesReturn to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!
README
Neverwinter Nights: Enhanced Edition
Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!
Be mindful that this is a very old 32-bit application. Documentation and support is limited.
[!IMPORTANT] Due to a bug in the current Pterodactyl Wings daemon (git issue here) your Wings daemon must be configured to use UID `1000`` when running this server. If not, then the server will crash upon opening. TLDR; The game expects the current user to exist as it uses it to build working directory paths, and by default the user created for the container has a UID of 1000.
Server Ports
| Port | default |
|---|---|
| Game | 5121 |
| Script Debugger | 5122 |
Content and Modules
This is a barebones server that does not include any content. All content must be self supplied. You can retrieve the official modules by purchasing the game and copying the data to your server. You may also consume player-made modules from various community websites, most popular of which is the Neverwinter Vault.
Installing official data
Official data can be transferred and used on the server, but you must own a copy of the game to get the data.
- Browse to your local installation of the game.
- Archive the
data/directory. - In Pterodactyl, navigate to the server view and into the
Filestab. - Upload the new
data.ziparchive to the server. - Unarchive the
data.ziparchive into thedata/directory.
Official modules will be found at: data/mod/
Installing custom modules
Custom modules are modules made my other players and distributed for consumption. They come in all shapes and sizes, and can be found readily on the internet. The most popular community for this is the Neverwinter Vault.
Assuming you are using the Neverwinter Vault, find the module you want to download. Download the corresponding files and upload them to the appropriate directories on your server. All custom modules (and custom data in general) live in the user directory.
The table below shows the different file types that you could potentially find in a custom module and in which directory they need to be placed. Some modules may deviate and require that some files be place into the override folder. Be sure to read the description of the modules and any README files to ensure these are place appropriately.
| File type | Folder | Purpose |
|---|---|---|
.mod |
user/modules |
Module master file |
.hak |
user/hak |
Extra game resources |
.tlk |
user/tlk |
Talk-tables (descriptions, names, etc.) |
.bic |
user/localvault |
Character files |
.wav / .bmu |
user/music |
Music files |
Docker Images (1)
| Name | Image |
|---|---|
ghcr.io/ptero-eggs/yolks:debian | ghcr.io/ptero-eggs/yolks:debian |
Startup Command
cd bin/linux-x86 && ./nwserver-linux -port $SERVER_PORT -userdirectory '/home/container/user' -servername "${SERVER_NAME}" -module "${MODULE_NAME}" -publicserver "${IS_PUBLIC}" -maxclients "${MAX_CLIENTS}" -minlevel "${MIN_LEVEL}" -maxlevel "${MAX_LEVEL}" -pauseandplay "${PAUSE_AND_PLAY}" -pvp "${PVP}" -servervault "${SERVER_VAULT}" -elc "${ELC}" -ilr "${ILR}" -gametype "${GAME_TYPE}" -oneparty "${ONE_PARTY}" -difficulty "${DIFFICULTY}" -autosaveinterval "${AUTO_SAVE_INTERVAL}" -playerpassword "${PLAYER_PASSWORD}" -dmpassword "${DM_PASSWORD}" -reloadwhenempty "${RELOAD_WHEN_EMPTY}" Variables (20)
Game Version
Version of the game to install
- Environment:
NWN_VERSION- Default:
latest- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Module Name
Name of the module we want to load. Official modules are stored in `~/data` and custom modules need to be stored in `~/user`. Must match the file name exactly without the extension.
- Environment:
MODULE_NAME- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Load Slot #
Save game slot number to load on boot.
- Environment:
SAVE_SLOT- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|numeric
Max Number Of Clients
Maximum number of connections to the game server.
- Environment:
MAX_CLIENTS- Default:
96- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric|min:1
Minimum Level
Minimum character level required to access the game server.
- Environment:
MIN_LEVEL- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric
Maximum Level
Maximum character level required to access the game server.
- Environment:
MAX_LEVEL- Default:
100- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric
Pause And Play
Toggle game pausing permissions. 0 = game can only be paused by DM 1 = game can by paused by players
- Environment:
PAUSE_AND_PLAY- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
PvP Mode
The mode of PvP enabled. 0 = none 1 = party 2 = full
- Environment:
PVP- Default:
2- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric|in:0,1,2
Server Vault Mode
0 = local characters only 1 = server characters only
- Environment:
SERVER_VAULT- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric|in:0,1
Enforce Legal Characters
Toggle enforcement of legal characters.
- Environment:
ELC- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
Enforce Item Level Restrictions
Toggle enforcement of item level restrictions.
- Environment:
ILR- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
Game Type
Set which game room to post the game to. This only applies if the game is public.
- Environment:
GAME_TYPE- Default:
0- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric
Toggle Single Parties
Toggle if multiple parties are allowed.
- Environment:
ONE_PARTY- Default:
0- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
Difficulty
Game difficulty selection. 1 = easy 2 = normal 3 = D&D hardcore 4 = very difficult
- Environment:
DIFFICULTY- Default:
3- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric|in:1,2,3,4
Auto Save Interval
Interval between autosaves in minutes.
- Environment:
AUTO_SAVE_INTERVAL- Default:
0- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric|min:0
Player Password
Password needed to join the server as a player.
- Environment:
PLAYER_PASSWORD- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string
DM Password
Password needed to join the server as a DM.
- Environment:
DM_PASSWORD- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string
Server Name
Name of the server as shown on the server browser.
- Environment:
SERVER_NAME- Default:
A Pterodactyl hosted server- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Is Public Game
Toggle indicating if this is a public or private game.
- Environment:
IS_PUBLIC- Default:
0- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
Reload When Empty
Determines if the module state is persistent when the server is empty.
- Environment:
RELOAD_WHEN_EMPTY- Default:
0- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
Installation Script
ghcr.io/ptero-eggs/installers:debianbash#!/bin/bash
# Neverwinter Nights Installation Script
#
# Server Files: /mnt/server
# Download the latest version from the Beamdog website
if [ -z "$NWN_VERSION" ] || [ "$NWN_VERSION" == "latest" ]; then
NWN_VERSION=$(curl -L -s 'https://registry.hub.docker.com/v2/repositories/beamdog/nwserver/tags' | jq -r '[."results"[]["name"] | select(test("\\d*\\.\\d*$"))][0]')
fi
cd /mnt/server
curl -o nwnee.zip -L https://nwn.beamdog.net/downloads/nwnee-dedicated-${NWN_VERSION}.zip
unzip -u nwnee.zip -d .
# Run the server once to generate default files and directories
cd bin/linux-x86 && ./nwserver-linux
# Copy generated files into the volume and update relevant paths
mv /root/.local/share/Neverwinter\ Nights /mnt/server/user
sed -i 's/\/root\/.local\/share\/Neverwinter Nights/\/home\/container\/user/g' /mnt/server/user/nwn.ini
sed -i 's/\/root\/.local\/share\/Neverwinter Nights/\/home\/container\/user/g' /mnt/server/user/nwnplayer.ini
sed -i 's/\/root\/.local\/share\/Neverwinter Nights/\/home\/container\/user/g' /mnt/server/user/settings.tml
echo "Installation complete."