No Love Lost

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Grab your ragtag crew & take up the Nectar Raiding trade on a dangerous planet that’s become all the rage! In this PvPvE extraction game for 1-10 players, compete against enemy crews to harvest as much Nectar as possible before night falls. But watch out, you're not the only one roaming this planet!

Contributors:
README

No Love Lost

Grab your ragtag crew & take up the Nectar Raiding trade on a dangerous planet that’s become all the rage! In this PvPvE extraction game for 1-10 players, compete against enemy crews to harvest as much Nectar as possible before night falls. But watch out, you're not the only one roaming this planet!

Server Port

Port default
Game 7777
Query 27015

Hardware Requirements

Storage RAM
6.0GB 6.0GB
Docker Images (1)
Name Image
ghcr.io/ptero-eggs/steamcmd:proton ghcr.io/ptero-eggs/steamcmd:proton
Startup Command
rm /home/container/NoLoveLost/Saved/Logs/NoLoveLost.log; proton run ./NoLoveLost/Binaries/Win64/NoLoveLostServer-Win64-Shipping.exe -port={{SERVER_PORT}} -queryport={{QUERY_PORT}} -servername="{{SERVER_NAME}}" -log & NLL_PID=$!; tail -c0 -F /home/container/NoLoveLost/Saved/Logs/NoLoveLost.log --pid=$NLL_PID
Variables (5)

Auto Update

Updates server on startup

Environment:
AUTO_UPDATE
Default:
1
User Viewable:
User Editable:
Rules:
required|boolean

[Advanced] Windows Install

Environment:
WINDOWS_INSTALL
Default:
1
User Viewable:
User Editable:
Rules:
nullable|string|in:1

Steam AppID

Environment:
SRCDS_APPID
Default:
2833050
User Viewable:
User Editable:
Rules:
required|string

Query Port

Environment:
QUERY_PORT
Default:
27016
User Viewable:
User Editable:
Rules:
required

Server Name

Environment:
SERVER_NAME
Default:
A Pterodactyl Server
User Viewable:
User Editable:
Rules:
required|string|max:64
Installation Script
Container: ghcr.io/ptero-eggs/installers:debian
Entrypoint: bash
#!/bin/bash
# steamcmd Base Installation Script
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## install the steam sdk using steamcmd
./steamcmd.sh +force_install_dir /mnt/server/NoLoveLost/Binaries/Win64/ +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 ${INSTALL_FLAGS} validate +quit 

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

#Setup AppID TXT
cd /mnt/server
echo "1873120" > steam_appid.txt

## End
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"