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PixARK

A simple Docker container with Wine to run PixARK using Pterodactyl Panel

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hello@venatus.digital
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PixARK

Welcome to PixARK, a vast, wild world filled with vicious dinosaurs, magical creatures and endless adventure! To survive in this mysterious land, you must tame creatures both ferocious and cuddly, craft high tech and magical tools, and build your own base out of cubes.

Server Ports

PixARK requires 4 ports

Port default
Game 27015
Query 27016
RCON 27017
cube 27018

Startup command

wine ./ShooterGame/Binaries/Win64/PixARKServer.exe "CubeWorld_Light?listen?DelayRegisterServer=True?bRawSockets=True?SessionName="{{SRV_NAME}}"?AltSaveDirectoryName=PteroPixArk?ServerPassword={{ARK_PASSWORD}}?ServerAdminPassword={{ARK_ADMIN_PASSWORD}}?MaxPlayers={{MAX_PLAYERS}}?RCONEnabled=True?RCONPort={{RCPORT}}" -Seed=12345 -OreSeed=1234 -ConfigsUseAltDir -server -gameplaylogging -log -CULTUREFORCOOKING=en -NoBattlEye -QueryPort={{QPORT}} -Port={{SERVER_PORT}} -CubePort={{CUBEPORT}} -cubeworld={{SRV_NAME}} -nosteamclient -NoHangDetection

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • ghcr.io/ptero-eggs/yolks:wine_latest

Panel features

  • steam_disk_space

1 contributor

Variables

14 settings

  • Server Password

    If specified, players must provide this password to join the server.

    env
    ARK_PASSWORD
    default
    none
    rules
    nullable|alpha_dash|between:1,100
    • viewable
    • editable
  • Admin Password

    If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.

    env
    ARK_ADMIN_PASSWORD
    default
    none
    rules
    nullable|alpha_dash|between:1,100
    • viewable
    • editable
  • Maximum Players

    Specifies the maximum number of players that can play on the server simultaneously.

    env
    MAX_PLAYERS
    default
    10
    rules
    required|numeric|digits_between:1,4
    • viewable
  • Query Port

    The port assigned for use as query port

    env
    QPORT
    default
    none
    rules
    required|numeric|digits_between:1,5
    • viewable
    • editable
  • RCON Port

    The port assigned for use as RCON port

    env
    RCPORT
    default
    none
    rules
    required|numeric|digits_between:1,5
    • viewable
  • Cube Port

    The port to be used for terrain

    env
    CUBEPORT
    default
    none
    rules
    required|numeric|digits_between:1,5
    • viewable
  • App ID

    PixARK Source App ID

    env
    SRCDS_APPID
    default
    824360
    rules
    required|numeric
  • WINDOWS_INSTALL

    env
    WINDOWS_INSTALL
    default
    1
    rules
    required|string|max:20
  • Server Name

    Name of the Server !!!! NO SPACES ALLOWED !!!!

    env
    SRV_NAME
    default
    PteroPixARKServer
    rules
    required|string|max:30
    • viewable
    • editable
  • WINEDEBUG

    env
    WINEDEBUG
    default
    -all
    rules
    required|string|max:20
  • WINEARCH

    env
    WINEARCH
    default
    win64
    rules
    required|string|max:20
  • WINEPATH

    env
    WINEPATH
    default
    /home/container
    rules
    required|string|max:20
  • XVFB

    XVFB

    env
    XVFB
    default
    1
    rules
    required|boolean
  • WINETRICKS_RUN

    env
    WINETRICKS_RUN
    default
    vcrun2019 dotnet6
    rules
    required|string
Installation script 64 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update 1007 +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"