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Post Scriptum

Post Scriptum is a WW2-themed first-person tactical shooter that provides an authentic WWII combat experience. Focusing on historical accuracy, large-scale battles, and a challenging battlefield demands an intense need for cohesion, communication, and teamwork.

egg-post-scriptum.json

updated

Ports

Add an allocation on the node for each port.

  • Game 10027
  • Query 10037
  • RCON (optional) 21114

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
746200
Steam login
not required
Install script
64 lines

Image

  • SteamCMD, Debian ghcr.io/ptero-eggs/steamcmd:debian

Panel features

  • steam_disk_space

    The Panel tells the user when SteamCMD does not have enough disk space.

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

14 variables

Startup command

PostScriptum/Binaries/Linux/PostScriptumServer Port=10027 QueryPort=10037 -RCONPORT=21114 -RCONPASSWORD={{RCON_PASSWORD}} -fullcrashdump -log

Dotted values come from the server settings. These values are examples.

  • Server Query port

    QUERY_PORTUsers can see

    required|numeric

  • Port used for RCON connections

    RCON_PORTUsers can see

    required|numeric

  • Password for RCON connections, leave empty to disable.

    RCON_PASSWORDUsers can edit

    nullable|regex:/^[a-zA-Z0-9]*$/

  • Auto-update the game each time server is started, enter value 0 to disable.

    AUTO_UPDATEUsers can edit

    required|boolean

  • The name that will be displayed in the server browser list

    hostnameUsers can edit

    required|string|max:32

  • Sets the maximum number of players.

    maxplayersUsers can edit

    required|numeric

  • Allow players to change teams (true/false)

    allowteamchangeUsers can edit

    required|string|in:true,false

  • Display the server in the public server browser list (true/false)

    advertiseUsers can edit

    required|string|in:true,false

  • The number of reserved slots

    reservedslotsUsers can edit

    required|numeric|max:80

  • This will prevent players from changing teams when teams are not balanced (true/false)

    team_changeUsers can edit

    required|string|in:true,false

  • This will force team balance if the teams are uneven, by default 3 player difference. (true/false)

    teambalanceUsers can edit

    required|string|in:true,false

  • This will record demos of the players (true/false)

    demo_recordingUsers can edit

    required|string|in:true,false

  • This is required, do not touch it

    LD_LIBRARY_PATHUsers cannot see

    required|string

  • SRCDS_APPIDUsers cannot see

    required|string|in:746200

Wings

Stop command
^C (SIGINT)
Running when the console shows
Engine Initialization

Files Wings edits

Wings sets these values in these files before each start.

PostScriptum/ServerConfig/Server.cfg file

ServerName
ServerName={{server.build.env.hostname}}
MaxPlayers
MaxPlayers={{server.build.env.maxplayers}}
AllowTeamChanges
AllowTeamChanges={{server.build.env.allowteamchange}}
ShouldAdvertise
ShouldAdvertise={{server.build.env.advertise}}
NumReservedSlots
NumReservedSlots={{server.build.env.reservedslots}}
PreventTeamChangeIfUnbalanced
PreventTeamChangeIfUnbalanced={{server.build.env.team_change}}
EnforceTeamBalance
EnforceTeamBalance={{server.build.env.teambalance}}
RecordDemos
RecordDemos={{server.build.env.demo_recording}}

Readme

Post Scriptum

Post Scriptum is a WW2-themed first-person tactical shooter that provides an authentic WWII combat experience. Focusing on historical accuracy, large-scale battles, and a challenging battlefield demands an intense need for cohesion, communication, and teamwork.

Server Ports

Post Scriptum requires Game and Query port to function, while RCON port is only required if you want to use RCON.

Port default
Game 10027
Query 10037
RCON (optional) 21114

Changes

  1. Add steamcmd based eggs

    · Daniel Barton · 60ef9fb

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 64 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"