Post Scriptum

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Post Scriptum is a WW2-themed first-person tactical shooter that provides an authentic WWII combat experience. Focusing on historical accuracy, large-scale battles, and a challenging battlefield demands an intense need for cohesion, communication, and teamwork.

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README

Post Scriptum

Post Scriptum is a WW2-themed first-person tactical shooter that provides an authentic WWII combat experience. Focusing on historical accuracy, large-scale battles, and a challenging battlefield demands an intense need for cohesion, communication, and teamwork.

Server Ports

Post Scriptum requires Game and Query port to function, while RCON port is only required if you want to use RCON.

Port default
Game 10027
Query 10037
RCON (optional) 21114
Docker Images (1)
Name Image
ghcr.io/ptero-eggs/steamcmd:debian ghcr.io/ptero-eggs/steamcmd:debian
Startup Command
PostScriptum/Binaries/Linux/PostScriptumServer Port={{SERVER_PORT}} QueryPort={{QUERY_PORT}} -RCONPORT={{RCON_PORT}} -RCONPASSWORD={{RCON_PASSWORD}} -fullcrashdump -log
Variables (14)

Server Query Port

Server Query port

Environment:
QUERY_PORT
Default:
10037
User Viewable:
User Editable:
Rules:
required|numeric

RCON Port

Port used for RCON connections

Environment:
RCON_PORT
Default:
21114
User Viewable:
User Editable:
Rules:
required|numeric

RCON Password

Password for RCON connections, leave empty to disable.

Environment:
RCON_PASSWORD
Default:
None
User Viewable:
User Editable:
Rules:
nullable|regex:/^[a-zA-Z0-9]*$/

Auto Update

Auto-update the game each time server is started, enter value 0 to disable.

Environment:
AUTO_UPDATE
Default:
1
User Viewable:
User Editable:
Rules:
required|boolean

Server Name

The name that will be displayed in the server browser list

Environment:
hostname
Default:
Pterodactyl Server
User Viewable:
User Editable:
Rules:
required|string|max:32

Max Players

Sets the maximum number of players.

Environment:
maxplayers
Default:
80
User Viewable:
User Editable:
Rules:
required|numeric

Allow Team Change

Allow players to change teams (true/false)

Environment:
allowteamchange
Default:
true
User Viewable:
User Editable:
Rules:
required|string|in:true,false

Advertise Server

Display the server in the public server browser list (true/false)

Environment:
advertise
Default:
true
User Viewable:
User Editable:
Rules:
required|string|in:true,false

Reserved Slots

The number of reserved slots

Environment:
reservedslots
Default:
0
User Viewable:
User Editable:
Rules:
required|numeric|max:80

Prevent team change

This will prevent players from changing teams when teams are not balanced (true/false)

Environment:
team_change
Default:
true
User Viewable:
User Editable:
Rules:
required|string|in:true,false

Enforce Team Balance

This will force team balance if the teams are uneven, by default 3 player difference. (true/false)

Environment:
teambalance
Default:
true
User Viewable:
User Editable:
Rules:
required|string|in:true,false

Record Demos

This will record demos of the players (true/false)

Environment:
demo_recording
Default:
true
User Viewable:
User Editable:
Rules:
required|string|in:true,false

ld lib path

This is required, do not touch it

Environment:
LD_LIBRARY_PATH
Default:
.
User Viewable:
User Editable:
Rules:
required|string

App ID

Environment:
SRCDS_APPID
Default:
746200
User Viewable:
User Editable:
Rules:
required|string|in:746200
Installation Script
Container: ghcr.io/ptero-eggs/installers:debian
Entrypoint: bash
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"