Project Zomboid
Project Zomboid is an open world survival horror video game in alpha stage development by British and Canadian independent developer, The Indie Stone. The game is set in a post apocalyptic, zombie infested world where the player is challenged to survive for as long as possible before inevitably dying.
Ports
Add an allocation on the node for each port.
- DefaultPort 16261
- UDPPort 16262
Image
- SteamCMD, Debian ghcr.io/ptero-eggs/steamcmd:debian
Panel features
- steam_disk_space
The Panel tells the user when SteamCMD does not have enough disk space.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
7 variables
Startup command
export PATH="./jre64/bin:$PATH" ; export LD_LIBRARY_PATH="./linux64:./natives:.:./jre64/lib/amd64:${LD_LIBRARY_PATH}" ; JSIG="libjsig.so" ; LD_PRELOAD="${LD_PRELOAD}:${JSIG}" ./ProjectZomboid64 -port 16261 -udpport 16262 -cachedir=/home/container/.cache -servername "Pterodactyl" -adminusername admin -adminpassword "{{ADMIN_PASSWORD}}"Dotted values come from the server settings. These values are examples.
The internal server name used for save/ config files.
SERVER_NAMEUsers can edit
required|alpha_num|max:64
Username for the admin account
ADMIN_USERUsers can edit
required|string|max:20
Password for the admin account
ADMIN_PASSWORDUsers can edit
required|string|max:32A value is required.
Sets the UDPPort option
STEAM_PORTUsers can edit
required|string|max:20
PZ Steam App ID
SRCDS_APPIDUsers cannot see
required|string|max:20
Beta branch to install, such as b41multiplayer. Leave blank to install normal branch
SRCDS_BETAIDUsers can edit
nullable|string|max:64
Enable or disable auto-update on startup. 0 to disable and 1 to enable.
AUTO_UPDATEUsers can edit
required|string|max:20
Wings
- Stop command
- quit
- Running when the console shows
- SERVER STARTED
Readme
Project Zomboid
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
Configuration
Project Zomboid creates Backup on Server Start by copying its SaveData into Temp and then zipping it up, after a few days these files are so large that your Server will fail on Startup with Error: java.util.concurrent.ExecutionException: java.io.IOException: No space left on device.
Either disable Backups in the Project Zomboid Server Settings via BackupsOnStart=false or increase the tmpfs_size in your wings config.yml configuration file.
Server Ports
Project Zomboid requires one port for game data and one port for Steam.
> *** SERVER STARTED ****.
> *** Steam is enabled.
> Server is listening on port 16261 (for Steam connection) and port 16262 (for UDPRakNet connection).
> Clients should use 16261 port for connections.
| Port | default |
|---|---|
| DefaultPort | 16261 |
| UDPPort | 16262 |
Changes
- Update egg-project-zomboid.json
· Daniel Barton · 2883332
- Add steamcmd based eggs
· Daniel Barton · 60ef9fb
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 61 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
cd /mnt/server
rm start-server.sh
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"