Puck
Hop on your skates and jump into a physics based hockey game. No rules, no timeouts, just get the puck in the goal. May the best team win!
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
9 variables
Startup command
./Puck.x86_64The maximum number of players allowed on the server.
MAX_PLAYERSUsers can edit
required|numeric|max:32
Query Port of the server, Additional Allocation required.
QUERY_PORTUsers can edit
required|integer|between:1025,65535
Steam App ID
SRCDS_APPIDUsers cannot see
required|string|in:3481440
Auto Update
AUTO_UPDATEUsers can edit
required|boolean
The password required to join the server.
SRV_PASSWORDUsers can edit
nullable|string|max:64
Time before player is kicked for AFK
KICK_TIMEOUTUsers can edit
required|numeric
Framerate of server, Should be 10-20 Above Tick Rate!
FRAME_RATEUsers can edit
required|numeric|max:380
Tick rate of Server
SERVER_TICK_RATEUsers can edit
required|numeric|max:360
This value should be at least double the servers tick rate, but too high may cause instabilities in some clients. Do not go above 360 even if double the Server Tick is above. Unless you understand what you are doing.
CLIENT_TICK_RATEUsers can edit
required|numeric|max:720
Wings
- Stop command
- ^C (SIGINT)
- Running when the console shows
- Server authenticated
Files Wings edits
Wings sets these values in these files before each start.
server_configuration.json json
- port
- {{server.build.default.port}}
- pingPort
- {{server.build.env.QUERY_PORT}}
- maxPlayers
- {{server.build.env.MAX_PLAYERS}}
- password
- {{server.build.env.SRV_PASSWORD}}
- kickTimeout
- {{server.build.env.KICK_TIMEOUT}}
- targetFrameRate
- {{server.build.env.FRAME_RATE}}
- serverTickRate
- {{server.build.env.SERVER_TICK_RATE}}
- clientTickRate
- {{server.build.env.CLIENT_TICK_RATE}}
Readme
Puck
Game Description
Hop on your skates and jump into a physics based hockey game. No rules, no timeouts, just get the puck in the goal. May the best team win!
Usefull links
Author & Contributers
| Name | Github Profile | Buy me a Coffee |
|---|---|---|
| Red-Banana-Official | https://github.com/Red-Banana-Official | / |
| Rai68 | https://github.com/rai68 | https://ko-fi.com/rai68 |
Server Ports
By default Puck requires 2 ports.
| Port | default |
|---|---|
| Game | 7777 |
| Query | 7778 |
Configuration
Where is the Server Configuration Stored?
The Puck dedicated server configuration is stored in server_configuration.json.
Instead of manually editing this file, you can set most key values directly in the Pterodactyl Panel using environment variables.
Name, game phases, mods and admin lists must be edited manually.
Default Configuration File (server_configuration.json)
On first startup, the server will generate the following structure:
{
"port": 7777,
"pingPort": 7778,
"name": "Pterodactyl Puck Server",
"maxPlayers": 10,
"password": "",
"voip": false,
"isPublic": true,
"adminSteamIds": [],
"reloadBannedSteamIds": false,
"usePuckBannedSteamIds": true,
"printMetrics": true,
"kickTimeout": 300,
"sleepTimeout": 60,
"joinMidMatchDelay": 10,
"targetFrameRate": 120,
"serverTickRate": 100,
"clientTickRate": 200,
"startPaused": false,
"allowVoting": true,
"phaseDurationMap": {
"Warmup": 600,
"FaceOff": 3,
"Playing": 300,
"BlueScore": 5,
"RedScore": 5,
"Replay": 10,
"PeriodOver": 15,
"GameOver": 15
},
"mods": [
{
"id": 3493628417,
"enabled": false,
"clientRequired": false
}
]
}
Installation/System Requirements
| Recommended | Extra info | |
|---|---|---|
| Processor | Recent x86/64 (AMD/Intel) processor. | You need min 1 Core for the Server. |
| RAM | 512 MB | |
| Storage | 1 GB |
Changes
- Update Puck egg (#251)
· Rai · 704538a
- Add: Puck
· Red Banana · fc347a1
- Add steamcmd based eggs
· Daniel Barton · 60ef9fb
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 66 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## CUSTOM
## Create default config
printf "{\r\n \"port\": 7777,\r\n \"pingPort\": 7778,\r\n \"name\": \"Pterodactyl Puck Server\",\r\n \"maxPlayers\": 10,\r\n \"password\": \"\",\r\n \"voip\": false,\r\n \"isPublic\": true,\r\n \"adminSteamIds\": [],\r\n \"reloadBannedSteamIds\": false,\r\n \"usePuckBannedSteamIds\": true,\r\n \"printMetrics\": true,\r\n \"kickTimeout\": 300,\r\n \"sleepTimeout\": 60,\r\n \"joinMidMatchDelay\": 10,\r\n \"targetFrameRate\": 120,\r\n \"serverTickRate\": 100,\r\n \"clientTickRate\": 200,\r\n \"startPaused\": false,\r\n \"allowVoting\": true,\r\n \"phaseDurationMap\": {\r\n \"Warmup\": 600,\r\n \"FaceOff\": 3,\r\n \"Playing\": 300,\r\n \"BlueScore\": 5,\r\n \"RedScore\": 5,\r\n \"Replay\": 10,\r\n \"PeriodOver\": 15,\r\n \"GameOver\": 15\r\n },\r\n \"mods\": [\r\n {\r\n \"id\": 3493628417,\r\n \"enabled\": false,\r\n \"clientRequired\": false\r\n }\r\n ]\r\n}\r\n" > /mnt/server/server_configuration.json
## End of installation
echo -e "${BLUE}-------------------------------------------------${NC}"
echo -e "${GREEN}Installation completed...${NC}"
echo -e "${BLUE}-------------------------------------------------${NC}"