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Quake Live

Quake Live is a first-person shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam.

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Quake Live

A first-person shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam.

Quake Live was previously a free-to-play game, with subscription options offering additional arenas, game types and game server options. As of October 27, 2015, the game is no longer free and must be purchased, and the subscription options were dropped.

Server Ports

Ports required to run the server in a table format.

Port default
Game 27960 UDP
Stats 27960 TCP

Startup command

./qzeroded.x64 +set net_port {{SERVER_PORT}} +set sv_hostname "{{SERVER_NAME}}" +set sv_serverType "{{SERVER_TYPE}}" +set g_password "{{PASSWORD}}" +sv_fps "{{FPS}}"

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • ghcr.io/ptero-eggs/steamcmd:debian

Panel features

  • steam_disk_space

1 contributor

Variables

7 settings

  • ld lib path

    env
    LD_LIBRARY_PATH
    default
    ./linux64
    rules
    required|string|max:20
  • Server Name

    The Name that will show up in the Serverbrowser

    env
    SERVER_NAME
    default
    A Quake Live Server
    rules
    required|string|max:70
    • viewable
    • editable
  • Server Type

    0 = Offline, 1 = LAN, 2 = Internet

    env
    SERVER_TYPE
    default
    2
    rules
    required|numeric|max:2
    • viewable
    • editable
  • Server Password

    Set a server-wide password, and stop all users from connecting without it

    env
    PASSWORD
    default
    none
    rules
    nullable|string|max:20
    • viewable
    • editable
  • FPS

    Change how many frames the server runs per second. WARNING: Has not been tested extensively, and will have a direct impact on CPU and network usage!

    env
    FPS
    default
    40
    rules
    required|numeric
    • viewable
  • App ID

    env
    SRCDS_APPID
    default
    349090
    rules
    required|string|in:349090
  • Auto Update

    Auto update the server on startup

    env
    AUTO_UPDATE
    default
    0
    rules
    required|boolean
    • viewable
    • editable
Installation script 51 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"