Quake Live
Quake Live is a first-person shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam.
- updated
- variables
- 7
- images
- 1
- author
- patz.michael@gmail.com
- sha256
- b594d1a4c1ae
Readme
Quake Live
A first-person shooter video game by id Software. It is an updated version of Quake III Arena that was originally designed as a free-to-play game launched via a web browser plug-in. On September 17, 2014, the game was re-launched as a standalone title on Steam.
Quake Live was previously a free-to-play game, with subscription options offering additional arenas, game types and game server options. As of October 27, 2015, the game is no longer free and must be purchased, and the subscription options were dropped.
Server Ports
Ports required to run the server in a table format.
| Port | default |
|---|---|
| Game | 27960 UDP |
| Stats | 27960 TCP |
Startup command
./qzeroded.x64 +set net_port {{SERVER_PORT}} +set sv_hostname "{{SERVER_NAME}}" +set sv_serverType "{{SERVER_TYPE}}" +set g_password "{{PASSWORD}}" +sv_fps "{{FPS}}" The parts in blue are filled in by the panel when the server starts, from the variables below.
Docker image
- ghcr.io/ptero-eggs/steamcmd:debian
Panel features
- steam_disk_space
Variables
7 settings
-
ld lib path
- env
- LD_LIBRARY_PATH
- default
- ./linux64
- rules
- required|string|max:20
-
Server Name
The Name that will show up in the Serverbrowser
- env
- SERVER_NAME
- default
- A Quake Live Server
- rules
- required|string|max:70
- viewable
- editable
-
Server Type
0 = Offline, 1 = LAN, 2 = Internet
- env
- SERVER_TYPE
- default
- 2
- rules
- required|numeric|max:2
- viewable
- editable
-
Server Password
Set a server-wide password, and stop all users from connecting without it
- env
- PASSWORD
- default
- none
- rules
- nullable|string|max:20
- viewable
- editable
-
FPS
Change how many frames the server runs per second. WARNING: Has not been tested extensively, and will have a direct impact on CPU and network usage!
- env
- FPS
- default
- 40
- rules
- required|numeric
- viewable
-
App ID
- env
- SRCDS_APPID
- default
- 349090
- rules
- required|string|in:349090
-
Auto Update
Auto update the server on startup
- env
- AUTO_UPDATE
- default
- 0
- rules
- required|boolean
- viewable
- editable
Installation script 51 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"