Rimworld: Open World

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The Open World mod allows you to create and join servers to play with people all around the world, it introduces plenty of new features including trading, gifting, bartering, PvP and so much more! https://github.com/D12-Dev/OpenWorld

Contributors:
README

Open World

From their site

The Open World mod allows you to create and join servers to play with people all around the world, it introduces plenty of new features including trading, gifting, bartering, PvP and so much more!

Server Ports

Port default
Game 25555

Mods/Plugins may require ports to be added to the server. See here for help

Docker Images (2)
Name Image
Dotnet 3.1 ghcr.io/ptero-eggs/yolks:dotnet_3.1
Dotnet 6 ghcr.io/ptero-eggs/yolks:dotnet_6
Startup Command
./OpenWorldServer
Variables (8)

Open World Version

Environment:
VERSION
Default:
latest
User Viewable:
User Editable:
Rules:
required|string|max:8

Max Players

sets the maximum number of players allowed to connect at once.

Environment:
MAX_PLAYERS
Default:
10
User Viewable:
User Editable:
Rules:
required|int

Enforce Mods

This forces players to use the mods listed in the the "Mods Enforced" folder, with this disabled it will allow players to join with any mods they would like

Environment:
ENFORCE_MODS
Default:
false
User Viewable:
User Editable:
Rules:
required|string|in:true,false

Use Mod Blacklist

enabled you to blacklist mods from being used, usually used when enforced mods are disabled.

Environment:
USE_MOD_BLACKLIST
Default:
false
User Viewable:
User Editable:
Rules:
required|string|in:true,false

Use Custom Difficulty

forces all players to use the difficulty setting set in the "Difficulty" file. MAKE SURE YOU GIVE A VALUE TO EVERYTHING OR IT WILL BE AT 0%

Environment:
USE_CUSTOM_DIFF
Default:
false
User Viewable:
User Editable:
Rules:
required|string|in:true,false

Use Whitelist

allows only the usernames listed in the "Whitelist" file to join the server.

Environment:
WHITELIST
Default:
false
User Viewable:
User Editable:
Rules:
required|string|in:true,false

Allow Custom Scenarios

allows people to create custom scenarios when creating their save on the server.

Environment:
CUSTOM_SCEN
Default:
false
User Viewable:
User Editable:
Rules:
required|string|in:true,false

Player Version

version the server will accept clients joining in with. TO see the latest: https://discord.com/channels/992806266109964319/992881103071354890 for example for v1.12 you would write 1.12

Environment:
PLAYER_VERSION
Default:
1.2
User Viewable:
User Editable:
Rules:
required|string|max:10
Installation Script
Container: ghcr.io/ptero-eggs/installers:debian
Entrypoint: bash
#!/bin/bash

#Create the server directory
mkdir -p /mnt/server
cd /mnt/server

apt update
apt -y install curl jq unzip git


#Check for latest release & download URLs
LATEST_JSON=$(curl --silent "https://api.github.com/repos/D12-Dev/OpenWorld/releases/latest")
RELEASES=$(curl --silent "https://api.github.com/repos/D12-Dev/OpenWorld/releases")
ARCH=$([[ "$(uname -m)" == "x86_64" ]] && echo "linux-x64" || echo "linux-arm64")

if [ -z "${VERSION}" ] || [ "${VERSION}" == "latest" ]; then
    DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${ARCH} | head -1)
else
    VERSION_CHECK=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .tag_name')
    if [ "${VERSION}" == "${VERSION_CHECK}" ]; then
        DOWNLOAD_URL=$(echo ${RELEASES} | jq -r --arg VERSION "${VERSION}" '.[] | select(.tag_name==$VERSION) | .assets[].browser_download_url' | grep -i ${ARCH} | head -1)
    else
        echo -e "defaulting to latest release"
        DOWNLOAD_URL=$(echo ${LATEST_JSON} | jq .assets | jq -r .[].browser_download_url | grep -i ${ARCH}| head -1)
    fi
fi


#Download the Rimworld Open World server
echo -e "Running curl -sSL ${DOWNLOAD_URL} -o ${ARCH}.zip"
curl -sSL ${DOWNLOAD_URL} -o ${ARCH}.zip
echo -e "Unzipping ${ARCH}.zip"
unzip -o ${ARCH}.zip
mv ${ARCH}/* /mnt/server
chmod +x "OpenWorldServer"
rm -rf ${ARCH}.zip ${ARCH}/



cd /mnt/server
FILE=/mnt/server/Data/Config.json
if [ -f "$FILE" ]; then
    echo "config already exists."
else 
    echo "Config does not exist, making one"
    mkdir -p /mnt/server/Data
    cd /mnt/server/Data
cat << EOF > "Config.json"
{
  "LocalAddress": "0.0.0.0",
  "ServerPort": 25555,
  "MaxPlayers": 10,
  "PlayerVersion": "1.2",
  "EnforceMods": false,
  "UseModBlacklist": false,
  "UseCustomDifficulty": false,
  "UseWhitelist": false,
  "AllowCustomScenarios": false
}
EOF
fi


## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"