Rising World Java Legacy

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Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

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README

Rising World Legacy Java

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

Server Ports

Rising World requires up to 7 ports.

  • The RCON port is optional, but is enabled by default.
  • Game ports require both TCP and UDP
Port default
Game 4255 - 4259
RCON 4253
Query 4254
Docker Images (1)
Name Image
ghcr.io/ptero-eggs/yolks:java_8 ghcr.io/ptero-eggs/yolks:java_8
Startup Command
java -Xmx{{SERVER_MEMORY}}M -jar server.jar +maxplayer={{MAX_PLAYERS}} +serverport={{SERVER_PORT}} +servername=\"{{SERVER_NAME}}\" +rconport {{RCON_PORT}}
Variables (8)

Server Name

Name of the server

Environment:
SERVER_NAME
Default:
Rising World Server
User Viewable:
User Editable:
Rules:
required|string|max:32

Max Players

Maximum player count for the server.

Environment:
MAX_PLAYERS
Default:
4
User Viewable:
User Editable:
Rules:
required|integer|max:64

RCON Port

Overrides the default RCON Port

Environment:
RCON_PORT
Default:
4253
User Viewable:
User Editable:
Rules:
required|string|max:20

RCON Password

Environment:
RCON_PASSWORD
Default:
changeme
User Viewable:
User Editable:
Rules:
required|string|max:20

LD Library Path

Environment:
LD_LIBRARY_PATH
Default:
./linux64
User Viewable:
User Editable:
Rules:
required|string|max:20

Server Password

Environment:
SERVER_PASSWORD
Default:
None
User Viewable:
User Editable:
Rules:
nullable|string|max:20

SRCDS_APPID

Environment:
SRCDS_APPID
Default:
339010
User Viewable:
User Editable:
Rules:
required|string|max:20

SRCDS_BETAID

Environment:
SRCDS_BETAID
Default:
legacy
User Viewable:
User Editable:
Rules:
required|string|max:20
Installation Script
Container: ghcr.io/ptero-eggs/installers:debian
Entrypoint: bash
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
apt -y update
apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so