Rising World Unity

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Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

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README

Rising World Unity Version

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

Server Ports

Rising World requires up to 3 ports.

  • The RCON port is optional
  • Game ports require both TCP and UDP
  • The server port can be set in the server.properties file (see "Server_Port"). By default, the server uses port 4255 TCP and UDP. The query port (which is required for the server to show up in the server list) is always serverport-1 TCP (so when using the default server port, it's 4254 accordingly).
Port default
Game 4255
Query 4254
RCON 4253
Docker Images (1)
Name Image
ghcr.io/ptero-eggs/games:source ghcr.io/ptero-eggs/games:source
Startup Command
./RisingWorldServer.x64 +Server_Port={{SERVER_PORT}}
Variables (11)

SRCDS_APPID

Environment:
SRCDS_APPID
Default:
339010
User Viewable:
User Editable:
Rules:
required|string|max:20

SRCDS_BETAID

Environment:
SRCDS_BETAID
Default:
None
User Viewable:
User Editable:
Rules:
nullable|string|max:20

LD_LIBRARY_PATH

Environment:
LD_LIBRARY_PATH
Default:
/linux64
User Viewable:
User Editable:
Rules:
required|string|max:20

Server Name

Server name (shows up in server list)

Environment:
SRV_NAME
Default:
Pterodactyl hosted Server
User Viewable:
User Editable:
Rules:
required|string|max:40

Server Password

Server password. If set, users are prompted to enter the pw to join the server. Leave blank for no pw

Environment:
SRV_PW
Default:
None
User Viewable:
User Editable:
Rules:
nullable

Game Mode

Default world game mode (only used when a new world is created). Either "Survival" or "Creative"

Environment:
GAME_MODE
Default:
Survival
User Viewable:
User Editable:
Rules:
nullable|string|in:,Survival,Creative

World Name

Name of the world which should be loaded (if it does not exist, it will be created)

Environment:
WORLD_NAME
Default:
myworld
User Viewable:
User Editable:
Rules:
required|string|max:20

[Advanced] Enable RCON

Determines whether or not the RCON tool should be enabled

Environment:
RCON
Default:
false
User Viewable:
User Editable:
Rules:
required|string|in:true,false

[Advanced] RCON Password

Password required for RCON login. Min 6 characters (!)

Environment:
RCON_PASS
Default:
somepassword
User Viewable:
User Editable:
Rules:
required|nullable|min:6

[Advanced] RCON Port

Port used to connect to RCON. Must be allocated to the server for RCON to work.

Environment:
RCON_PORT
Default:
4253
User Viewable:
User Editable:
Rules:
required|integer|between:1024,65536

Auto Update

Update the server on start/restart

Environment:
AUTO_UPDATE
Default:
1
User Viewable:
User Editable:
Rules:
required|boolean
Installation Script
Container: ghcr.io/ptero-eggs/installers:debian
Entrypoint: bash
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
apt -y update
apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

if [ -f "$HOME/server.properties" ]; then
  echo "-----------------------------------------"
  echo "server.properties found."
  echo "-----------------------------------------"
else
  echo "-----------------------------------------"
  echo "renaming server.example.properties"
  echo "-----------------------------------------"
  mv /mnt/server/server.example.properties /mnt/server/server.properties
fi

rm -fR $HOME/linux_screen.sh
rm -fR $HOME/linux_startscript.sh

echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"