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Rising World Unity

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

egg-rising-world-unity.json

updated

Ports

Add an allocation on the node for each port.

  • Game 4255
  • Query 4254
  • RCON 4253

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
339010
Steam login
not required
Install script
75 lines

Image

  • source image ghcr.io/ptero-eggs/games:source

Panel features

  • steam_disk_space

    The Panel tells the user when SteamCMD does not have enough disk space.

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

11 variables

Startup command

./RisingWorldServer.x64 +Server_Port=4255

Dotted values come from the server settings. These values are examples.

  • SRCDS_APPIDUsers cannot see

    required|string|max:20

  • SRCDS_BETAIDUsers can edit

    nullable|string|max:20

  • LD_LIBRARY_PATHUsers cannot see

    required|string|max:20

  • Server name (shows up in server list)

    SRV_NAMEUsers can edit

    required|string|max:40

  • Server password. If set, users are prompted to enter the pw to join the server. Leave blank for no pw

    SRV_PWUsers can edit

    nullable

  • Default world game mode (only used when a new world is created). Either "Survival" or "Creative"

    GAME_MODEUsers can edit

    nullable|string|in:,Survival,Creative

  • Name of the world which should be loaded (if it does not exist, it will be created)

    WORLD_NAMEUsers can edit

    required|string|max:20

  • Determines whether or not the RCON tool should be enabled

    RCONUsers can edit

    required|string|in:true,false

  • Password required for RCON login. Min 6 characters (!)

    RCON_PASSUsers can edit

    required|nullable|min:6

  • Port used to connect to RCON. Must be allocated to the server for RCON to work.

    RCON_PORTUsers can see

    required|integer|between:1024,65536

  • Update the server on start/restart

    AUTO_UPDATEUsers can edit

    required|boolean

Wings

Stop command
^C (SIGINT)
Running when the console shows
Dedicated server is ready!

Files Wings edits

Wings sets these values in these files before each start.

server.properties file

Server_Name=
Server_Name={{server.build.env.SRV_NAME}}
Server_Password=
Server_Password={{server.build.env.SRV_PW}}
Password=
Password={{server.build.env.SRV_PW}}
World_GameMode=
World_GameMode={{server.build.env.GAME_MODE}}
World_Name=
World_Name={{server.build.env.WORLD_NAME}}
RCON_Enabled=
RCON_Enabled={{server.build.env.RCON}}
RCON_Password=
RCON_Password={{server.build.env.RCON_PASS}}
RCON_Port=
RCON_Port={{server.build.env.RCON_PORT}}

Readme

Rising World Unity Version

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

Server Ports

Rising World requires up to 3 ports.

  • The RCON port is optional
  • Game ports require both TCP and UDP
  • The server port can be set in the server.properties file (see "Server_Port"). By default, the server uses port 4255 TCP and UDP. The query port (which is required for the server to show up in the server list) is always serverport-1 TCP (so when using the default server port, it's 4254 accordingly).
Port default
Game 4255
Query 4254
RCON 4253

Changes

  1. Rising world unity: Allow user to edit steam beta ID and update default

    · jackdaniels552 · 8712ee5

  2. Add steamcmd based eggs

    · Daniel Barton · 60ef9fb

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 75 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
apt -y update
apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

if [ -f "$HOME/server.properties" ]; then
  echo "-----------------------------------------"
  echo "server.properties found."
  echo "-----------------------------------------"
else
  echo "-----------------------------------------"
  echo "renaming server.example.properties"
  echo "-----------------------------------------"
  mv /mnt/server/server.example.properties /mnt/server/server.properties
fi

rm -fR $HOME/linux_screen.sh
rm -fR $HOME/linux_startscript.sh

echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"