Romestead

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Rome has fallen! Rebuild civilization in this action-adventure survival game for 1-8 players. Fight hordes of the walking dead, build settlements, restore the Roman gods... or kick back and farm with friends.

Contributors:
README

Romestead

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Rome has fallen! Rebuild civilization in this action-adventure survival game for 1-8 players. Fight, build towns and earn favor with the Roman gods! ...or just farm your crops.

[!IMPORTANT] A restart of the server is recommended after installation, as it does not release the used memory in the world generation automatically. This is not required, but will reduce memory usage significantly.

Minimum RAM warning

  • This server requires about 6-8GB to install and generate the world
  • This server requires about 2-3GB to run after initial installation/generation of the world

Server Ports

Port Default
Game 8050

Additional information

  • sed -i -E 's/^( )+/\1/' config.json; at the start of the startup command normalises the indent in config.json so the game server doesn't crash
  • Additional logs are shown in the console and can be found in /home/container/logs/latest.log
Docker Images (1)
Name Image
ghcr.io/ptero-eggs/yolks:dotnet_8 ghcr.io/ptero-eggs/yolks:dotnet_8
Startup Command
sed -i -E 's/^( )+/\1/' config.json; export HOME=/home/container; export XDG_DATA_HOME=/home/container/.local/share; export XDG_CONFIG_HOME=/home/container/.config; export LD_LIBRARY_PATH="/home/container:/home/container/linux64:${LD_LIBRARY_PATH}"; dotnet Server.dll 2>&1 | stdbuf -oL tr '\r' '\n' | tee /home/container/logs/latest.log
Variables (6)

World Name

Name of the world to create and load on start. Must not be blank

Environment:
WORLD_NAME
Default:
Pterodactyl Server
User Viewable:
User Editable:
Rules:
required|string|max:64

World Size

Size of the world generated when auto-creating

Environment:
WORLD_SIZE
Default:
1
User Viewable:
User Editable:
Rules:
required|integer|between:1,10

Server Password

Optional password required to join. Leave blank for none

Environment:
PASSWORD
Default:
None
User Viewable:
User Editable:
Rules:
nullable|string|max:64

Max Players

Maximum number of players

Environment:
MAX_PLAYERS
Default:
8
User Viewable:
User Editable:
Rules:
required|integer|between:1,8

Enable Cheats

Enable cheat commands on the server. true or false Needs to be modified manually after first install, in /home/container/config.json

Environment:
CHEATS
Default:
false
User Viewable:
User Editable:
Rules:
required|string|in:true,false

App ID

Steam App ID for the dedicated server

Environment:
SRCDS_APPID
Default:
4763510
User Viewable:
User Editable:
Rules:
required|string|max:20
Installation Script
Container: ghcr.io/pterodactyl/installers:debian
Entrypoint: bash
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/pterodactyl/installers:debian'

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd + fix for the 'missing configuration' steamcmd bug
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} +@sSteamCmdForcePlatformType linux +app_info_print ${SRCDS_APPID} +app_update ${SRCDS_APPID} validate +quit

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

# Create the dirs here so the path resolves under /home/container (server won't start properly without it) + logging
mkdir -p /mnt/server/.local/share /mnt/server/.config
mkdir -p /mnt/server/logs

# EnableCheats & seed
CHEATS_BOOL=false
case "${CHEATS,,}" in 1|true|yes|on) CHEATS_BOOL=true ;; esac
SEED=null
[ -n "${AUTO_CREATE_WORLD_SEED}" ] && SEED="\"${AUTO_CREATE_WORLD_SEED}\""
cat > /mnt/server/config.json <<EOF
{
  "AutoStartWorldName": "${WORLD_NAME}",
  "AutoCreateAndLoadWorld": true,
  "AutoCreateWorldSize": ${WORLD_SIZE},
  "AutoCreateWorldSeed": ${SEED},
  "Password": "${PASSWORD}",
  "Port": ${SERVER_PORT},
  "MaxPlayers": ${MAX_PLAYERS},
  "EnableCheats": ${CHEATS_BOOL},
  "SleepThresholdMs": 10
}
EOF

echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"