Rust Autowipe
GamesThe only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive.
README
Rust Autowipe
The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive.
Adds variables to wipe files based on a list you set. Reinstall to perform the wipe.
The variable REGEN_SERVER was added, default 0, set to 1 to generate a random seed and remove old files on reinstall.
Files listed in the REMOVE_FILES variable, space separated, will be removed.
Minimum RAM warning
The server requires at least 4096MB to run properly. This is mostly needed for the startup only, once it is running (depending on your world size) it should consume less.
Server Ports
Ports required to run the server.
| Port | default |
|---|---|
| Game and Query | 28015 UDP |
| RCON | 28016 TCP |
Information about server updates can be found here
Docker Images (1)
| Name | Image |
|---|---|
ghcr.io/pterodactyl/games:rust | ghcr.io/pterodactyl/games:rust |
Startup Command
"./RustDedicated -batchmode +server.port {{SERVER_PORT}} +server.queryport {{QUERY_PORT}} +server.identity "rust" +rcon.ip 0.0.0.0 +rcon.port {{RCON_PORT}} +rcon.web true +server.hostname \"{{HOSTNAME}}\" +server.level \"{{LEVEL}}\" +server.description \"{{DESCRIPTION}}\" +server.url \"{{SERVER_URL}}\" +server.headerimage \"{{SERVER_IMG}}\" +server.maxplayers {{MAX_PLAYERS}} +rcon.password \"{{RCON_PASS}}\" +app.port {{APP_PORT}} +server.saveinterval {{SAVEINTERVAL}} $( [ -z ${MAP_URL} ] && printf %s "+server.worldsize \"{{WORLD_SIZE}}\" +server.seed \"$( if [ -f seed.txt ] && [[ ${WORLD_SEED} == "0" ]]; then printf %s $(cat seed.txt); else printf %s ${WORLD_SEED}; fi )\""|| printf %s "+server.levelurl {{MAP_URL}}" ) {{ADDITIONAL_ARGS}}" Variables (19)
SRCDS_APPID
- Environment:
SRCDS_APPID- Default:
258550- User Viewable:
- β
- User Editable:
- β
- Rules:
required|string|max:20
Max Players
The maximum amount of players allowed in the server at once.
- Environment:
MAX_PLAYERS- Default:
40- User Viewable:
- β
- User Editable:
- β
- Rules:
required|integer
Server Name
The name of your server in the public server list.
- Environment:
HOSTNAME- Default:
A Rust Server- User Viewable:
- β
- User Editable:
- β
- Rules:
required|string|max:40
Level
The world file for Rust to use.
- Environment:
LEVEL- Default:
Procedural Map- User Viewable:
- β
- User Editable:
- β
- Rules:
required|string|max:20
Description
The description under your server title. Commonly used for rules & info. Use \n for newlines.
- Environment:
DESCRIPTION- Default:
Powered by Pterodactyl- User Viewable:
- β
- User Editable:
- β
- Rules:
required|string
URL
The URL for your server. This is what comes up when clicking the "Visit Website" button.
- Environment:
SERVER_URL- Default:
http://pterodactyl.io- User Viewable:
- β
- User Editable:
- β
- Rules:
nullable|url
World Size
The world size for a procedural map.
- Environment:
WORLD_SIZE- Default:
3000- User Viewable:
- β
- User Editable:
- β
- Rules:
required|integer
World Seed
The seed for a procedural map.
- Environment:
WORLD_SEED- Default:
0- User Viewable:
- β
- User Editable:
- β
- Rules:
nullable|string
Server Image
The header image for the top of your server listing.
- Environment:
SERVER_IMG- Default:
None- User Viewable:
- β
- User Editable:
- β
- Rules:
nullable|url
RCON Port
Port for RCON connections.
- Environment:
RCON_PORT- Default:
28016- User Viewable:
- β
- User Editable:
- β
- Rules:
required|integer
RCON Password
RCON access password.
- Environment:
RCON_PASS- Default:
CHANGEME- User Viewable:
- β
- User Editable:
- β
- Rules:
required|regex:/^[\w.-]*$/|max:64
Save Interval
Sets the serverβs auto-save interval in seconds.
- Environment:
SAVEINTERVAL- Default:
60- User Viewable:
- β
- User Editable:
- β
- Rules:
required|integer
Additional Arguments
Add additional startup parameters to the server.
- Environment:
ADDITIONAL_ARGS- Default:
None- User Viewable:
- β
- User Editable:
- β
- Rules:
nullable|string
Regen Server
If the server should have its files removed and regenerate the server seed on reinstall.
- Environment:
REGEN_SERVER- Default:
0- User Viewable:
- β
- User Editable:
- β
- Rules:
required|boolean
Files to remove
A space-separated list of files to remove when regenerating the server on reinstall.
- Environment:
REMOVE_FILES- Default:
server/rust/player.deaths.*.db server/rust/player.identities.*.db server/rust/player.states.*.db server/rust/player.tokens.db proceduralmap.*.*.*.map server/rust/proceduralmap.*.*.*.sav oxide/data/Kits_Data.json oxide/data/NTeleportationHome.json oxide/data/ServerRewards/player_data.json oxide/data/PTTracker/playtime_data.json- User Viewable:
- β
- User Editable:
- β
- Rules:
required|string
QUERY PORT
Port for QUERY connections.
- Environment:
QUERY_PORT- Default:
28017- User Viewable:
- β
- User Editable:
- β
- Rules:
required|integer
APP PORT
Port for Rust+ applications. -1 to disable.
- Environment:
APP_PORT- Default:
28082- User Viewable:
- β
- User Editable:
- β
- Rules:
required|integer
Custom Map URL
Overwrites the map with the one from the direct download URL. Invalid URLs will cause the server to crash.
- Environment:
MAP_URL- Default:
None- User Viewable:
- β
- User Editable:
- β
- Rules:
nullable|url
Modding Framework
The modding framework to be used: carbon, oxide, vanilla. Defaults to "vanilla" for a non-modded server installation.
- Environment:
FRAMEWORK- Default:
vanilla- User Viewable:
- β
- User Editable:
- β
- Rules:
required|string|in:vanilla,carbon,oxide
Installation Script
ghcr.io/ptero-eggs/installers:debianbash#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
if [ ${REGEN_SERVER} == "1" ]; then
cd /mnt/server/
rm -rf ${REMOVE_FILES}
fi
if [ $WORLD_SEED == "0" ]; then
if [ ! -f /mnt/server/seed.txt ]; then
rm -sf /mnt/server/seed.txt
fi
cat /dev/urandom | tr -dc '1-9' | fold -w 5 | head -n 1 > /mnt/server/seed.txt
fi
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"