Rust Staging
The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive.
Ports
Add an allocation on the node for each port.
- Game and Query 28015 UDP
- RCON 28016 TCP
Image
- Rust ghcr.io/pterodactyl/games:rust
Panel features
- steam_disk_space
The Panel tells the user when SteamCMD does not have enough disk space.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
15 variables
Startup command
./RustDedicated -batchmode +server.port 28015 UDP +server.identity "rust" +rcon.port 28016 +rcon.web true +server.hostname \"A Rust Staging Server\" +server.level \"Procedural Map\" +server.description \"Powered by Pterodactyl\" +server.url \"http://pterodactyl.io\" +server.headerimage \"{{SERVER_IMG}}\" +server.worldsize \"3000\" +server.seed \"{{WORLD_SEED}}\" +server.maxplayers 50 +rcon.password \"CHANGEME\" +server.saveinterval 60 {{ADDITIONAL_ARGS}}Dotted values come from the server settings. These values are examples.
The name of your server in the public server list.
HOSTNAMEUsers can edit
required|string|max:40
The world file for Rust to use.
LEVELUsers can edit
required|string|max:20
The description under your server title. Commonly used for rules & info. Use \n for newlines.
DESCRIPTIONUsers can edit
required|string
The URL for your server. This is what comes up when clicking the "Visit Website" button.
SERVER_URLUsers can edit
nullable|url
The world size for a procedural map.
WORLD_SIZEUsers can edit
required|integer
The seed for a procedural map.
WORLD_SEEDUsers can edit
nullable|string
The maximum amount of players allowed in the server at once.
MAX_PLAYERSUsers can edit
required|integer
The header image for the top of your server listing.
SERVER_IMGUsers can edit
nullable|url
Port for RCON connections.
RCON_PORTUsers can see
required|integer
RCON access password.
RCON_PASSUsers can edit
required|regex:/^[\w.-]*$/|max:64
Sets the server’s auto-save interval in seconds.
SAVEINTERVALUsers can edit
required|integer
Select the branch to install, such as staging or workcart
SRCDS_BETAIDUsers can edit
nullable|string
Port for the Rust+ App. -1 to disable.
APP_PORTUsers can see
required|integer
The circular server logo for the Rust+ app.
SERVER_LOGOUsers can edit
nullable|url
SRCDS_APPIDUsers cannot see
required|string|max:20
Wings
- Stop command
- quit
- Running when the console shows
- Server startup complete
Readme
Rust Staging Branch
The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Do whatever it takes to survive.
Minimum RAM warning
The server requires at least 4096MB to run properly. This is mostly needed for the startup only, once it is running (depending on your world size) it should consume less.
Modding warning
Due to Oxide/uMod not supporting the staging branch, you will not be able to Mod this server.
Wulf (Community Admin on Oxidemod/uMod):
"We only release builds for the release/public branch of Rust, so if you'd like to use it on any other branch, you'd need to manually patch it yourself using our patcher tool founder under the Snapshots repo. To switch a different Rust branch, just use the -beta tag with SteamCMD and the branch name."
Server Ports
Ports required to run the server.
| Port | default |
|---|---|
| Game and Query | 28015 UDP |
| RCON | 28016 TCP |
Information about server updates can be found here
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 64 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"