Sons Of The Forest
Sons of the Forest is a horror survival game and sequel to The Forest by Endnight Games, Ltd.. Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends.
- updated
- variables
- 15
- images
- 1
- author
- eggs@goover.dev
- sha256
- 4aadf56152e8
Readme
Sons of the Forest
Game Description
Sons of the Forest is a horror survival game and sequel to The Forest by Endnight Games, Ltd.. Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends.
Useful links
Steam: https://store.steampowered.com/app/1326470/Sons_Of_The_Forest/
Author & Contributers
| Name | Github Profile | Buy me a Coffee |
|---|---|---|
| gOOvER | https://github.com/gOOvER |
Server Ports
Sons of the Forest requires up to 3 ports. You can choose every port you want.
| Port | default |
|---|---|
| Game | 8766 |
| Query | 27016 |
| BlobSyncPort | 9700 |
Special Note
you need a minimum of 8GB RAM for the Server to run
Startup command
wine ./SonsOfTheForestDS.exe -userdatapath "/home/container/serverconfig" -dedicatedserver.IpAddress "0.0.0.0" -dedicatedserver.GamePort "{{SERVER_PORT}}" -dedicatedserver.QueryPort "{{QUERY_PORT}}" -dedicatedserver.BlobSyncPort "{{BLOBSYNC_PORT}}" -dedicatedserver.MaxPlayers "{{MAX_PLAYERS}}" -dedicatedserver.Password "{{SRV_PW}}" -dedicatedserver.GameMode "{{GAME_MODE}}" -dedicatedserver.SkipNetworkAccessibilityTest "{{SKIP_TESTS}}" -dedicatedserver.SaveSlot "{{SAVE_SLOT}}" -dedicatedserver.LogFilesEnabled "true" -dedicatedserver.TimestampLogFilenames "true" The parts in blue are filled in by the panel when the server starts, from the variables below.
Docker image
- ghcr.io/ptero-eggs/yolks:wine_latest
Panel features
- steam_disk_space
Variables
15 settings
-
QueryPort
UDP port used by Steam to list the server and enable the discovery services.
- env
- QUERY_PORT
- default
- 27016
- rules
- required|integer|between:1024,65536
- viewable
-
BlobSyncPort
BlobSyncPort UDP port used by the BlobSync system to initialize game systems and exchange data.
- env
- BLOBSYNC_PORT
- default
- 9700
- rules
- required|integer|between:1024,65536
- viewable
-
Server Name
Name of the server visible in the server list, and in the Steam contacts.
- env
- SRV_NAME
- default
- Pterodactyl hosted Server
- rules
- required|string|max:60
- viewable
- editable
-
Max Players
The maximum number of players allowed simultaneously on the server.
- env
- MAX_PLAYERS
- default
- 4
- rules
- required|integer|between:1,8
- viewable
- editable
-
Password
- env
- SRV_PW
- default
- changeme
- rules
- nullable|string
- viewable
- editable
-
Gamemode
Sets the difficulty game mode when creating a new save. This parameter is ignored if loading a save (save mode set to “continue” with a save that exists on the slot). If the game mode is set to “custom”, then the custom game mode settings will be read from CustomGameModeSettings option, described later.
- env
- GAME_MODE
- default
- normal
- rules
- string|in:normal,hard,hardsurvival,peaceful,custom
- viewable
- editable
-
Auto Update
- env
- AUTO_UPDATE
- default
- 1
- rules
- required|boolean
- viewable
- editable
-
SRCDS_APPID
- env
- SRCDS_APPID
- default
- 2465200
- rules
- required|string|max:20
-
WINEDEBUG
- env
- WINEDEBUG
- default
- -all
- rules
- required|string|max:20
-
WINEARCH
- env
- WINEARCH
- default
- win64
- rules
- required|string|max:20
-
WINEPATH
- env
- WINEPATH
- default
- /home/container
- rules
- required|string|max:20
-
WINETRICKS_RUN
- env
- WINETRICKS_RUN
- default
- mono vcrun2019
- rules
- required|string
-
WINDOWS_INSTALL
- env
- WINDOWS_INSTALL
- default
- 1
- rules
- required|string|in:1
-
Skip network Test
if you have problems to connect to your server, set this to TRUE
- env
- SKIP_TESTS
- default
- false
- rules
- required|string|in:true,false
- viewable
- editable
-
Save Slot
If you uploaded an existing save from your PC you can enter the save slot number here.
- env
- SAVE_SLOT
- default
- 0000000001
- rules
- required|numeric|max:30
- viewable
- editable
Installation script 93 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show hide
#!/bin/bash
# steamcmd Base Installation Script
#
clear
RED='\033[0;31m'
GREEN='\033[0;32m'
YELLOW='\033[1;33m'
BLUE='\033[0;34m'
NC='\033[0m'
echo -e "${BLUE}-------------------------------------------------${NC}"
echo -e "${YELLOW}Sons of the Forest Installscript${NC}"
echo -e "${BLUE}-------------------------------------------------${NC}"
echo -e "${BLUE}-------------------------------------------------${NC}"
echo -e "${YELLOW}download and install steamcmd. please wait...${NC}"
echo -e "${BLUE}-------------------------------------------------${NC}"
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
echo -e "${GREEN}..done..${NC}"
## install game using steamcmd
echo -e "${BLUE}-------------------------------------------------${NC}"
echo -e "${YELLOW}install game using steamcmd. please wait...${NC}"
echo -e "${BLUE}-------------------------------------------------${NC}"
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
echo -e "${GREEN}..done..${NC}"
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
mkdir -p /mnt/server/serverconfig
FILE=$HOME/serverconfig/dedicatedserver.cfg
if [ -f "$FILE" ]; then
echo -e "${BLUE}-------------------------------------------------${NC}"
echo -e "${GREEN}dedicatedserver.cfg found.${NC}"
echo -e "${BLUE}-------------------------------------------------${NC}"
else
echo -e "${BLUE}-------------------------------------------------${NC}"
echo -e "${RED}No dedicatedserver.cfg found. Downloading default...${NC}"
echo -e "${BLUE}-------------------------------------------------${NC}"
cd $HOME/serverconfig/
curl -sSL -o dedicatedserver.cfg https://raw.githubusercontent.com/ptero-eggs/game-eggs/main/sonsoftheforest/dedicatedserver.cfg
fi
echo -e "${GREEN}..done..${NC}"
FILE=$HOME/serverconfig/ownerswhitelist.txt
if [ -f "$FILE" ]; then
echo -e "${BLUE}-------------------------------------------------${NC}"
echo -e "${GREEN}ownerswhitelist.txt found.${NC}"
echo -e "${BLUE}-------------------------------------------------${NC}"
else
echo -e "${BLUE}-------------------------------------------------${NC}"
echo -e "${RED}No ownerswhitelist.txt found. Downloading default...${NC}"
echo -e "${BLUE}-------------------------------------------------${NC}"
cd $HOME/serverconfig/
curl -sSL -o ownerswhitelist.txt https://raw.githubusercontent.com/ptero-eggs/game-eggs/main/sonsoftheforest/ownerswhitelist.txt
fi
echo -e "${GREEN}..done..${NC}"
## install end
echo -e "${BLUE}-------------------------------------------------${NC}"
echo -e "${GREEN}Installation completed...${NC}"
echo -e "${BLUE}-------------------------------------------------${NC}"