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Squad

Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.

egg-squad.json

updated

Ports

Add an allocation on the node for each port.

  • Game 7787
  • game +1 7788
  • Query 27165
  • Query +1 27166
  • Beacon 15000

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
403240
Steam login
not required
Install script
81 lines

Image

  • SteamCMD, Debian ghcr.io/ptero-eggs/steamcmd:debian

Panel features

  • steam_disk_space

    The Panel tells the user when SteamCMD does not have enough disk space.

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

13 variables

Startup command

/home/container/SquadGame/Binaries/Linux/SquadGameServer SquadGame Port=7787 QueryPort=27165 -beaconport=15000

Dotted values come from the server settings. These values are examples.

  • Query port for your Squad server.

    QUERY_PORTUsers can see

    required|numeric

  • this is needed for some reason

    LD_LIBRARY_PATHUsers cannot see

    required|string

  • The ID corresponding to the game to download and run using SRCDS.

    SRCDS_APPIDUsers cannot see

    required|string|max:20

  • The name for the server in the server list

    servernameUsers can edit

    required|string|max:80

  • Sets the maximum number of players.

    maxplayersUsers can edit

    required

  • Allow players to change teams ( true / false )

    allowteamchangeUsers can edit

    required|string

  • Have the server report to the public server list ( true / false )

    advertiseUsers can edit

    required|string

  • The number of reserved slots for admins / mods

    reservedslotsUsers can edit

    required|string

  • This will prevent players from changing teams if they're already unbalanced ( true / false )

    ptciuUsers can edit

    required|string

  • This will FORCE team balance if the teams are too uneven ( true / false )

    teambalUsers can edit

    required|string

  • This will record demos of the players ( true / false )

    recorddemosUsers can edit

    required|string

  • Beacon port for your Squad server.

    BEACON_PORTUsers can see

    required|numeric

  • Workshop file ids separated by a comma "," (1111111,222222) Reinstall Required to install mods

    WORKSHOP_ITEMSUsers can edit

    nullable|string

Wings

Stop command
^C (SIGINT)
Running when the console shows
Engine Initialization

Files Wings edits

Wings sets these values in these files before each start.

SquadGame/ServerConfig/Server.cfg file

ServerName
ServerName="{{server.build.env.servername}}"
MaxPlayers
MaxPlayers={{server.build.env.maxplayers}}
AllowTeamChanges
AllowTeamChanges={{server.build.env.allowteamchange}}
ShouldAdvertise
ShouldAdvertise={{server.build.env.advertise}}
NumReservedSlots
NumReservedSlots={{server.build.env.reservedslots}}
PreventTeamChangeIfUnbalanced
PreventTeamChangeIfUnbalanced={{server.build.env.ptciu}}
EnforceTeamBalance
EnforceTeamBalance={{server.build.env.teambal}}
RecordDemos
RecordDemos={{server.build.env.recorddemos}}

Readme

Squad

Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay.

Server Ports

Squad requires 5 ports

Port default
Game 7787
game +1 7788
Query 27165
Query +1 27166
Beacon 15000

Changes

  1. Add steamcmd based eggs

    · Daniel Barton · 60ef9fb

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 81 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

## Deleted app workshop file if available to not save mods ID`s for the future as that will interviene with the mods specified in the variables tab
rm /mnt/server/container/steamapps/workshop/appworkshop_393380.acf

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

# Install the game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} \
$( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) \
+app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) \
$( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate \
$(IFS=','; for item in $WORKSHOP_ITEMS; do echo "+workshop_download_item 393380 ${item}"; done) \
+quit
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

if test -f "/mnt/server/steamapps/workshop/appworkshop_393380.acf"; then
    # Remove the Steam workshop file to prevent conflict with mods specified in the variables tab
    rm /mnt/server/steamapps/workshop/appworkshop_393380.acf
fi

## Moves downloaded mods to the necesary folder
mv -f /mnt/server/steamapps/workshop/content/393380/* /mnt/server/SquadGame/Plugins/Mods/
echo -e "Moving downloaded mods if available\n"

## add below your custom commands if needed
chmod +x /mnt/server/SquadGame/Binaries/Linux/SquadGameServer

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"