Squad

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Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.

Contributors:
README

Squad

Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay.

Server Ports

Squad requires 5 ports

Port default
Game 7787
game +1 7788
Query 27165
Query +1 27166
Beacon 15000
Docker Images (1)
Name Image
ghcr.io/ptero-eggs/steamcmd:debian ghcr.io/ptero-eggs/steamcmd:debian
Startup Command
/home/container/SquadGame/Binaries/Linux/SquadGameServer SquadGame Port={{SERVER_PORT}} QueryPort={{QUERY_PORT}} -beaconport={{BEACON_PORT}}
Variables (13)

Query Port

Query port for your Squad server.

Environment:
QUERY_PORT
Default:
27165
User Viewable:
User Editable:
Rules:
required|numeric

ld lib path

this is needed for some reason

Environment:
LD_LIBRARY_PATH
Default:
/home/container/linux64/
User Viewable:
User Editable:
Rules:
required|string

Game ID

The ID corresponding to the game to download and run using SRCDS.

Environment:
SRCDS_APPID
Default:
403240
User Viewable:
User Editable:
Rules:
required|string|max:20

Server Name

The name for the server in the server list

Environment:
servername
Default:
Squad Server
User Viewable:
User Editable:
Rules:
required|string|max:80

Max Players

Sets the maximum number of players.

Environment:
maxplayers
Default:
80
User Viewable:
User Editable:
Rules:
required

Allow Team Change

Allow players to change teams ( true / false )

Environment:
allowteamchange
Default:
true
User Viewable:
User Editable:
Rules:
required|string

Advertise Server

Have the server report to the public server list ( true / false )

Environment:
advertise
Default:
true
User Viewable:
User Editable:
Rules:
required|string

Reserved Slots

The number of reserved slots for admins / mods

Environment:
reservedslots
Default:
0
User Viewable:
User Editable:
Rules:
required|string

Prevent Team Change If Unbalanced

This will prevent players from changing teams if they're already unbalanced ( true / false )

Environment:
ptciu
Default:
true
User Viewable:
User Editable:
Rules:
required|string

Enforce Team Balance

This will FORCE team balance if the teams are too uneven ( true / false )

Environment:
teambal
Default:
true
User Viewable:
User Editable:
Rules:
required|string

Record Demos

This will record demos of the players ( true / false )

Environment:
recorddemos
Default:
true
User Viewable:
User Editable:
Rules:
required|string

Beacon Port

Beacon port for your Squad server.

Environment:
BEACON_PORT
Default:
15000
User Viewable:
User Editable:
Rules:
required|numeric

Download Workshops Items

Workshop file ids separated by a comma "," (1111111,222222) Reinstall Required to install mods

Environment:
WORKSHOP_ITEMS
Default:
None
User Viewable:
User Editable:
Rules:
nullable|string
Installation Script
Container: ghcr.io/ptero-eggs/installers:debian
Entrypoint: bash
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

## Deleted app workshop file if available to not save mods ID`s for the future as that will interviene with the mods specified in the variables tab
rm /mnt/server/container/steamapps/workshop/appworkshop_393380.acf

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

# Install the game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} \
$( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) \
+app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) \
$( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate \
$(IFS=','; for item in $WORKSHOP_ITEMS; do echo "+workshop_download_item 393380 ${item}"; done) \
+quit
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

if test -f "/mnt/server/steamapps/workshop/appworkshop_393380.acf"; then
    # Remove the Steam workshop file to prevent conflict with mods specified in the variables tab
    rm /mnt/server/steamapps/workshop/appworkshop_393380.acf
fi

## Moves downloaded mods to the necesary folder
mv -f /mnt/server/steamapps/workshop/content/393380/* /mnt/server/SquadGame/Plugins/Mods/
echo -e "Moving downloaded mods if available\n"

## add below your custom commands if needed
chmod +x /mnt/server/SquadGame/Binaries/Linux/SquadGameServer

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"