Squad
GamesSquad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
README
Squad
Squad is an online multiplayer first-person shooter that aims to capture combat realism through communication and teamplay.
Server Ports
Squad requires 5 ports
| Port | default |
|---|---|
| Game | 7787 |
| game +1 | 7788 |
| Query | 27165 |
| Query +1 | 27166 |
| Beacon | 15000 |
Docker Images (1)
| Name | Image |
|---|---|
ghcr.io/ptero-eggs/steamcmd:debian | ghcr.io/ptero-eggs/steamcmd:debian |
Startup Command
/home/container/SquadGame/Binaries/Linux/SquadGameServer SquadGame Port={{SERVER_PORT}} QueryPort={{QUERY_PORT}} -beaconport={{BEACON_PORT}} Variables (13)
Query Port
Query port for your Squad server.
- Environment:
QUERY_PORT- Default:
27165- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric
ld lib path
this is needed for some reason
- Environment:
LD_LIBRARY_PATH- Default:
/home/container/linux64/- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Game ID
The ID corresponding to the game to download and run using SRCDS.
- Environment:
SRCDS_APPID- Default:
403240- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Server Name
The name for the server in the server list
- Environment:
servername- Default:
Squad Server- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:80
Max Players
Sets the maximum number of players.
- Environment:
maxplayers- Default:
80- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required
Allow Team Change
Allow players to change teams ( true / false )
- Environment:
allowteamchange- Default:
true- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Advertise Server
Have the server report to the public server list ( true / false )
- Environment:
advertise- Default:
true- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Reserved Slots
The number of reserved slots for admins / mods
- Environment:
reservedslots- Default:
0- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Prevent Team Change If Unbalanced
This will prevent players from changing teams if they're already unbalanced ( true / false )
- Environment:
ptciu- Default:
true- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Enforce Team Balance
This will FORCE team balance if the teams are too uneven ( true / false )
- Environment:
teambal- Default:
true- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Record Demos
This will record demos of the players ( true / false )
- Environment:
recorddemos- Default:
true- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Beacon Port
Beacon port for your Squad server.
- Environment:
BEACON_PORT- Default:
15000- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|numeric
Download Workshops Items
Workshop file ids separated by a comma "," (1111111,222222) Reinstall Required to install mods
- Environment:
WORKSHOP_ITEMS- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string
Installation Script
ghcr.io/ptero-eggs/installers:debianbash#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
## Deleted app workshop file if available to not save mods ID`s for the future as that will interviene with the mods specified in the variables tab
rm /mnt/server/container/steamapps/workshop/appworkshop_393380.acf
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
# Install the game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} \
$( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) \
+app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) \
$( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate \
$(IFS=','; for item in $WORKSHOP_ITEMS; do echo "+workshop_download_item 393380 ${item}"; done) \
+quit
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
if test -f "/mnt/server/steamapps/workshop/appworkshop_393380.acf"; then
# Remove the Steam workshop file to prevent conflict with mods specified in the variables tab
rm /mnt/server/steamapps/workshop/appworkshop_393380.acf
fi
## Moves downloaded mods to the necesary folder
mv -f /mnt/server/steamapps/workshop/content/393380/* /mnt/server/SquadGame/Plugins/Mods/
echo -e "Moving downloaded mods if available\n"
## add below your custom commands if needed
chmod +x /mnt/server/SquadGame/Binaries/Linux/SquadGameServer
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"