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StarRupture Wine

StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.

egg-starrupture-wine.json

updated

Ports

Add an allocation on the node for each port.

  • Game 7777

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
3809400
Steam login
optional
Install script
102 lines

Image

  • Wine Latest ghcr.io/ptero-eggs/yolks:wine_latest

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

18 variables

Startup command

wine /home/container/StarRupture/Binaries/Win64/StarRuptureServerEOS-Win64-Shipping.exe  -Log -Port=7777 -RCWebControlDisable -RCWebInterfaceDisable  & SR_PID=$!; tail -c0 -F /home/container/StarRupture/Saved/Logs/StarRupture.log --pid=$SR_PID | grep -v -E "LogCore: Warning|LogUObjectBase: Error"

Dotted values come from the server settings. These values are examples.

  • Steam User Account

    STEAM_USERUsers cannot see

    nullable|string

  • Steam User Password

    STEAM_PASSUsers cannot see

    nullable|string

  • The ID corresponding to the game to download and run using SRCDS

    SRCDS_APPIDUsers cannot see

    string

  • Steam account auth code. Required if you have 2fa enabled

    STEAM_AUTHUsers cannot see

    nullable|string|max:5

  • This is to auto-update the game server

    AUTO_UPDATEUsers can edit

    required|boolean

  • WINETRICKS_RUNUsers cannot see

    required|string|max:20

  • WINEDEBUGUsers cannot see

    required|string|max:20

  • WINEARCHUsers cannot see

    required|string|max:20

  • Wine root directory for the container

    WINEPREFIXUsers cannot see

    required|string|max:100

  • WINDOWS_INSTALLUsers cannot see

    required|string|in:1

  • WINEDLLOVERRIDESUsers cannot see

    required|string|max:20

  • Setting this to `true` forces the creation of a new world. Be careful!

    START_NEWUsers can edit

    required|string|in:true,false

  • true -> Loads an existing save; false -> Skips loading saved data

    LOAD_SAVEUsers can edit

    required|string|in:true,false

  • Time between automatic saves (in seconds) 300 = 5 minutes

    SAVE_INTERVALUsers can edit

    required|numeric

  • Filename of the save to load; Must exist in the server save directory under `/StarRupture/Saved/SaveGames/{SESSION_NAME}`

    SAVEGAME_NAMEUsers can edit

    required|string

  • Name of the save game sessionName of the save game session

    SESSION_NAMEUsers can edit

    required|string

  • The admin password used for "Manage Server" In-Game

    ADMIN_PASSWORDUsers can edit

    string|nullable

  • The password used to join the server

    PLAYER_PASSWORDUsers can edit

    string|nullable

Wings

Stop command
^C (SIGINT)
Running when the console shows
OnUpdateSessionComplete

Files Wings edits

Wings sets these values in these files before each start.

DSSettings.txt json

SessionName
{{server.build.env.SESSION_NAME}}
SaveGameInterval
{{server.build.env.SAVE_INTERVAL}}
StartNewGame
{{server.build.env.START_NEW}}
LoadSavedGame
{{server.build.env.LOAD_SAVE}}
SaveGameName
{{server.build.env.SAVEGAME_NAME}}

Readme

StarRupture

StarRupture is a first-person open-world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system, and fight off hordes of alien monsters.

⚠️ Note: Server software is still in an experimental phase. Expect some issues in future updates!

Contributors

Name GitHub Profile
brainshead https://github.com/brainshead
SavageCore https://github.com/SavageCore

Server Ports

StarRupture requires 1 port:

Port Default
Game 7777

This can be changed to any port.

System Requirements

Type Memory Storage
Bare Minimal 6 GB 25 GB
Recommended 12~16+ GB 40 GB+

Configuration Files

File Purpose Path
DSSettings.txt Server configuration for save management /home/container/DSSettings.txt
Password.json Admin password configuration /home/container/Password.json
PlayerPassword.json Server join password configuration /home/container/PlayerPassword.json
.pteroignore Files/folders to ignore during backups /home/container/.pteroignore

Unofficial documentation: https://wiki.starrupture-utilities.com/en/dedicated-server/configuration


Configuration

Setup Methods

There are two ways to configure your server: via the Panel (recommended) or In-Game. Choose one method and follow it consistently.


Method 1: Panel Configuration (Recommended)

This method uses the Pterodactyl Panel and DSSettings.txt for all configuration. It is the recommended approach because settings persist across server restarts, and the in-game management system has known vulnerabilities, such as wiping saves and changing admin passwords. Read more: https://wiki.starrupture-utilities.com/en/dedicated-server/Vulnerability-Announcement

⚠️ Important: Always stop the server before making configuration changes.

Password Setup

⚠️ Warning: Anyone who knows your IP and port can join your server if no password is set!

Automatic Setup (Recommended)

If you set the [SERVER] Admin Password and [SERVER] Player Password variables in the Startup tab before installing the server, the password files will be created automatically during installation.

Manual Setup

If you didn't set passwords during installation, you can create them manually:

  1. Visit https://starrupture-utilities.com/passwords
  2. Generate both an Admin password and a Player password
  3. Create Password.json in the root of the container (/home/container/) and paste the generated content
  4. Create PlayerPassword.json in the root of the container (/home/container/) and paste the generated content
  5. Start the server

Save Game Settings

The egg manages DSSettings.txt automatically via the Panel's Startup tab.

Panel Option DSSettings.txt Key Description
[SERVER] Session Name SessionName Name of the save game session (max 20 characters)
[SERVER] Save Interval SaveGameInterval Time between automatic saves in seconds (e.g., 300 = 5 mins)
[SERVER] Start new Savegame StartNewGame true to create a new world (use only once!)
[SERVER] Load saved Game LoadSavedGame true to load an existing save on startup
[SERVER] Savegame Name SaveGameName Filename of the save to load (e.g., AutoSave0.sav)

Creating a New World

⚠️ Important: Only enable Start new Savegame for initial world creation - disable it immediately after!

  1. Stop the server
  2. Go to the Startup tab in the Panel
  3. Set [SERVER] Load saved Game to false
  4. Set [SERVER] Start new Savegame to true
  5. Start the server and wait for it to finish loading
    1. Join using the server's WAN IP and port
    2. Press ESC to open the menu and then select Save. This will instruct the server to save the file to StarRupture\Saved\SaveGames\SessionName
    3. Disconnect from the server
  6. Stop the server
  7. Set [SERVER] Load saved Game to true
  8. Set [SERVER] Start new Savegame to false
  9. Start the server - your world will now load automatically on every startup

Loading an Existing Save

  1. Stop the server
  2. Go to the Startup tab in the Panel
  3. Set [SERVER] Load saved Game to true
  4. Set [SERVER] Start new Savegame to false
  5. Set [SERVER] Savegame Name to match your save file (e.g., AutoSave0.sav)
  6. Set [SERVER] Session Name to match your session folder name (e.g., StarRuptureServer)
  7. Start the server

Method 2: In-Game Configuration

This method uses the game's built-in Manage Server feature. Only use this method if you have issues with DSSettings.txt and are aware of the vulnerabilities mentioned above.

⚠️ Important: For this method to work, DSSettings.txt must not exist. Shutdown the server and delete it if present. You'll be stuck on a loading spinner when trying to connect if it exists. You must also remove -RCWebControlDisable and -RCWebInterfaceDisable from the startup parameters in the Startup tab.

Password Setup

  1. Start your server
  2. Open the StarRupture game client
  3. From the main menu, select Manage Server and connect to your server
  4. When prompted, configure an Admin Password
  5. Click Change Password to set the player join password

Save Game Management

  1. Start your server
  2. Open the StarRupture game client
  3. From the main menu, select Manage Server and connect to your server
  4. Use the in-game interface to create a new world or load an existing save

⚠️ Note: With this method, you will need to load your save via the in-game interface each time the server restarts.

Changes

  1. Egg Added : StarRupture (#366)

    · brainshead · 9c22b77

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 102 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# steamcmd Base Installation Script


## just in case someone removed the defaults.
if [ "${STEAM_USER}" == "" ]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd

./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

#Custom Commands

## create DSSettings.txt
if [ ! -f /mnt/server/DSSettings.txt ]; then
    echo "Creating default DSSettings.txt"
    cat << EOF > /mnt/server/DSSettings.txt
    {
        "SessionName": "StarRuptureServer",
        "SaveGameInterval": "300",
        "StartNewGame": "false",
        "LoadSavedGame": "true",
        "SaveGameName": "AutoSave0.sav"
    }
EOF
fi

## create .pteroignore to only back up necessary files
if [ ! -f /mnt/server/.pteroignore ]; then
    echo "Creating default .pteroignore"
    cat << EOF > /mnt/server/.pteroignore
    *
    !Password.json
    !PlayerPassword.json
    !DSSettings.txt
    !StarRupture/Saved/SaveGames/*/AutoSave0.met
    !StarRupture/Saved/SaveGames/*/AutoSave0.sav
    !StarRupture/Saved/SaveGames/SaveData.dat
EOF
fi

## Generate password files if passwords are set
if [[ -n "${ADMIN_PASSWORD}" ]] || [[ -n "${PLAYER_PASSWORD}" ]]; then
    # Only generate if at least one password file is missing
    if [[ ! -f /mnt/server/Password.json ]] || [[ ! -f /mnt/server/PlayerPassword.json ]]; then
        echo "Generating password files..."

        RESPONSE=$(curl -s --request POST \
            --url https://starrupture-utilities.com/passwords/ \
            --header 'Content-Type: multipart/form-data' \
            --form "adminpassword=${ADMIN_PASSWORD}" \
            --form "playerpassword=${PLAYER_PASSWORD}")

        if [[ -n "${RESPONSE}" ]]; then
            # Extract and save admin password if set and file doesn't exist
            if [[ -n "${ADMIN_PASSWORD}" ]] && [[ ! -f /mnt/server/Password.json ]]; then
                echo "${RESPONSE}" | jq '{password: .adminpassword}' > /mnt/server/Password.json
                echo "Password.json created successfully"
            fi

            # Extract and save player password if set and file doesn't exist
            if [[ -n "${PLAYER_PASSWORD}" ]] && [[ ! -f /mnt/server/PlayerPassword.json ]]; then
                echo "${RESPONSE}" | jq '{password: .playerpassword}' > /mnt/server/PlayerPassword.json
                echo "PlayerPassword.json created successfully"
            fi
        else
            echo "Warning: Failed to generate password files"
        fi
    fi
fi

echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"