StarRupture Wine
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
18 variables
Startup command
wine /home/container/StarRupture/Binaries/Win64/StarRuptureServerEOS-Win64-Shipping.exe -Log -Port=7777 -RCWebControlDisable -RCWebInterfaceDisable & SR_PID=$!; tail -c0 -F /home/container/StarRupture/Saved/Logs/StarRupture.log --pid=$SR_PID | grep -v -E "LogCore: Warning|LogUObjectBase: Error"Dotted values come from the server settings. These values are examples.
Steam User Account
STEAM_USERUsers cannot see
nullable|string
Steam User Password
STEAM_PASSUsers cannot see
nullable|string
The ID corresponding to the game to download and run using SRCDS
SRCDS_APPIDUsers cannot see
string
Steam account auth code. Required if you have 2fa enabled
STEAM_AUTHUsers cannot see
nullable|string|max:5
This is to auto-update the game server
AUTO_UPDATEUsers can edit
required|boolean
WINETRICKS_RUNUsers cannot see
required|string|max:20
WINEDEBUGUsers cannot see
required|string|max:20
WINEARCHUsers cannot see
required|string|max:20
Wine root directory for the container
WINEPREFIXUsers cannot see
required|string|max:100
WINDOWS_INSTALLUsers cannot see
required|string|in:1
WINEDLLOVERRIDESUsers cannot see
required|string|max:20
Setting this to `true` forces the creation of a new world. Be careful!
START_NEWUsers can edit
required|string|in:true,false
true -> Loads an existing save; false -> Skips loading saved data
LOAD_SAVEUsers can edit
required|string|in:true,false
Time between automatic saves (in seconds) 300 = 5 minutes
SAVE_INTERVALUsers can edit
required|numeric
Filename of the save to load; Must exist in the server save directory under `/StarRupture/Saved/SaveGames/{SESSION_NAME}`
SAVEGAME_NAMEUsers can edit
required|string
Name of the save game sessionName of the save game session
SESSION_NAMEUsers can edit
required|string
The admin password used for "Manage Server" In-Game
ADMIN_PASSWORDUsers can edit
string|nullable
The password used to join the server
PLAYER_PASSWORDUsers can edit
string|nullable
Wings
- Stop command
- ^C (SIGINT)
- Running when the console shows
- OnUpdateSessionComplete
Files Wings edits
Wings sets these values in these files before each start.
DSSettings.txt json
- SessionName
- {{server.build.env.SESSION_NAME}}
- SaveGameInterval
- {{server.build.env.SAVE_INTERVAL}}
- StartNewGame
- {{server.build.env.START_NEW}}
- LoadSavedGame
- {{server.build.env.LOAD_SAVE}}
- SaveGameName
- {{server.build.env.SAVEGAME_NAME}}
Readme
StarRupture
StarRupture is a first-person open-world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system, and fight off hordes of alien monsters.
⚠️ Note: Server software is still in an experimental phase. Expect some issues in future updates!
Contributors
| Name | GitHub Profile |
|---|---|
| brainshead | https://github.com/brainshead |
| SavageCore | https://github.com/SavageCore |
Server Ports
StarRupture requires 1 port:
| Port | Default |
|---|---|
| Game | 7777 |
This can be changed to any port.
System Requirements
| Type | Memory | Storage |
|---|---|---|
| Bare Minimal | 6 GB | 25 GB |
| Recommended | 12~16+ GB | 40 GB+ |
Configuration Files
| File | Purpose | Path |
|---|---|---|
| DSSettings.txt | Server configuration for save management | /home/container/DSSettings.txt |
| Password.json | Admin password configuration | /home/container/Password.json |
| PlayerPassword.json | Server join password configuration | /home/container/PlayerPassword.json |
| .pteroignore | Files/folders to ignore during backups | /home/container/.pteroignore |
Unofficial documentation: https://wiki.starrupture-utilities.com/en/dedicated-server/configuration
Configuration
Setup Methods
There are two ways to configure your server: via the Panel (recommended) or In-Game. Choose one method and follow it consistently.
Method 1: Panel Configuration (Recommended)
This method uses the Pterodactyl Panel and DSSettings.txt for all configuration. It is the recommended approach because settings persist across server restarts, and the in-game management system has known vulnerabilities, such as wiping saves and changing admin passwords. Read more: https://wiki.starrupture-utilities.com/en/dedicated-server/Vulnerability-Announcement
⚠️ Important: Always stop the server before making configuration changes.
Password Setup
⚠️ Warning: Anyone who knows your IP and port can join your server if no password is set!
Automatic Setup (Recommended)
If you set the [SERVER] Admin Password and [SERVER] Player Password variables in the Startup tab before installing the server, the password files will be created automatically during installation.
Manual Setup
If you didn't set passwords during installation, you can create them manually:
- Visit https://starrupture-utilities.com/passwords
- Generate both an Admin password and a Player password
- Create
Password.jsonin the root of the container (/home/container/) and paste the generated content - Create
PlayerPassword.jsonin the root of the container (/home/container/) and paste the generated content - Start the server
Save Game Settings
The egg manages DSSettings.txt automatically via the Panel's Startup tab.
| Panel Option | DSSettings.txt Key | Description |
|---|---|---|
[SERVER] Session Name |
SessionName |
Name of the save game session (max 20 characters) |
[SERVER] Save Interval |
SaveGameInterval |
Time between automatic saves in seconds (e.g., 300 = 5 mins) |
[SERVER] Start new Savegame |
StartNewGame |
true to create a new world (use only once!) |
[SERVER] Load saved Game |
LoadSavedGame |
true to load an existing save on startup |
[SERVER] Savegame Name |
SaveGameName |
Filename of the save to load (e.g., AutoSave0.sav) |
Creating a New World
⚠️ Important: Only enable
Start new Savegamefor initial world creation - disable it immediately after!
- Stop the server
- Go to the Startup tab in the Panel
- Set
[SERVER] Load saved Gametofalse - Set
[SERVER] Start new Savegametotrue - Start the server and wait for it to finish loading
- Join using the server's WAN IP and port
- Press ESC to open the menu and then select Save. This will instruct the server to save the file to
StarRupture\Saved\SaveGames\SessionName - Disconnect from the server
- Stop the server
- Set
[SERVER] Load saved Gametotrue - Set
[SERVER] Start new Savegametofalse - Start the server - your world will now load automatically on every startup
Loading an Existing Save
- Stop the server
- Go to the Startup tab in the Panel
- Set
[SERVER] Load saved Gametotrue - Set
[SERVER] Start new Savegametofalse - Set
[SERVER] Savegame Nameto match your save file (e.g.,AutoSave0.sav) - Set
[SERVER] Session Nameto match your session folder name (e.g.,StarRuptureServer) - Start the server
Method 2: In-Game Configuration
This method uses the game's built-in Manage Server feature. Only use this method if you have issues with DSSettings.txt and are aware of the vulnerabilities mentioned above.
⚠️ Important: For this method to work,
DSSettings.txtmust not exist. Shutdown the server and delete it if present. You'll be stuck on a loading spinner when trying to connect if it exists. You must also remove-RCWebControlDisableand-RCWebInterfaceDisablefrom the startup parameters in the Startup tab.
Password Setup
- Start your server
- Open the StarRupture game client
- From the main menu, select Manage Server and connect to your server
- When prompted, configure an Admin Password
- Click Change Password to set the player join password
Save Game Management
- Start your server
- Open the StarRupture game client
- From the main menu, select Manage Server and connect to your server
- Use the in-game interface to create a new world or load an existing save
⚠️ Note: With this method, you will need to load your save via the in-game interface each time the server restarts.
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 102 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
## just in case someone removed the defaults.
if [ "${STEAM_USER}" == "" ]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
#Custom Commands
## create DSSettings.txt
if [ ! -f /mnt/server/DSSettings.txt ]; then
echo "Creating default DSSettings.txt"
cat << EOF > /mnt/server/DSSettings.txt
{
"SessionName": "StarRuptureServer",
"SaveGameInterval": "300",
"StartNewGame": "false",
"LoadSavedGame": "true",
"SaveGameName": "AutoSave0.sav"
}
EOF
fi
## create .pteroignore to only back up necessary files
if [ ! -f /mnt/server/.pteroignore ]; then
echo "Creating default .pteroignore"
cat << EOF > /mnt/server/.pteroignore
*
!Password.json
!PlayerPassword.json
!DSSettings.txt
!StarRupture/Saved/SaveGames/*/AutoSave0.met
!StarRupture/Saved/SaveGames/*/AutoSave0.sav
!StarRupture/Saved/SaveGames/SaveData.dat
EOF
fi
## Generate password files if passwords are set
if [[ -n "${ADMIN_PASSWORD}" ]] || [[ -n "${PLAYER_PASSWORD}" ]]; then
# Only generate if at least one password file is missing
if [[ ! -f /mnt/server/Password.json ]] || [[ ! -f /mnt/server/PlayerPassword.json ]]; then
echo "Generating password files..."
RESPONSE=$(curl -s --request POST \
--url https://starrupture-utilities.com/passwords/ \
--header 'Content-Type: multipart/form-data' \
--form "adminpassword=${ADMIN_PASSWORD}" \
--form "playerpassword=${PLAYER_PASSWORD}")
if [[ -n "${RESPONSE}" ]]; then
# Extract and save admin password if set and file doesn't exist
if [[ -n "${ADMIN_PASSWORD}" ]] && [[ ! -f /mnt/server/Password.json ]]; then
echo "${RESPONSE}" | jq '{password: .adminpassword}' > /mnt/server/Password.json
echo "Password.json created successfully"
fi
# Extract and save player password if set and file doesn't exist
if [[ -n "${PLAYER_PASSWORD}" ]] && [[ ! -f /mnt/server/PlayerPassword.json ]]; then
echo "${RESPONSE}" | jq '{password: .playerpassword}' > /mnt/server/PlayerPassword.json
echo "PlayerPassword.json created successfully"
fi
else
echo "Warning: Failed to generate password files"
fi
fi
fi
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"