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Sven Co-op

Sven Co-op is a co-operative game originally based around Valve Software's Half-Life. In this game players must work together against computer controlled enemies and solve puzzles as a team.

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Sven Co-op

Sven Co-op is a co-operative game originally based around Valve Software's Half-Life. In this game players must work together against computer controlled enemies and solve puzzles as a team.

Server Ports

Sven co-op requires a single port to be opened

game ports (default 27015 )

Port default
Game 27015
VAC 26900

Startup command

./svends_run -console -port {{SERVER_PORT}} +maxplayers {{SC_PLAYERS}} +map {{SC_MAP}} +ip 0.0.0.0 -strictportbind -norestart

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • ghcr.io/ptero-eggs/steamcmd:debian

Panel features

  • steam_disk_space

2 contributors

Variables

6 settings

  • Default Map

    The default map for the server.

    env
    SC_MAP
    default
    svencoop1
    rules
    required|string
    • viewable
    • editable
  • Max Players

    The maximum amount of players that can play on the server at once.

    env
    SC_PLAYERS
    default
    12
    rules
    required|numeric|between:2,32
    • viewable
    • editable
  • Server Name

    The name your server will appear as on the in Sven Co-op in-game server list.

    env
    SC_NAME
    default
    Sven Co-op server
    rules
    required|string|max:40
    • viewable
    • editable
  • Password

    Password required to join the server. Leave blank to disable.

    env
    SC_PASSWORD
    default
    none
    rules
    nullable|string|max:20
    • viewable
    • editable
  • Region

    The region your server is in. This is used in Steam's server browser, so players can look for servers near by. This does not restrict players from connecting to your server. -1: Do not list server in the server browser. 0: USA east coast. 1: USA west coast. 2: South America (continent) 3: Europe. 4: Asia. 5: Australia (continent, aka Oceania) 6: Middle East. 7: Africa. 255: International.

    env
    SC_REGION
    default
    255
    rules
    required|numeric|between:-1,255
    • viewable
    • editable
  • Source AppID

    Required for game to update on server restart. Do not modify this.

    env
    SRCDS_APPID
    default
    276060
    rules
    required|string|max:20
Installation script 56 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## add below your custom commands if needed

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"