Swords 'n Magic and Stuff
gamesGrab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG
README
Swords 'n Magic and Stuff
Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG.
Console
Swords 'n Magic and Stuff uses a wrapper to stream the server's log file to the console in real-time, input is not supported.
Important Information
The Server name variable is very strict, If this isn't set correctly, the server will fail to start.
You must pick between 2 and 5 UNIQUE words (no duplicate words).
The words are case insensitive.
The list of approved words changes can be found in: SNM2020/Saved/Logs/Allowed-Words.txt
An working example would be: Scarecrow Chicken
Server Ports
| Port | default |
|---|---|
| Game | 7777 |
| Query | 27015 |
Docker Images (1)
| Name | Image |
|---|---|
Wine | ghcr.io/ptero-eggs/yolks:wine_latest |
Startup Command
wine /home/container/SNM2020/Binaries/Win64/SNMASServer-Win64-Shipping.exe -port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -log & ENS_PID=$! ; tail -c0 -F ./SNM2020/Saved/Logs/SNM2020.log --pid=$ENS_PID Variables (13)
WINDOWS_INSTALL
- Environment:
WINDOWS_INSTALL- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
App id
- Environment:
SRCDS_APPID- Default:
2058450- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Auto update
Auto update the server on startup
- Environment:
AUTO_UPDATE- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|boolean
WINEARCH
- Environment:
WINEARCH- Default:
win64- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|in:win32,win64
WINEDEBUG
- Environment:
WINEDEBUG- Default:
-all- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:32
WINETRICKS_RUN
- Environment:
WINETRICKS_RUN- Default:
vcrun2019- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:64
Query port
The port that Steam uses for clients to query the server (ping, etc)
- Environment:
QUERY_PORT- Default:
27015- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|
Server name
This is the server name used for your server. You must pick between 2 and 5 UNIQUE words (no duplicate words). The words are case insensitive The list of approved words changes can be found: `SNM2020/Saved/Logs/Allowed-Words.txt`
- Environment:
SNM_NAME- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string|max:64
Admin steam id
This the Steam ID of the owner/admin of this server.
- Environment:
SNM_OWNER_STEAM_ID- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Server password
This is the server password; it is disabled by default.
- Environment:
SNM_PASSWORD- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string|max:32
Max players
You can specify the maximum number of players
- Environment:
SNM_MAX_PLAYERS- Default:
16- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:16
Reset time
This is the number of days between resets.
- Environment:
SNM_DAYS_UNTIL_RESET- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Reset time
This is the local time of day when the server will reset. The format is HH:MM, and it is 24 hour format. Midnight => 00:00, 10:30AM => 10:30, 4:30PM => 16:30
- Environment:
SNM_RESET_TIME_OF_DAY- Default:
00:00- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|max:20
Installation Script
ghcr.io/ptero-eggs/installers:debianbash#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
mkdir -p /mnt/server/SNM2020/Saved/Config/WindowsServer/
if [ ! -f /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini ]
then
echo "The config file does not yet exists, making a new one"
mv /mnt/server/SNM2020/Content/Docs/Dedicated-Server-Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini
else
echo "Old config file found. Replacing it with a up to date one but a backup will be made"
mv /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game-$(date "+%Y.%m.%d-%H.%M.%S").ini.old
mv /mnt/server/SNM2020/Content/Docs/Dedicated-Server-Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini
fi
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"