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Swords 'n Magic and Stuff

Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG

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Swords 'n Magic and Stuff

Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG.

Console

Swords 'n Magic and Stuff uses a wrapper to stream the server's log file to the console in real-time, input is not supported.

Important Information

The Server name variable is very strict, If this isn't set correctly, the server will fail to start. You must pick between 2 and 5 UNIQUE words (no duplicate words). The words are case insensitive. The list of approved words changes can be found in: SNM2020/Saved/Logs/Allowed-Words.txt An working example would be: Scarecrow Chicken

Server Ports

Port default
Game 7777
Query 27015

Startup command

wine /home/container/SNM2020/Binaries/Win64/SNMASServer-Win64-Shipping.exe -port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -log & ENS_PID=$! ; tail -c0 -F ./SNM2020/Saved/Logs/SNM2020.log --pid=$ENS_PID

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • Wine ghcr.io/ptero-eggs/yolks:wine_latest

2 contributors

Variables

13 settings

  • WINDOWS_INSTALL

    env
    WINDOWS_INSTALL
    default
    1
    rules
    required|boolean
  • App id

    env
    SRCDS_APPID
    default
    2058450
    rules
    required|string|max:20
  • Auto update

    Auto update the server on startup

    env
    AUTO_UPDATE
    default
    1
    rules
    required|boolean
    • viewable
    • editable
  • WINEARCH

    env
    WINEARCH
    default
    win64
    rules
    required|string|in:win32,win64
  • WINEDEBUG

    env
    WINEDEBUG
    default
    -all
    rules
    required|string|max:32
  • WINETRICKS_RUN

    env
    WINETRICKS_RUN
    default
    vcrun2019
    rules
    required|string|max:64
  • Query port

    The port that Steam uses for clients to query the server (ping, etc)

    env
    QUERY_PORT
    default
    27015
    rules
    required|string|
    • viewable
  • Server name

    This is the server name used for your server. You must pick between 2 and 5 UNIQUE words (no duplicate words). The words are case insensitive The list of approved words changes can be found: `SNM2020/Saved/Logs/Allowed-Words.txt`

    env
    SNM_NAME
    default
    none
    rules
    nullable|string|max:64
    • viewable
    • editable
  • Admin steam id

    This the Steam ID of the owner/admin of this server.

    env
    SNM_OWNER_STEAM_ID
    default
    none
    rules
    required|string|max:20
    • viewable
    • editable
  • Server password

    This is the server password; it is disabled by default.

    env
    SNM_PASSWORD
    default
    none
    rules
    nullable|string|max:32
    • viewable
    • editable
  • Max players

    You can specify the maximum number of players

    env
    SNM_MAX_PLAYERS
    default
    16
    rules
    required|string|max:16
    • viewable
  • Reset time

    This is the number of days between resets.

    env
    SNM_DAYS_UNTIL_RESET
    default
    1
    rules
    required|string|max:20
    • viewable
    • editable
  • Reset time

    This is the local time of day when the server will reset. The format is HH:MM, and it is 24 hour format. Midnight => 00:00, 10:30AM => 10:30, 4:30PM => 16:30

    env
    SNM_RESET_TIME_OF_DAY
    default
    00:00
    rules
    required|string|max:20
    • viewable
    • editable
Installation script 76 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed
mkdir -p /mnt/server/SNM2020/Saved/Config/WindowsServer/

if [ ! -f /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini ]
then
    echo "The config file does not yet exists, making a new one"
    mv /mnt/server/SNM2020/Content/Docs/Dedicated-Server-Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini
else
    echo "Old config file found. Replacing it with a up to date one but a backup will be made"
    mv /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game-$(date "+%Y.%m.%d-%H.%M.%S").ini.old
    mv /mnt/server/SNM2020/Content/Docs/Dedicated-Server-Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini
fi


## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"