Skip to content

Swords 'n Magic and Stuff

Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG

egg-swords-n-magic-and-stuff.json

updated

Ports

Add an allocation on the node for each port.

  • Game 7777
  • Query 27015

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
2058450
Steam login
not required
Install script
76 lines

Image

  • Wine ghcr.io/ptero-eggs/yolks:wine_latest

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

13 variables

Startup command

wine /home/container/SNM2020/Binaries/Win64/SNMASServer-Win64-Shipping.exe -port=7777 -QueryPort=27015 -log & ENS_PID=$! ; tail -c0 -F ./SNM2020/Saved/Logs/SNM2020.log --pid=$ENS_PID

Dotted values come from the server settings. These values are examples.

  • WINDOWS_INSTALLUsers cannot see

    required|boolean

  • SRCDS_APPIDUsers cannot see

    required|string|max:20

  • Auto update the server on startup

    AUTO_UPDATEUsers can edit

    required|boolean

  • WINEARCHUsers cannot see

    required|string|in:win32,win64

  • WINEDEBUGUsers cannot see

    required|string|max:32

  • WINETRICKS_RUNUsers cannot see

    required|string|max:64

  • The port that Steam uses for clients to query the server (ping, etc)

    QUERY_PORTUsers can see

    required|string

  • This is the server name used for your server. You must pick between 2 and 5 UNIQUE words (no duplicate words). The words are case insensitive The list of approved words changes can be found: `SNM2020/Saved/Logs/Allowed-Words.txt`

    SNM_NAMEUsers can edit

    nullable|string|max:64

  • This the Steam ID of the owner/admin of this server.

    SNM_OWNER_STEAM_IDUsers can edit

    required|string|max:20A value is required.

  • This is the server password; it is disabled by default.

    SNM_PASSWORDUsers can edit

    nullable|string|max:32

  • You can specify the maximum number of players

    SNM_MAX_PLAYERSUsers can see

    required|string|max:16

  • This is the number of days between resets.

    SNM_DAYS_UNTIL_RESETUsers can edit

    required|string|max:20

  • This is the local time of day when the server will reset. The format is HH:MM, and it is 24 hour format. Midnight => 00:00, 10:30AM => 10:30, 4:30PM => 16:30

    SNM_RESET_TIME_OF_DAYUsers can edit

    required|string|max:20

Wings

Stop command
^^C
Running when the console shows
Succeeded to create Steam session with ID

Readme

Swords 'n Magic and Stuff

Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG.

Console

Swords 'n Magic and Stuff uses a wrapper to stream the server's log file to the console in real-time, input is not supported.

Important Information

The Server name variable is very strict, If this isn't set correctly, the server will fail to start. You must pick between 2 and 5 UNIQUE words (no duplicate words). The words are case insensitive. The list of approved words changes can be found in: SNM2020/Saved/Logs/Allowed-Words.txt An working example would be: Scarecrow Chicken

Server Ports

Port default
Game 7777
Query 27015

Changes

  1. Swords n magic update (#323)

    · Red Banana · 8dafd03

  2. Add steamcmd based eggs

    · Daniel Barton · 60ef9fb

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 76 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed
mkdir -p /mnt/server/SNM2020/Saved/Config/WindowsServer/

if [ ! -f /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini ]
then
    echo "The config file does not yet exists, making a new one"
    mv /mnt/server/SNM2020/Content/Docs/Dedicated-Server-Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini
else
    echo "Old config file found. Replacing it with a up to date one but a backup will be made"
    mv /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game-$(date "+%Y.%m.%d-%H.%M.%S").ini.old
    mv /mnt/server/SNM2020/Content/Docs/Dedicated-Server-Game.ini /mnt/server/SNM2020/Saved/Config/WindowsServer/Game.ini
fi


## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"