Team Fortress 2
Team Fortress 2 is a team-based multiplayer first-person shooter developed by Valve. Players join one of two teams and choose from nine character classes, each with distinct weapons and abilities, across game modes such as Capture the Flag, Control Point, Payload, and King of the Hill.
Ports
Add an allocation on the node for each port.
- Game/RCON 27015
- Client 27005
- SourceTV 27020
Image
- source image ghcr.io/ptero-eggs/games:source
Panel features
- steam_disk_space
The Panel tells the user when SteamCMD does not have enough disk space.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
11 variables
The name your server will show up as in the in-game server browser.
HOSTNAMEUsers can edit
required|string|max:64
The map your server loads on startup. Popular choices: ctf_2fort, cp_dustbowl, pl_badwater, koth_harvest_event.
SRCDS_MAPUsers can edit
required|string|max:25
The maximum number of players allowed to join your server at once.
MAX_PLAYERSUsers can edit
required|integer|max:128
If set, players must enter this password to join your server. Leave blank to let anyone join.
SERVER_PASSWORDUsers can edit
nullable|string|max:32
Password used by remote admin tools to manage your server (change maps, kick players, etc). Leave blank to disable remote admin access.
RCON_PASSWORDUsers can edit
nullable|string|max:32
A free token from Valve that makes your server show up in the public server browser. Get one at https://steamcommunity.com/dev/managegameservers (choose "Team Fortress 2"). Leave blank to run a private server that only people you directly invite can join.
STEAM_GSLTUsers can edit
nullable|string|max:32
A second network port the game uses alongside the main server port. Additional Allocation required - set this to match a secondary port you've allocated to this server.
SRCDS_CPORTUsers can edit
required|integer|between:1025,65535
The port used for SourceTV, a feature that lets people spectate or record matches on your server. Additional Allocation required - set this to match a secondary port you've allocated to this server.
SRCDS_STVUsers can edit
required|integer|between:1025,65535
Automatically update the server to the latest version every time it restarts.
AUTO_UPDATEUsers can edit
required|boolean
Internal Steam identifier used to download and update the server. Do not change.
SRCDS_APPIDUsers cannot see
required|string|in:232250
Internal folder name the server software runs from. Do not change.
SRCDS_GAMEUsers cannot see
required|string|max:20
Wings
- Stop command
- quit
- Running when the console shows
- gameserver Steam ID
Files Wings edits
Wings sets these values in these files before each start.
tf/cfg/server.cfg file
- hostname
- hostname "{{env.HOSTNAME}}"
- sv_password
- sv_password "{{env.SERVER_PASSWORD}}"
- rcon_password
- rcon_password "{{env.RCON_PASSWORD}}"
Readme
Team Fortress 2
From their Website
Team Fortress 2 is a team-based multiplayer first-person shooter developed by Valve. Players choose from nine character classes across game modes like Capture the Flag, Control Point, Payload, and King of the Hill.
Recommended Server Settings
| RAM | CPU | Storage |
|---|---|---|
| 2-4 GB | 2 Cores | 20 GB |
Server Ports
TF2 needs 3 ports: a Primary Allocation for the game/RCON port, plus 2 Additional Allocations for the Client and SourceTV ports (set those two variables to match).
| Port | Default | Allocation |
|---|---|---|
| Game/RCON | 27015 | Primary |
| Client | 27005 | Additional |
| SourceTV | 27020 | Additional |
GSLT
Public servers need a free Game Server Login Token from https://steamcommunity.com/dev/managegameservers (pick "Team Fortress 2"), set as the GSLT variable. Without one the server still runs, it just won't show up in the server browser.
Steam Store Page
Changes
- Add Team Fortress 2 egg (#579)
· Mark Norton · c0ffaa6
- Add steamcmd based eggs
· Daniel Barton · 60ef9fb
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 74 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## add below your custom commands if needed
## seed server.cfg so hostname/passwords can be written in on every boot
mkdir -p /mnt/server/tf/cfg
if [ ! -f /mnt/server/tf/cfg/server.cfg ]; then
cat <<EOF > /mnt/server/tf/cfg/server.cfg
hostname "A Pterodactyl Hosted TF2 Server"
sv_password ""
rcon_password ""
EOF
fi
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"