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Team Fortress 2

Team Fortress 2 is a team-based multiplayer first-person shooter developed by Valve. Players join one of two teams and choose from nine character classes, each with distinct weapons and abilities, across game modes such as Capture the Flag, Control Point, Payload, and King of the Hill.

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Team Fortress 2

From their Website

Team Fortress 2 is a team-based multiplayer first-person shooter developed by Valve. Players choose from nine character classes across game modes like Capture the Flag, Control Point, Payload, and King of the Hill.

Recommended Server Settings

RAM CPU Storage
2-4 GB 2 Cores 20 GB

Server Ports

TF2 needs 3 ports: a Primary Allocation for the game/RCON port, plus 2 Additional Allocations for the Client and SourceTV ports (set those two variables to match).

Port Default Allocation
Game/RCON 27015 Primary
Client 27005 Additional
SourceTV 27020 Additional

GSLT

Public servers need a free Game Server Login Token from https://steamcommunity.com/dev/managegameservers (pick "Team Fortress 2"), set as the GSLT variable. Without one the server still runs, it just won't show up in the server browser.

Steam Store Page

https://store.steampowered.com/app/440/Team_Fortress_2/

Startup command

./srcds_run -game {{SRCDS_GAME}} -strictportbind -ip 0.0.0.0 -port {{SERVER_PORT}} +clientport {{SRCDS_CPORT}} +tv_port {{SRCDS_STV}} +map {{SRCDS_MAP}} +servercfgfile server.cfg -maxplayers {{MAX_PLAYERS}} +sv_setsteamaccount {{STEAM_GSLT}}

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • ghcr.io/ptero-eggs/games:source

Panel features

  • steam_disk_space

2 contributors

Variables

11 settings

  • Server Name

    The name your server will show up as in the in-game server browser.

    env
    HOSTNAME
    default
    A Pterodactyl Hosted TF2 Server
    rules
    required|string|max:64
    • viewable
    • editable
  • Default Map

    The map your server loads on startup. Popular choices: ctf_2fort, cp_dustbowl, pl_badwater, koth_harvest_event.

    env
    SRCDS_MAP
    default
    ctf_2fort
    rules
    required|string|max:25
    • viewable
    • editable
  • Max Players

    The maximum number of players allowed to join your server at once.

    env
    MAX_PLAYERS
    default
    24
    rules
    required|integer|max:128
    • viewable
    • editable
  • Server Password

    If set, players must enter this password to join your server. Leave blank to let anyone join.

    env
    SERVER_PASSWORD
    default
    none
    rules
    nullable|string|max:32
    • viewable
    • editable
  • Admin (RCON) Password

    Password used by remote admin tools to manage your server (change maps, kick players, etc). Leave blank to disable remote admin access.

    env
    RCON_PASSWORD
    default
    none
    rules
    nullable|string|max:32
    • viewable
    • editable
  • Game Server Login Token (GSLT)

    A free token from Valve that makes your server show up in the public server browser. Get one at https://steamcommunity.com/dev/managegameservers (choose "Team Fortress 2"). Leave blank to run a private server that only people you directly invite can join.

    env
    STEAM_GSLT
    default
    none
    rules
    nullable|string|max:32
    • viewable
    • editable
  • Client Port

    A second network port the game uses alongside the main server port. Additional Allocation required - set this to match a secondary port you've allocated to this server.

    env
    SRCDS_CPORT
    default
    27005
    rules
    required|integer|between:1025,65535
    • viewable
    • editable
  • SourceTV Port

    The port used for SourceTV, a feature that lets people spectate or record matches on your server. Additional Allocation required - set this to match a secondary port you've allocated to this server.

    env
    SRCDS_STV
    default
    27020
    rules
    required|integer|between:1025,65535
    • viewable
    • editable
  • Auto Update

    Automatically update the server to the latest version every time it restarts.

    env
    AUTO_UPDATE
    default
    1
    rules
    required|boolean
    • viewable
    • editable
  • Game ID

    Internal Steam identifier used to download and update the server. Do not change.

    env
    SRCDS_APPID
    default
    232250
    rules
    required|string|in:232250
  • Game Folder

    Internal folder name the server software runs from. Do not change.

    env
    SRCDS_GAME
    default
    tf
    rules
    required|string|max:20
Installation script 74 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

## seed server.cfg so hostname/passwords can be written in on every boot
mkdir -p /mnt/server/tf/cfg
if [ ! -f /mnt/server/tf/cfg/server.cfg ]; then
cat <<EOF > /mnt/server/tf/cfg/server.cfg
hostname "A Pterodactyl Hosted TF2 Server"
sv_password ""
rcon_password ""
EOF
fi

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"