Tower Unite

Games
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Tower Unite Default Port: 7778 Default Query Port: 27016 Config Path: Tower/Saved/Config/TowerServer.ini

Contributors:
README

Tower Unite

Attention !!!!

THIS EGG IS DEPRECATED, SINCE THEY REMOVED COMMUNITY SERVERS. ONLY OFFICIAL SERVERS ARE ALLOWED

desctiption

Every aspect of Tower Unite allows for online multiplayer interaction. It is a living and evolving online game world, driven by the community. Play games online with your friends, or make new friends from across the globe.

Server Ports

Tower Unite requires a single port to be opened

Port default
Game 7778
Query 27016
Docker Images (1)
Name Image
ghcr.io/ptero-eggs/steamcmd:debian ghcr.io/ptero-eggs/steamcmd:debian
Startup Command
./Tower/Binaries/Linux/TowerServer-Linux-Shipping -log -Port={{SERVER_PORT}} -MULTIHOME=0.0.0.0 -TowerServerINI=../../Saved/Config/TowerServer.ini
Variables (6)

Steam Login Token

Login and generate a token for the app-id: 394690 https://steamcommunity.com/dev/managegameservers

Environment:
STEAM_LOGIN_TOKEN
Default:
None
User Viewable:
User Editable:
Rules:
required|string|max:100

Steam Admin ID

Note that your admin id is only a number!

Environment:
STEAM_ADMIN_ID
Default:
None
User Viewable:
User Editable:
Rules:
required|integer|max:76561202255233023

Server Title

Environment:
SERVER_TITLE
Default:
Tower Unite Server
User Viewable:
User Editable:
Rules:
required|string|max:512

Max Players

Environment:
SERVER_MAX_PLAYER
Default:
40
User Viewable:
User Editable:
Rules:
required|integer|max:512

App ID

Environment:
SRCDS_APPID
Default:
439660
User Viewable:
User Editable:
Rules:
required|string|in:439660

Auto Update

Auto update the server on startup.

Environment:
AUTO_UPDATE
Default:
1
User Viewable:
User Editable:
Rules:
required|boolean
Installation Script
Container: ghcr.io/ptero-eggs/installers:debian
Entrypoint: bash
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## add below your custom commands if needed

cd mnt/server

mkdir -p Tower/Saved/Config
mkdir -p Tower/Binaries/Linux

mv /mnt/server/steamcmd/linux64/steamclient.so /mnt/server/Tower/Binaries/Linux

cat <<EOF >> Tower/Saved/Config/TowerServer.ini
[/script/towernetworking.dedicatedserveroptions]
MaxPlayers=$SERVER_MAX_PLAYER
ServerTitle=$SERVER_TITLE
SteamLoginToken=$STEAM_LOGIN_TOKEN

[Administration]
AdminSteamID=$STEAM_ADMIN_ID
EOF

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"