V Rising
GamesAwaken as a vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing open world full of mystery. Gain allies online and conquer the land of the living.
README
V Rising
Authors / Contributors
Game Description
From Stunlock Studios's Website:
Awaken as a vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing open world full of mystery. Gain allies online and conquer the land of the living.
Egg Capabilities
- Currently runs the Windows build of the server via Wine. This egg will be updated once a proper, native Linux server binary is released.
- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable.
- All formally recognized
ServerHostSettings.jsonsettings can be automatically configured via Startup variables.- This includes: Server name, game settings preset, password, max players, auto save settings, and more...
- This does not include some obscure settings (ie. Enable API, Disable Save File Compression, etc.), but these can still be modified with a custom
ServerHostSettings.jsonfile created in~/save-data/Settings/.
- RCON ready (*requires extra port – see Server Ports). See the RCON section under Manual Configuration Topics for more info.
Server Ports
- Default server ports are listed below, but all three ports can be changed freely.
- The only required port is the Game port, but the Query port is needed for the server to appear in the server list (Direct connect is still possible without the Query port). There have also been reports that servers only appear in the server list if they are popular, so consider this when troubleshooting.
- Clients connect via the Game port.
- The RCON port is optional and only required if the server owner enables/uses RCON.
| Port | Default | Protocol |
|---|---|---|
| Game (Primary Port in Pterodactyl) | 9876 | UDP |
| Query | 9877 | UDP |
| RCON | 25575 | TCP |
Installation/System Requirements
| Bare Minimum | Recommended | |
|---|---|---|
| Processor | Recent x86/64 (AMD/Intel) processor. No 32 bit or ARM support. | Unsubstantiated reports say that RCON uses significantly more CPU when enabled, but I have not been able to replicate myself. |
| RAM | 3072 MiB | 4096-6144 MiB |
| Storage | 3.5 GB | 5-10 GB (or more, depending on save size or frequency) |
| Game Ownership | Not required at all. | ---- |
Manual Configuration Topics
The following are various topics covering manual configuration procedures the egg does not handle automatically that may be useful to server owners:
Save File and Custom Settings Location
You can find the game settings and saves in the ~/save-data/ directory.
Server Game Settings
Standardized game settings can be applied via the "Game Settings Preset" startup parameter. If you would like a more custom array of settings to adjust, you can copy the ServerGameSettings.json file located in ~/VRisingServer_Data/StreamingAssets/Settings/ to ~/save-data/Settings/ and adjust as needed. Also, ensure "Game Settings Preset" is set to empty/null. A list of settings, with a description of what each setting does and the min/max values where applicable, can be found here.
Becoming an Administrator
To become an administrator in the game you will first need to open the adminlist.txt file under ~/VRisingServer_Data/StreamingAssets/Settings/ and add your steamID64 (one steamID64 per line). This can be done without restarting your server. To become an administrator in the game you need to enable the console in the options menu, open it with ` and authenticate using the adminauth console command. Once an administrator you can use a number of administrative commands like banuser, bancharacter, banned, unban and kick.
If you ban users through the in-game console the server will automatically modify the banlist.txt file, but you can also modify this manually (one steamID64 per line).
Transfer Local/Client Save to the Server
Follow these instructions by the developer very carefully. Note: The -saveName <name> command line parameter and GameSettingsPreset setting are handled automatically by the Egg's "Save Name" and "Game Settings Preset" startup parameters, respectively. Also, if a custom ServerGameSettings.json file exists for any reason in the ~/save-data/Settings directory, delete it.
RCON
RCON can allow general and restart announcements to be made to the server remotely (functions which are not currently supported by the console command line). You can enable RCON by properly configuring the relevant variables under the Startup tab of your Pterodactyl server. The RCON port must be allocated to the server. Click here for list of valid commands and recommended RCON client.
Docker Images (2)
| Name | Image |
|---|---|
Wine (Latest) | ghcr.io/ptero-eggs/yolks:wine_latest |
Wine (Staging) | ghcr.io/ptero-eggs/yolks:wine_staging |
Startup Command
wine ./VRisingServer.exe -address 0.0.0.0 -gamePort {{SERVER_PORT}} -persistentDataPath save-data Variables (28)
[Host] Server Query Port
UDP port for Steam server list features.
- Environment:
VR_QUERY_PORT- Default:
9877- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|integer|between:1024,65536
[Host] Hide IP Address
When listing server on EOS server list, the IP address will not be shown/advertised. Players will connect via relay servers.
- Environment:
VR_HIDEIPADDRESS- Default:
false- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|in:true,false
Automatic Updates
Quickly checks for any server updates on startup, and updates if necessary.
- Environment:
AUTO_UPDATE- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
boolean
Game Settings Preset
What preset of game settings the server should run. Some settings may not apply after the save file is first created. Leave empty/null if you are using a single-player uploaded save or a custom ServerGameSettings.json file in the `~/save-data/Settings/` directory.
- Environment:
VR_PRESET- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string|in:,DuoPvP,DuoPvP_DailySiege,DuoPvP_NoSiege,DuoPvP_WeekendSiege,HardcoreDuoPvP,HardcorePvP,HardcoreTrioPvP,Level30PvE,Level30PvP,Level40PvE,Level40PvP,Level50PvE,Level50PvP,Level60PvE,Level60PvP,Level70PvE,Level70PvP,Level80PvE,Level80PvP,Level90PvE,Level90PvP,SoloPvP,StandardPvE,StandardPvP,StandardPvP_DailySiege,StandardPvP_NoSiege,StandardPvP_WeekendSiege,TrioPvP,TrioPvP_DailySiege,TrioPvP_NoSiege,TrioPvP_WeekendSiege
Game Difficulty Preset
What preset of game difficulty the server should run. Some settings may not apply after the save file is first created. Leave empty/null if you are using a single-player uploaded save or a custom ServerGameSettings.json file in the `~/save-data/Settings/` directory.
- Environment:
VR_DIFFICULTY_PRESET- Default:
Difficulty_Normal- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string|in:,Difficulty_Easy,Difficulty_Normal,Difficulty_Brutal
Server Name
Name of the server. The name that shows up in server list.
- Environment:
VR_NAME- Default:
V Rising Dedicated Server- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Server Description
Short server description. Shows up in details panel of server list when entry is selected. Also printed in chat when connecting to server.
- Environment:
VR_DESCRIPTION- Default:
Welcome to the server!- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string
Max Connected Users
Max number of concurrent players on server. The maximum number technically supported is 128.
- Environment:
VR_MAX_USERS- Default:
40- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|min:1|max:128
Max Connected Admins
Max number of admins to allow connection even when the server is full.
- Environment:
VR_MAX_ADMINS- Default:
4- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|min:0
Server Password
Password required to join the server. Leave blank to have no password.
- Environment:
VR_PASSWORD- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
nullable|string
Secure Server
Enable VAC protection on server. VAC banned clients will not be able to connect. (true | false)
- Environment:
VR_SECURE- Default:
true- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|in:true,false
Save Name
Name of save file / directory.
- Environment:
VR_SAVE_NAME- Default:
world1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
Auto Save Count
Number of autosaves to keep.
- Environment:
VR_SAVE_COUNT- Default:
20- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|min:0
Auto Save Interval
Interval in seconds between each autosave.
- Environment:
VR_SAVE_INTERVAL- Default:
120- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|min:1
[Advanced] Server FPS
Target FPS for server.
- Environment:
VR_FPS- Default:
30- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|min:1
[Advanced] Lower FPS When Empty
Run the server at a lower framerate target when no players are logged in. (true | false)
- Environment:
VR_LOWER_FPS_WHEN_EMPTY- Default:
false- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|in:true,false
[Advanced] Lower FPS When Empty Value
Set the framerate target for when "[Advanced] Lower FPS When Empty" is active.
- Environment:
VR_LOWER_FPS_WHEN_EMPTY_VALUE- Default:
10- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|min:1
[Advanced] List On Epic
Register on EOS list server or not. The client looks for servers here by default, due to additional features available. (true | false)
- Environment:
VR_LIST_ON_EOS- Default:
true- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|in:true,false
[Advanced] List On Steam
Register on Steam list server or not. (true | false)
- Environment:
VR_LIST_ON_STEAM- Default:
true- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|in:true,false
[RCON] Enable RCON
Enable or disable RCON functionality. (true | false) See the following link for info on how to connect and use RCON: https://github.com/StunlockStudios/vrising-dedicated-server-instructions/blob/master/1.0.x/INSTRUCTIONS.md#rcon-1
- Environment:
VR_RCON_ENABLED- Default:
false- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|in:true,false
[RCON] RCON Password
Password required to connect to RCON if it is enabled.
- Environment:
VR_RCON_PASSWORD- Default:
somepassword- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string
[RCON] RCON Port
TCP Port used to connect to RCON. Must be allocated to the server for RCON to work.
- Environment:
VR_RCON_PORT- Default:
25575- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|between:1024,65536
[Repair] Validate Server Files
Leave empty (no value) for OFF or set to "true" for ON. Validates all server files when Automatic Updates is enabled. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.
- Environment:
VALIDATE- Default:
None- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
string|nullable|in:,true
[System] V Rising Dedicated Server App ID
Used for installation and updates. Rarely needs to be changed.
- Environment:
SRCDS_APPID- Default:
1829350- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|integer|in:1829350
[System] Use Windows Branch
Tells the installer/updater to only download the Windows branch of the server (the only branch currently available) so that it can run on Wine. Cannot be changed.
- Environment:
WINDOWS_INSTALL- Default:
1- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|in:1
[System] WINEDEBUG
Used to suppress WINE FIXME messages. Rarely needs to be changed.
- Environment:
WINEDEBUG- Default:
-all- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
string|nullable
[System] WINEARCH
Used for compatibility. Cannot be changed.
- Environment:
WINEARCH- Default:
win64- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|in:win64
[System] WINEPATH
Used for compatibility. Cannot be changed.
- Environment:
WINEPATH- Default:
/home/container- User Viewable:
- ❌
- User Editable:
- ❌
- Rules:
required|string|in:/home/container
Installation Script
ghcr.io/ptero-eggs/installers:debian/bin/bash#!/bin/bash
## File: V Rising Egg - egg-v-rising.json
## Authors: David Wolfe (Red-Thirten), Kapatheus
## Date: 2024/08/02
## License: MIT License
## Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
# Download and install SteamCMD
export HOME=/mnt/server
cd /tmp
mkdir -p $HOME/steamcmd $HOME/steamapps
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C $HOME/steamcmd
cd $HOME/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
# Install/Verify game server using SteamCMD
./steamcmd.sh +force_install_dir $HOME +login anonymous $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} validate +quit
# Set up 32 and 64 bit libraries
mkdir -p $HOME/.steam/sdk{32,64}
cp -v linux32/steamclient.so $HOME/.steam/sdk32/steamclient.so
cp -v linux64/steamclient.so $HOME/.steam/sdk64/steamclient.so
## V Rising Setup
mkdir -p $HOME/save-data/Settings
# Check for successful installation.
cd $HOME/VRisingServer_Data/StreamingAssets/Settings
if [[ -f ServerHostSettings.json ]]; then
echo -e "\nV Rising Dedicated Server successfully installed!\n"
else
echo -e "\n\nSteamCMD failed to install the V Rising Dedicated Server!"
echo -e "\tTry reinstalling the server again.\n"
exit 1
fi