Voyagers of Nera

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Voyagers of Nera is a cooperative survival-crafting game for up to 10 players set in a vast ocean full of ancient ruins and diverse biomes. Nera is a magical ocean world full of beauty, magic, and danger. You are an Echo, descendants of the long-extinct protectors of this world.

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README

Voyagers of Nera

Voyagers of Nera is a cooperative survival-crafting game for up to 10 players set in a vast ocean full of ancient ruins and diverse biomes. Nera is a magical ocean world full of beauty, magic, and danger. You are an Echo, descendants of the long-extinct protectors of this world.

Server Requirements

Minimum RAM: 6 GiB Minimum Disk: 10GiB

Connecting to the server

Players can connect by

  • Searching for the server in the server list
  • Using Direct Connect and entering the IP:Port and password if set
  • Using the invite code in BoatGame/Saved/DedicatedServerMagicJoinCode.txt

Server Ports

Port Default
Game 7777
Docker Images (1)
Name Image
ghcr.io/ptero-eggs/yolks:wine_latest ghcr.io/ptero-eggs/yolks:wine_latest
Startup Command
wine BoatGame/Binaries/Win64/BoatGameServer-Win64-Shipping.exe -Port={{SERVER_PORT}} -log -LoggingInShippingEnabled=true & tail -c0 --pid=$? -F BoatGame/Saved/Logs/BoatGame.log
Variables (8)

Server Name

The public name of your server other players will see when browsing servers.

Environment:
SERVER_NAME
Default:
A Pterodactyl Hosted Server
User Viewable:
❌
User Editable:
❌
Rules:
required|max:50|regex:/^[A-Za-z0-9\-_ ]+$/

Server Password

The password required for players to join your game. A blank value means the server will not be password-protected and is joinable by any player.

Environment:
SERVER_PASSWORD
Default:
None
User Viewable:
❌
User Editable:
❌
Rules:
nullable|alpha_dash

Max Players

The maximum number of players allowed to be connected to your server at once.

Environment:
MAX_PLAYERS
Default:
10
User Viewable:
❌
User Editable:
❌
Rules:
required|integer|between:1,10

Autosave Timer

How often your server will automatically save. It’s not recommended to adjust this setting unless you specifically have a reason to.

Environment:
AUTOSAVE_TIMER_SECONDS
Default:
300
User Viewable:
❌
User Editable:
❌
Rules:
required|integer|between:10,900

Steam App ID

Steam App ID to install

Environment:
SRCDS_APPID
Default:
3937860
User Viewable:
❌
User Editable:
❌
Rules:
required|numeric|in:3937860

Windows Install

Install Windows version of App from steam

Environment:
WINDOWS_INSTALL
Default:
1
User Viewable:
❌
User Editable:
❌
Rules:
required|boolean|in:1

Wine Debug

Disable wine debug messages

Environment:
WINEDEBUG
Default:
-all
User Viewable:
❌
User Editable:
❌
Rules:
required|string|max:20

XVFB

Disable X virtual framebuffer

Environment:
XVFB
Default:
0
User Viewable:
❌
User Editable:
❌
Rules:
required|boolean|in:0,1
Installation Script
Container: ghcr.io/ptero-eggs/installers:debian
Entrypoint: bash
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so

## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"