Voyagers of Nera
GamesVoyagers of Nera is a cooperative survival-crafting game for up to 10 players set in a vast ocean full of ancient ruins and diverse biomes. Nera is a magical ocean world full of beauty, magic, and danger. You are an Echo, descendants of the long-extinct protectors of this world.
README
Voyagers of Nera
Voyagers of Nera is a cooperative survival-crafting game for up to 10 players set in a vast ocean full of ancient ruins and diverse biomes. Nera is a magical ocean world full of beauty, magic, and danger. You are an Echo, descendants of the long-extinct protectors of this world.
Server Requirements
Minimum RAM: 6 GiB Minimum Disk: 10GiB
Connecting to the server
Players can connect by
- Searching for the server in the server list
- Using Direct Connect and entering the IP:Port and password if set
- Using the invite code in
BoatGame/Saved/DedicatedServerMagicJoinCode.txt
Server Ports
| Port | Default |
|---|---|
| Game | 7777 |
Docker Images (1)
| Name | Image |
|---|---|
ghcr.io/ptero-eggs/yolks:wine_latest | ghcr.io/ptero-eggs/yolks:wine_latest |
Startup Command
wine BoatGame/Binaries/Win64/BoatGameServer-Win64-Shipping.exe -Port={{SERVER_PORT}} -log -LoggingInShippingEnabled=true & tail -c0 --pid=$? -F BoatGame/Saved/Logs/BoatGame.log Variables (8)
Server Name
The public name of your server other players will see when browsing servers.
- Environment:
SERVER_NAME- Default:
A Pterodactyl Hosted Server- User Viewable:
- β
- User Editable:
- β
- Rules:
required|max:50|regex:/^[A-Za-z0-9\-_ ]+$/
Server Password
The password required for players to join your game. A blank value means the server will not be password-protected and is joinable by any player.
- Environment:
SERVER_PASSWORD- Default:
None- User Viewable:
- β
- User Editable:
- β
- Rules:
nullable|alpha_dash
Max Players
The maximum number of players allowed to be connected to your server at once.
- Environment:
MAX_PLAYERS- Default:
10- User Viewable:
- β
- User Editable:
- β
- Rules:
required|integer|between:1,10
Autosave Timer
How often your server will automatically save. Itβs not recommended to adjust this setting unless you specifically have a reason to.
- Environment:
AUTOSAVE_TIMER_SECONDS- Default:
300- User Viewable:
- β
- User Editable:
- β
- Rules:
required|integer|between:10,900
Steam App ID
Steam App ID to install
- Environment:
SRCDS_APPID- Default:
3937860- User Viewable:
- β
- User Editable:
- β
- Rules:
required|numeric|in:3937860
Windows Install
Install Windows version of App from steam
- Environment:
WINDOWS_INSTALL- Default:
1- User Viewable:
- β
- User Editable:
- β
- Rules:
required|boolean|in:1
Wine Debug
Disable wine debug messages
- Environment:
WINEDEBUG- Default:
-all- User Viewable:
- β
- User Editable:
- β
- Rules:
required|string|max:20
XVFB
Disable X virtual framebuffer
- Environment:
XVFB- Default:
0- User Viewable:
- β
- User Editable:
- β
- Rules:
required|boolean|in:0,1
Installation Script
ghcr.io/ptero-eggs/installers:debianbash#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
#apt -y update
#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so
## install end
echo "-----------------------------------------"
echo "Installation completed..."
echo "-----------------------------------------"