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Rising World Java Legacy

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

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Rising World Legacy Java

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

Server Ports

Rising World requires up to 7 ports.

  • The RCON port is optional, but is enabled by default.
  • Game ports require both TCP and UDP
Port default
Game 4255 - 4259
RCON 4253
Query 4254

Startup command

java -Xmx{{SERVER_MEMORY}}M -jar server.jar +maxplayer={{MAX_PLAYERS}} +serverport={{SERVER_PORT}} +servername=\"{{SERVER_NAME}}\" +rconport {{RCON_PORT}}

The parts in blue are filled in by the panel when the server starts, from the variables below.

Docker image

  • ghcr.io/ptero-eggs/yolks:java_8

Panel features

  • steam_disk_space

1 contributor

Variables

8 settings

  • Server Name

    Name of the server

    env
    SERVER_NAME
    default
    Rising World Server
    rules
    required|string|max:32
    • viewable
    • editable
  • Max Players

    Maximum player count for the server.

    env
    MAX_PLAYERS
    default
    4
    rules
    required|integer|max:64
    • viewable
  • RCON Port

    Overrides the default RCON Port

    env
    RCON_PORT
    default
    4253
    rules
    required|string|max:20
    • viewable
  • RCON Password

    env
    RCON_PASSWORD
    default
    changeme
    rules
    required|string|max:20
    • viewable
    • editable
  • LD Library Path

    env
    LD_LIBRARY_PATH
    default
    ./linux64
    rules
    required|string|max:20
  • Server Password

    env
    SERVER_PASSWORD
    default
    none
    rules
    nullable|string|max:20
    • viewable
    • editable
  • SRCDS_APPID

    env
    SRCDS_APPID
    default
    339010
    rules
    required|string|max:20
    • viewable
  • SRCDS_BETAID

    env
    SRCDS_BETAID
    default
    legacy
    rules
    required|string|max:20
Installation script 57 lines container ghcr.io/ptero-eggs/installers:debian entrypoint bash show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
apt -y update
apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so