Rising World Java Legacy
Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
egg-rising-world-java-legacy.json
updated
Ports
Add an allocation on the node for each port.
- Game 4255 - 4259
- RCON 4253
- Query 4254
Image
- Java 8 ghcr.io/ptero-eggs/yolks:java_8
Panel features
- steam_disk_space
The Panel tells the user when SteamCMD does not have enough disk space.
Startup
The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.
8 variables
Startup command
java -Xmx1024M -jar server.jar +maxplayer=4 +serverport=4255 - 4259 +servername=\"Rising World Server\" +rconport 4253Dotted values come from the server settings. These values are examples.
Name of the server
SERVER_NAMEUsers can edit
required|string|max:32
Maximum player count for the server.
MAX_PLAYERSUsers can see
required|integer|max:64
Overrides the default RCON Port
RCON_PORTUsers can see
required|string|max:20
RCON_PASSWORDUsers can edit
required|string|max:20
LD_LIBRARY_PATHUsers cannot see
required|string|max:20
SERVER_PASSWORDUsers can edit
nullable|string|max:20
SRCDS_APPIDUsers can see
required|string|max:20
SRCDS_BETAIDUsers cannot see
required|string|max:20
Wings
- Stop command
- shutdown
- Running when the console shows
- RISING WORLD SERVER STARTED
Files Wings edits
Wings sets these values in these files before each start.
server.properties properties
- rcon_enabled
- true
- rcon_password
- {{server.build.env.RCON_PASSWORD}}
- server_password
- {{server.build.env.SERVER_PASSWORD}}
Readme
Rising World Legacy Java
Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
Server Ports
Rising World requires up to 7 ports.
- The RCON port is optional, but is enabled by default.
- Game ports require both TCP and UDP
| Port | default |
|---|---|
| Game | 4255 - 4259 |
| RCON | 4253 |
| Query | 4254 |
Problem with this egg?
Open an issue on GitHub. Include your Panel and Wings versions.
Install script 57 lines bash in ghcr.io/ptero-eggs/installers:debian Show Hide
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'
##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
##
# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
apt -y update
apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates
## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
echo -e "steam user is not set.\n"
echo -e "Using anonymous user.\n"
STEAM_USER=anonymous
STEAM_PASS=""
STEAM_AUTH=""
else
echo -e "user set to ${STEAM_USER}"
fi
## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd
# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server
## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6
## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so
## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so