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Rising World Java Legacy

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

egg-rising-world-java-legacy.json

updated

Ports

Add an allocation on the node for each port.

  • Game 4255 - 4259
  • RCON 4253
  • Query 4254

Install

Installer image
ghcr.io/ptero-eggs/installers:debian
Steam app
339010
Steam login
not required
Install script
57 lines

Image

  • Java 8 ghcr.io/ptero-eggs/yolks:java_8

Panel features

  • steam_disk_space

    The Panel tells the user when SteamCMD does not have enough disk space.

Startup

The Panel runs this command to start the server. It replaces each variable in the command with the value of that variable.

8 variables

Startup command

java -Xmx1024M -jar server.jar +maxplayer=4 +serverport=4255 - 4259 +servername=\"Rising World Server\" +rconport 4253

Dotted values come from the server settings. These values are examples.

  • Name of the server

    SERVER_NAMEUsers can edit

    required|string|max:32

  • Maximum player count for the server.

    MAX_PLAYERSUsers can see

    required|integer|max:64

  • Overrides the default RCON Port

    RCON_PORTUsers can see

    required|string|max:20

  • RCON_PASSWORDUsers can edit

    required|string|max:20

  • LD_LIBRARY_PATHUsers cannot see

    required|string|max:20

  • SERVER_PASSWORDUsers can edit

    nullable|string|max:20

  • SRCDS_APPIDUsers can see

    required|string|max:20

  • SRCDS_BETAIDUsers cannot see

    required|string|max:20

Wings

Stop command
shutdown
Running when the console shows
RISING WORLD SERVER STARTED

Files Wings edits

Wings sets these values in these files before each start.

server.properties properties

rcon_enabled
true
rcon_password
{{server.build.env.RCON_PASSWORD}}
server_password
{{server.build.env.SERVER_PASSWORD}}

Readme

Rising World Legacy Java

Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.

Server Ports

Rising World requires up to 7 ports.

  • The RCON port is optional, but is enabled by default.
  • Game ports require both TCP and UDP
Port default
Game 4255 - 4259
RCON 4253
Query 4254

Changes

  1. Add steamcmd based eggs

    · Daniel Barton · 60ef9fb

All changes on GitHub

Problem with this egg?

Open an issue on GitHub. Include your Panel and Wings versions.

Install script 57 lines bash in ghcr.io/ptero-eggs/installers:debian Show
#!/bin/bash
# steamcmd Base Installation Script
#
# Server Files: /mnt/server
# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'

##
#
# Variables
# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.
# WINDOWS_INSTALL - if it's a windows server you want to install set to 1
# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch
# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.
# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.
# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.
#
 ##

# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.
apt -y update
apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates

## just in case someone removed the defaults.
if [[ "${STEAM_USER}" == "" ]] || [[ "${STEAM_PASS}" == "" ]]; then
    echo -e "steam user is not set.\n"
    echo -e "Using anonymous user.\n"
    STEAM_USER=anonymous
    STEAM_PASS=""
    STEAM_AUTH=""
else
    echo -e "user set to ${STEAM_USER}"
fi

## download and install steamcmd
cd /tmp
mkdir -p /mnt/server/steamcmd
curl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd
mkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing
cd /mnt/server/steamcmd

# SteamCMD fails otherwise for some reason, even running as root.
# This is changed at the end of the install process anyways.
chown -R root:root /mnt
export HOME=/mnt/server

## install game using steamcmd
./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ "${WINDOWS_INSTALL}" == "1" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s "-beta ${SRCDS_BETAID}" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s "-betapassword ${SRCDS_BETAPASS}" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6

## set up 32 bit libraries
mkdir -p /mnt/server/.steam/sdk32
cp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so

## set up 64 bit libraries
mkdir -p /mnt/server/.steam/sdk64
cp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so